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Hirokazu Yasuhara revealing all kinds of Sonic development stuff

Discussion in 'General Sonic Discussion' started by TimmiT, May 22, 2017.

  1. ICEknight

    ICEknight

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    Aren't you guys replying to the wrong topic?
     
  2. Montblanc

    Montblanc

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    Isn't that the unused "Let's go" sign from Sparkling/Spring Yard Zone?
     
  3. Mastered Realm

    Mastered Realm

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    Ok I'm really excited for the book now, since we're probably going to get some new Sonic CD concept art! Maybe more R2?
     
  4. Andrew75

    Andrew75

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    I t b e t t e r f r e a k e n h a v e R 2!!
    I want to see that forsaken zone so bad..........that it's not even funny! Because when it comes to lost levels, that's my holy grail. Being able to see it is higher on my list of wants than anything leaked from Sonic X-treme ! And I'm sure you guys know how I feel about Xtreme.

    Concept art would be nice, but even better would be actual screenshots of canned Sonic levels!
     
  5. synchronizer

    synchronizer

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    Wasn't R2 just a drawing of a Marble Zone-like area with a rainbow? I remember seeing something like that somewhere. Would anyone know of it?

    EDIT:

    I haven't found it yet, but... this is strange... through a quick search I see that at least a few people have taken an old piece of R2 pixel art I made close to a decade ago, and without giving me credit. It isn't even very good. Does this normally happen? haha
     
  6. Montblanc

    Montblanc

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    http://info.sonicretro.org/R2
     
  7. Andrew75

    Andrew75

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    I don't know if everyone checks the fan gaming section. So I'm posting a link to what I want to show here , sorry if its kind of off topic but it shows Hirokazu Yasuhara's concept art from Sonic Xtrem's Jade gully zone and the levels that were found that actually correspond to them.
    I wonder how many more areas he has not shown yet.

    http://forums.sonicretro.org/index.php?showtopic=31255&view=findpost&p=883532
     
  8. minichapman

    minichapman

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    I love the misspelled 'WELCME'
     
  9. rata

    rata

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    Okay, I screwed it up. Thank you very much for that. I guess that the goofyness of Super Sonic in the final game screwed up my thoughts.
     
  10. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    Now i want that concept art to become a real Sonic game, and Sonic Overture is the only one ready for the job. I hope they can include this all, it's so oniric...
     
  11. Kat

    Kat

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    https://mobile.twitter.com/Yasuharah/status/874482224925622272

    New picture! (Sorry for mobile link)

    [​IMG]
     
  12. Text of the tweet:
    So it looks like rolling may have protected you from the wave of spikes somehow? Either that or rolling would have let you fit in between them more easily? I'm not sure.
     
  13. I believe there's enough stuff on R2 internally for Tax, Stealth & crew to throw some of it into Mania. I'd be surprised if they didn't!

     
  14. Burrobot

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    That concept looks like it was used for Metropolis Zone's 'wave of spikes'. Interesting. I'm glad that in the end, they kept rolling as a mostly-optional feature, with only a handful of objects which require a roll to pass (Breakable walls in Green Hill Zone, for example). Forcing game mechanics on the player is a great way of turning something fun into a methodical grind.
     
  15. XCubed

    XCubed

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    Wow! I never saw this! Interesting how they wanted to use the sign post to indicate what became text, telling Sonic he "Made a Good Future"....or "Got Through" which became more neutral.
     
  16. Kat

    Kat

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    [​IMG]

    "This idea didn't adopt for the game. Because Sonic runs too fast to see this sort of gimmicks." [Link]
     
  17. Ashura96

    Ashura96

    HEROIC VERSE Oldbie
    Hah, that excuse doesn't hold up anymore! A number of rolling objects have chased Sonic downhill over the years.
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    But the Sonic 1 engine would have made the rolling bombs disappear soon after Sonic outrun them, wouldn't it?

    That setup kinda reminds me of Spring Yard Act 3, by the way.
     
  19. biggestsonicfan

    biggestsonicfan

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    If I didn't already have an icon of Sonic I personally discovered, this icon would be pretty bomb as well:
    [​IMG]
     
  20. SystemsReady

    SystemsReady

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    I think it was less "Sonic can outrun them" and more the serious pacing problems that could have.

    Either you have a wall in front of Sonic that stops him dead so that the player is forced to hang around to see the bombs open the path, or the player will be, in most cases, blowing past the gimmick entirely and missing that a new path has been opened.