Hill Top Zone

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:yellow--><span style="color:yellow"><!--/coloro--> -- Hill Top Zone -- <!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->This thread is for discussion and submission of assets for HTZ <b>only</b>. As art is submitted, it will be moved to WIP status and each artist's name will be updated in the OP as the piece moves through WIP, approved and completed status.<!--sizec--></span><!--/sizec-->
    <ul><b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Required Level Assets</b><!--sizec--></span><!--/sizec-->

    <!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b>Main tiles<!--colorc--></span><!--/colorc--></b>
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=LevelArt&entity=HillTop&inking=1269156567" target="_blank">Grass tiles</a> | WIP
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=LevelArt&entity=HillTop&inking=1269156724" target="_blank">S tunnel tiles</a> | incomplete

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b>Objects<!--colorc--></span><!--/colorc--></b>
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=HTZObjects&entity=Tree&inking=1269130968" target="_blank">Tree</a> | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->test-object<!--colorc--></span><!--/colorc-->
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=HTZObjects&entity=Rock&inking=1269134151" target="_blank">Rock</a> | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->test-object<!--colorc--></span><!--/colorc-->
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=HTZObjects&entity=SkiliftPlatform&inking=1269134841" target="_blank">Lift platform & Vines</a> | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->ancara<!--colorc--></span><!--/colorc-->
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=HTZObjects&entity=SeesawCatapult&inking=1235252939" target="_blank">Seesaw Catapult</a> | WIP, <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->test-object<!--colorc--></span><!--/colorc-->
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=HTZObjects&entity=Lava&inking=1269132186" target="_blank">Lava pit</a> | incomplete
    <a href="http://sanik.hacking-cult.org/inker/inking.php?section=HTZObjects&entity=AutomaticDoor&inking=1269299518&version=0" target="_blank">Dividing Door</a> | incomplete

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b>Concepts<!--colorc--></span><!--/colorc--></b>
    <a href="http://forums.sonicretro.org/index.php?showtopic=20100&st=0&#" target="_blank">Lift platform & Vines</a> | <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Master Emerald<!--colorc--></span><!--/colorc-->
    <!--sizec--></span><!--/sizec--></li></ul>

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro--><b>PM Gambit if you have questions about this.<!--colorc--></span><!--/colorc--></b>
     
  2. ancara

    ancara

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    <a href="http://tinypic.com/view.php?pic=25pgwgl&s=5" target="_blank">http://tinypic.com/view.php?pic=25pgwgl&s=5</a>
    <img src="http://i39.tinypic.com/25pgwgl.png" border="0" class="linked-image" />

    Re-posting because I can. :v:

    I edited a shade or two of the right vine and did a tiny bit of editing with it to see if it'd look right.

    So yeah, imma continue working on it, but I'll have it ready eventually.
     
  3. nineko

    nineko

    I am the Holy Cat Tech Member
    I think you all forgot an object: the automatic door.
    <img src="http://img242.imageshack.us/img242/841/82661638.gif" border="0" class="linked-image" />
    <a href="http://img716.imageshack.us/img716/1606/75373101.gif" target="_blank">4x version</a> (8.11kB)

    Interestingly enough it uses the animated palette of the lava.
     
  4. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Hey Ricky
    You always play your conga drums, you think you got the right
    You wake up little Ricky in the middle of the night
    Stop shakin' your maraccas now and just turn out the light Ricky

    <img src="http://img441.imageshack.us/img441/4885/seesawcopy.jpg" border="0" class="linked-image" />
    <img src="http://img401.imageshack.us/img401/5075/hardcorerockcopy.png" border="0" class="linked-image" />
    <img src="http://img265.imageshack.us/img265/8819/treecopy.png" border="0" class="linked-image" />
     
  5. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    OP updated with WIP status for T.O. and ancara's pieces.

    Thanks for pointing that out nineko, we'll get that added to the Database and put into the OP so people know about it.
     
  6. nineko

    nineko

    I am the Holy Cat Tech Member
    I don't want to go out from my jurisdiction with this post, but I wanted to remember to test-object that the rock gets broken into six 16x16 parts when Sonic jumps on it. I don't know if you guys are going to add more animation frames or whatever, I just thought to post this pic as a reminder:
    <img src="http://img441.imageshack.us/img441/3738/75509120.png" border="0" class="linked-image" /> :)
     
  7. Rika Chou

    Rika Chou

    Tech Members Tech Member
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    <!--quoteo(post=430206:date=Mar 23 2010, 02:53 AM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Mar 23 2010, 02:53 AM) <a href="index.php?act=findpost&pid=430206"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I don't want to go out from my jurisdiction with this post, but I wanted to remember to test-object that the rock gets broken into six 16x16 parts when Sonic jumps on it. I don't know if you guys are going to add more animation frames or whatever, I just thought to post this pic as a reminder:
    <img src="http://img441.imageshack.us/img441/3738/75509120.png" border="0" class="linked-image" /> :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think a more S3 approach should be used on the rock. Instead of square blocks when you break it, maybe more round broken rock looking pieces?
     
