Hidden Palace prototype releases

Discussion in 'General Sega Discussion' started by drx, May 3, 2016.

  1. ICEknight

    ICEknight

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    Thanks for releasing and documenting these, once again.

    By the way, do you know what happened with the "Genesis ROMs" Disk #2? Is it presumed lost forever?
     
  2. Andrew75

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    Very interesting releases here ! Always looking forward to beta and unreleased games from you !
     
  3. Black Squirrel

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  4. ICEknight

    ICEknight

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    What the f... An actual screenshot (or mockup) of The Berlin Wall for Mega Drive!?

    So it did really exist at one point, before Wani Wani World! :O
     
  5. evilhamwizard

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    Posting for drx, but some more prototypes have been released today (especially since this was originally posted, heh).


    High Seas Havoc (Early prototype)
    Mickey Mania (Sep 1994 prototype)

    [​IMG]

    The High Seas Havoc one is pretty interesting. It's early, but all the level designs are implemented save for the object layouts in most of them (even for the first level for some reason). It seems to be using a test object layout for the stages that lack object layouts, which you can see in the video for the first stage. There's also some palette changes too.

    [​IMG]
    The Mickey Mania prototype is later than the one that was released years a go by SNEAKERS. I mentioned as many visible differences in comparison to the final by comparing the two ROMs together but I didn't play through the entire game. I do know that the level before the final boss works, and the final boss level itself lacks the actual boss even though the stage will load. It's missing that unused song from the earlier prototype, and it actually has a title screen this time (which looks different). Thankfully, level select is enabled by default in this build.

    Speaking of level select, I mentioned about a year a go that I discovered the level select code for the earlier build on the talk page of the article. As it turns out, the code was changed so that it would be impossible to normally access the level select even if the correct method for accessing it were used. So I had to write a Game Genie code to access it.

    Mickey Mania (Jul 1994 prototype)

    The Game Genie code is RECA-E6WC for those that wanna try it. I mirrored the build on HPZ and added a reference to the TCRF article as well. I figured out a possible 'date' for this ROM by looking at the timestamps on the original scene release and was surprised to discover it was packaged in early August of 1994. So the ROM itself could be from July. The date for the build released today was determined by the month/year in the header (which happens to be SEP/94, whereas the final is OCT/94 I think). So I'd imagine that the date for it is closer to the beginning of September or last weeks of August.

    Coincidentally, I noticed that the Mickey Mania prototype released by drx back in 2011 for the Sega CD is timestamped to the last week of August in 1994, still before the release of the game and the final build date as well. I noticed that the prototype for the Sega CD shared some similarities with the prototype released today for the Mega Drive, mainly in the text changes. The only big difference is that the final boss is actually implemented in the Sega CD prototype, but isn't in the Mega drive one released today.

    (Also in case anyone missed it, even though it's not Sega related, some Lion King SNES prototypes were released earlier this month as well)
     
  6. SonicVaan

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    Great! Nice to see there's still a lot to dig. Is there a chance that there'll be a torrent once you've released them all?
     
  7. evilhamwizard

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    Holy crap this thread needs to be updated.

    I can't possibly link everything that's been released so far. So instead, everyone go take a look at all the news posts made here (starting from Dec 25 2017 to today):

    http://hiddenpalace.org/News

    You can also follow us on Twitter too.

    Aside from Sonic, we release Earthworm Jim 1/2 prototypes, Medievil 1/2 prototypes, NBA Jam, a whole bunch of Pinocchio for the SNES, and more. :)/>

    Have fun!
     
  8. evilhamwizard

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    Dreamcast Prototypes - Part 2
    Dreamcast Prototypes - Part 3
    Prototypes from the past couple weeks:
    Sonic Adventure 2 (May 21, 2001 prototype)
    Championship Surfer (Aug 15, 2000 prototype)
    Dave Mirra Freestyle BMX (Sep 20, 2000 prototype)
    Dave Mirra Freestyle BMX (Nov 2, 2000 prototype)
    Demolition Racer: No Exit (Aug 2, 2000 prototype)
    Tee Off (Dec 8, 1999 prototype)
    Fighting Vipers 2 (Oct 8, 2000 prototype)
    MDK2 (Mar 5, 2000 prototype)
    Resident Evil 2 (Feb 22, 2000 prototype)
    Stunt GP (Jan 19, 2000 prototype)
    Tony Hawk's Pro Skater 2 (Sep 25, 2000 prototype)
    WWF Royal Rumble (May 17, 2000 prototype)​
     
  9. Black Squirrel

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    It can be a bit difficult to comment when you don't know the games in question that well, but rest assured, you're wonderful human beings.
     
  10. The Claw

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    What's this? The weird stuff Hidden Palace covers is fun. Nintendo shelved more Chinese GBA games than they released.
    Twitter posts about it.
     
  11. evilhamwizard

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    Dreamcast Month Part 4 - Ecco the Dolphin
    [​IMG]
    Ecco the Dolphin: Defender of the Future (Jan 26, 2000 prototype)
    Ecco the Dolphin: Defender of the Future (Feb 17, 2000 prototype)
    MSR: Metropolis Street Racer (Oct 10, 2000 prototype)
    Quake 3 Arena (Oct 26, 2000 prototype)
    Racing Simulation 2: Monaco Grand Prix Online (Jun 5, 2001 prototype)
    Vanishing Point (Oct 25, 2000 prototype)
    The Next Tetris: On-Line Edition (Dec 4, 2000 prototype)

    Enjoy!​
     
  12. Black Squirrel

    Black Squirrel

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    No Cliché (of Toy Commander fame) getting a credit on the title screen of that Quake III prototype - I wonder what that's all about.
     
  13. evilhamwizard

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    Atmosfear / NightMare
    [​IMG]

    A newly discovered prototype of a completely undocumented and unreleased game based on a VHS board game called Atmosfear (also known as NightMare) has been released! Enjoy! :)/>​
     
  14. Knucklez

    Knucklez

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    That's pretty sweet. I've been on Hidden Palace frequently as of late just archiving MD/SNES protos in my rom collection.

    I especially appreciate the ones of unreleased games. Thanks as always.
     
  15. Black Squirrel

    Black Squirrel

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    This is the sort of thing that would have been amazing on the Mega-CD. All the kids playing it would be traumatised by the Gatekeeper randomly turning up, and all reviewers would hate it.

    It's an admirable attempt on the SNES but you need that guy.
     
  16. Diablohead

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    That Nightmare game would have been amazing if finished, it had some really cool things going on and looks fun to play.
     
  17. evilhamwizard

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  18. evilhamwizard

    evilhamwizard

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    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    A couple of goodies for this week. We have a WCES 1994 prototype of The Jungle Book for the Sega Mega Drive. And courtesy of DillyDilan we also have prototypes of Spirou and Tintin in Tibet for Mega Drive, a late PAL prototype of Adventure Island III (which I think was unreleased in Europe), and an alternate REV A build of NHLPA Hockey '93 for Mega Drive.

    Enjoy!
     
  19. Overlord

    Overlord

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    Intriguing, especially that Jungle Book ROM.
     
  20. evilhamwizard

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