World of Illusion starring Mickey Mouse & Donald Duck (Prototype B) Primal Rage (Prototype) College Football USA 96 (Jun 21, 1995 prototype) Granada (REV01 prototype) Australian Rugby League (Prototype) Discuss this release on our Discord server! Today we have some stocking stuffers. Most of these prototypes were generously donated by a couple of friends. We have a nice World of Illusion proto, followed by an early proto of Primal Rage (GB) donated anonymously, and Granada & more from Baker64! Enjoy and see you tomorrow! https://bit.ly/2ZsDowu
Robotech: Crystal Dreams (Prototype) GT 64: Championship Edition (May 25, 1998 prototype) Discuss this release on our Discord server! It's that time again! Today we have two N64 prototypes to share with you. First we have an earlier prototype Robotech: Crystal Dreams generously donated to us by nz136x. Next we have a late prototype of GT 64: Championship Edition which was also donated to us by Baker64. Enjoy and see you tomorrow! https://hiddenpalace.org/News/Holiday_2019_(Day_3)_-_N64_Goodies
Superman: Battle for Metropolis (Jan 12, 2001 prototype) Presenting, a prototype of the unreleased Superman: Battle for Metropolis for the GBC! Developed by Neon Studios, this is the first time this game has seen the light of day since it was in development. Enjoy and see you tomorrow for more fun! Holiday 2019 (Day 4) - Superman: Battle for Metropolis (Unreleased GBC game)
Ecco the Dolphin (Apr 21, 1993 prototype) Ecco the Dolphin (Jun 14, 1993 prototype) Ecco the Dolphin (EPROM 20 prototype) Discuss this release on our Discord server! Time for another round of prototypes. We have a weird "in-between" build of the Japanese localization of Ecco 1 for Mega Drive. And we have both an early and a late prototype of Ecco 1 for Game Gear. This release was made possible with our friends at TCRF and arkonviox! Enjoy and see you tomorrow! https://hiddenpalace.org/News/Holiday_2019_(Day_5)_-_Ecco
Putty Squad (Early prototype) Dune II: The Battle for Arrakis (Jan 11, 1994 prototype) Champions World Class Soccer (Mar 18, 1994 prototype) Radical Rex (Prototype) Street Racer (Mar 21, 1995 prototype) Hello everyone! Today we have some Mega Drive goodies for you. We have an early proto of the unreleased Putty Squad, late protos of Dune 2 and Radical Rex, a proto of Champions World Class Soccer, and an altered build of Street Racer. See you tomorrow! https://hiddenpalace.org/News/Holiday_2019_(Day_6)_-_Putty_Squad_and_Mega_Drive_Treats
The Flintstones (Ocean) (Prototype) The Flintstones (Nov 5, 1992 prototype) Discuss this release on our Discord server! Today we have some Flintstones games for MD! We have an early proto of the unreleased game being developed by Ocean - only released on Sega Channel until now! We also have a late proto of the Taito game. See you tomorrow for the finale! https://hiddenpalace.org/News/Holiday_2019_(Day_7)_-_Flintstones
Hidden Palace and The Cutting Room Floor PROUDLY present... Star Wars (Jan 25, 1993 prototype) Discuss this release on our Discord server! Hidden Palace and @CuttingRoomWiki present...a prototype of the canceled long lost port of Super Star Wars for the Sega Mega Drive! Developed by Sega Interactive and seen only rarely in magazines in Europe. Enjoy and Happy New Year! https://hiddenpalace.org/News/Holiday_2019_(Day_8)_-_Super_Star_Wars_(Canceled_Mega_Drive_Port)
You know, normally when you hear of something Star Wars-related that's special and around the holidays it's bad news but this canceled port is rather neat! I can't check it out right now, but I'm definitely excited to try it when I get home.
I have a question, why the change in extension from .bin to .gen and now .md ? aren't they all just .bin (binary) files? Just noticed when copying these to my everdrive to test on hardware and got curious.
I don't follow these things closely, but the *.bin extension is incredibly vague and has been used by all sorts of programs for all sorts of reasons over the years. It's not ideal if you want to specifically mark the file as a Mega Drive ROM, and there have been calls for years to stop using it. Don't know why the decision was made to swap from *.gen to *.md but Mega Drive is the more accurate name so sounds like good news to me!
.md was already being used quite commonly for markdown files though by the time people decided they wanted it for MegaDrive roms. It's worse than using .bin for that reason. At least .gen wasn't used by something more common. Meanwhile, Super Famicom roms still use Super Magicom (.smc) format over 20 years later.
All the ROMS I've had were in .smd extension, so .md was still a bit weird for me. I mean no big deal, the S can stand for Sega and not much problem, it can also stand for Super Magic Drive.
@rata But .smd is a different format altogether. And for whatever it's worth (not much), .smd is used by Source Engine tools.
The problem is SMD is a different format of file to BIN/MD. I am against .gen simply because it's a minority regional name, no matter what the US says.
(Read the release article here: Death Track (Unreleased Game Boy Port)) Death Track (Prototype) Discuss this release on our Discord server! Happy late Valentines Day! We're back after a long break from the holidays and are ready to get things rolling again! Today we have an early prototype of the unreleased Game Boy port of Death Track (also known as Trail Blazer) which was developed by Argonaut Games of Star Fox fame, donated courtesy of speedyink!