don't click here

How can i

Discussion in 'Engineering & Reverse Engineering' started by DTZ, Feb 27, 2005.

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  1. DTZ

    DTZ

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    How can I restore HPZ and WZ. I know its something to do with hex
     
  2. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    Wood Zone is gone. There's no way to "restore" it. You could hack the graphics back into an empty level slot if you wanted to, but I don't recommend it, unless you could think of something unique to put in the zone.

    As for Hidden Palace, it's been done before. I don't have a link for it, though.
     
  3. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    For HPZ.

    For WZ.

     
  4. DTZ

    DTZ

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    hey do you find $49F0-49F3
     
  5. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    If you're using Hex Workshop.
    Goto edit.
    Goto goto...
    Put in 49F0.
    Then press enter.
     
  6. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    That information is most likely in the help file. I suggest you read it.
     
  7. DTZ

    DTZ

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    hey it dose not work. it makes a noise and that's it
     
  8. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Are trying to find it in your hack, or in HPZ_collision_com? If you using HPZ_collision_com, open up your hack and goto $49F0.

    Restoring Wood Zone
     
  9. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Reading that made my head hurt. Please learn to write.

    Yes, I realize that I'm an asshole.
     
  10. Kles

    Kles

    Member
    DTZ, try some tutorials. You're lucky that .hack//zero is being so nice.

    Yes, learn to write. Very, very rarely do people get accepted when they type like that; you aren't on that pace. Shape up or ship out.
     
  11. ComPro

    ComPro

    Just hangin' around. Member
    <2 cents>

    I'm voting on the latter at this rate.

    </2 cents>
     
  12. Kles

    Kles

    Member
    What I don't get is how people can show the intelligence to get in past the test then just simply blow it.
     
  13. ComPro

    ComPro

    Just hangin' around. Member
    Anyone can Google for the answers, which is why the Trial Member stage is so crucial.
     
  14. StephenUK

    StephenUK

    Liquor in the front, poker in the rear Tech Member
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    Quackshot Disassembly
    Nearly all of the answers can be found on the site itself, maybe even all of them. It's simple to pass the test, as long as your prepared to look.
     
  15. DTZ

    DTZ

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    Okay, I'm having a slight problem with porting the tiles from Sonic 2 BETA to my hack. It loads the save-state okay. (the tiles are almost completely blue)

    But when I tell it to write data from the save-state, it says: Not yet implemented. I'm just wondering; have I done something wrong somewhere? :huh:

    Thanks for your help ;)

    PS: Sorry for my bad handwriting, my bad.

    DTZ
     
  16. Sonic 65

    Sonic 65

    Tech Member
    EDIT: Oops, redundant post, clicked post two times.
     
  17. Sonic 65

    Sonic 65

    Tech Member
    You're using SonEd, right? Instead of that, Nemesis compress the tiles in the savestate and put them at the end of the ROM. Then change the HPZ art location pointer to the correct offset.
     
  18. Syren

    Syren

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    Reintergration
    Yes, SonED is quite lame in it's use of porting tiles and such data from savestates. The reason behind such ludacrous comments is this; it can't. There hasn't been an update for this that I am aware of since I joined the community.
     
  19. Trigahd

    Trigahd

    I am your gahd!! Member
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    Somewhere in the skies
    Nothing worth mentioning
    You can't write to savestates, but you can save to them and they will work. Click save to savestate and it should work from there.
     
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