  8. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    Yeah, we could do that, but we'll have to figure out what it'll look like when it happens. Given the angular nature of the rock I would say that it breaking in a bunch of thin cubes with rounded edges would make the most sense instead of round rocks coming from it.
     
  9. steveswede

    steveswede

    Member Member
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    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=430264:date=Mar 23 2010, 03:10 AM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Mar 23 2010, 03:10 AM) <a href="index.php?act=findpost&pid=430264"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Yeah, we could do that, but we'll have to figure out what it'll look like when it happens. Given the angular nature of the rock I would say that it breaking in a bunch of thin cubes with rounded edges would make the most sense instead of round rocks coming from it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then it could be an idea to do the rock in 3D and break it to get all the rotations right. As soon as it looks good, trace it over the animations with 2D art.
     
  10. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    It wouldn't necessarily need to be done like that, but yeah, that's a possibility.
     
  11. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    TEXAS
    Networked lighting
    <!--quoteo(post=430216:date=Mar 22 2010, 08:02 PM:name=Rika Chou)--><div class='quotetop'>QUOTE (Rika Chou @ Mar 22 2010, 08:02 PM) <a href="index.php?act=findpost&pid=430216"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I think a more S3 approach should be used on the rock. Instead of square blocks when you break it, maybe more round broken rock looking pieces?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just to be easier at first, why not take the 16x16 blocks and make them spin like in s3. Or not, because it's almost given that the full S3 approach would be better.
     
  12. Drex

    Drex

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    Just to give a rough example of the Sonic 3 break style might look with this rock.

    <img src="http://i381.photobucket.com/albums/oo256/Drex016/HillTopBreakExample.png" border="0" class="linked-image" />
     
  13. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    I believe the way the breaking rocks in Sonic 3 worked is that everything simply breaks into smaller semi-round stones regardless of what it is that's breaking (the classic little square disintegration is still used on some things but not rocks). So with that in mind, I would propose a rock shaped like one of these to be used when a rock is broken. Doesn't have to be this, but it's an idea.

    <img src="http://i43.tinypic.com/qzi42b.png" border="0" class="linked-image" />
     
  14. I prefer Drex's idea. =P
     
  15. McGuirk

    McGuirk

    The Egg-Man Cometh. Member
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    Making a Full-Sized Egg Carrier in Minecraft.
    <!--quoteo(post=431112:date=Mar 24 2010, 10:30 AM:name=Master Emerald)--><div class='quotetop'>QUOTE (Master Emerald @ Mar 24 2010, 10:30 AM) <a href="index.php?act=findpost&pid=431112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I prefer Drex's idea. =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seconded. Sonic 3's method looked better than Sonic 2's overall, but we're not limited by hardware anymore, we can do more creative things with the break. Personally, I think broken bits based off the actual shape of the rock sprite itself looks the best. Likewise, it looks familiar enough to Sonic 2's method to be recognized, but it has been expanded in a lovely way beyond the original limits of the game.

    We have the technology. We can make it better, stron--*shot*
     
  16. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <!--quoteo(post=430985:date=Mar 24 2010, 08:29 AM:name=Drex)--><div class='quotetop'>QUOTE (Drex @ Mar 24 2010, 08:29 AM) <a href="index.php?act=findpost&pid=430985"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Drexy stuff<!--QuoteEnd--></div><!--QuoteEEnd--><a href="http://www.beinggirl.com/en_US/happy/pages/index.jsp" target="_blank">Have a happy period. Always.</a>


    <img src="http://img242.imageshack.us/img242/5075/hardcorerockcopy.png" border="0" class="linked-image" />
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    I think this might be another case where a 3D model would come in handy, for making the rotating pieces.
     
  18. Drex

    Drex

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    I'd be entirely happy if they didn't spin. Having them simply break apart feels more classic.
     
  19. ICEknight

    ICEknight

    Researcher Researcher
    ...Then let's break it into squares instead? =\
     
  20. Drex

    Drex

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    I'm saying it wouldn't really add anything. I not against spinning, it's just not needed in my opinion.


    Or maybe I'm thinking of Sonic 2 HD Flash Edition.
     
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