http://www.kund.hemmanet.se/~lost/s11991.bin Just press start at the tile screen. Or A+start and whatever stage except for Special Stage. Enjoy the possibly only way to see these planets in action. 5 hours of drawing and programming and tile managing. Oh, and I found space in VRAM where the planets were stored before they got removed. After the last cloud pattern in MZ, there are exactly 34 empty patterns, where you can fit two different planet animations, which is needed because you need different cloud backgrounds. So I used two different animations because I could. It wasn't like that in the real Beta. The planets probably got removed because of ROM size issues. I had to remove all the flowers in GHZ, and the steam in SBZ1 to fit the planets in. So you can guess yourself what had to go in the end. So what do you think? Makes you wonder what you can't do nowdays with the Sonic engine. Made it kinda close to the real planets you can see here (in slowmotion): Noah says hi btw!