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Help with changing title card colors

Discussion in 'Engineering & Reverse Engineering' started by NickW, Apr 9, 2004.

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  1. NickW

    NickW

    Member
    How would I go about changing the colors for the circled object in the attachment.

    The pallete colors it uses right now are not really that good.
     

    Attached Files:

  2. Hayate

    Hayate

    Tech Member
    Doesn't that use the same color as the hud does?
     
  3. NickW

    NickW

    Member
    Yea, but it would be kind of hard to change the colors through pallete editing, becuase it would screw up Sonic.
     
  4. Hayate

    Hayate

    Tech Member
    I didn't mean that. What color do you want it?
     
  5. NickW

    NickW

    Member
    I want it to use the gray colors, which are basically these two:
     

    Attached Files:

  6. Hayate

    Hayate

    Tech Member
    Damn, I was thinking of Sonic 2.

    *loads up SonED with a Sonic 1 ROM*

    *studies palettes*

    Okay, to do that you'll need to change the art that makes up the 1.
     
  7. NickW

    NickW

    Member
    Hmm, I'll havve fun digging it out of Sonic 1 JAP with absolutely no editing skill for that.
     
  8. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
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    18
    :x
    omg porjcet
    You can find it by copying the compressed data from Sonic 1 US and searching for that in Sonic 1 JAP.
     
  9. Hayate

    Hayate

    Tech Member
    Or you could go and find out what location it was and how long, decompress, edit, recompress and reinsert. :(
     
  10. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
    18
    18
    :x
    omg porjcet
    There are no breakdowns available for Sonic 1 JAP. Therefore he can't "just go and find the location".
     
  11. Hayate

    Hayate

    Tech Member
    Oh.


    ... So why are you hacking the JAP rom instead of the US one?
     
  12. Rika Chou

    Rika Chou

    Tech Member
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    Nemesis Searcher should find the art in the S1 JAP ROM.
     
  13. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
    18
    18
    :x
    omg porjcet
    Because the Japanese ROM owns. It has all sorts of cool features the US one doesn't, like moving clouds and ripply water.
     
  14. Hayate

    Hayate

    Tech Member
    Oh.
     
  15. NickW

    NickW

    Member
    Exactly.

    JP version owns US version of Sonic 1.
     
  16. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Yeah, and it fixes that damn double spike bug. Wierd how that reappeared in the Sonic 2 Beta really, like they were working from an earlier version. Hmm and Sonic 3 had the Hidden Palace icon in the level select. Perhaps they always build the sequels of off slightly earlier versions of the game, before they get tidied up for commercial release?
    Speculation, speculation, speculation :P

    Also good luck with your hack Yoshi, look forward to seeing the next version.
     
  17. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
    18
    18
    :x
    omg porjcet
    Sonic 2 has the Hidden Palace icon in the level select; it's just never used ingame.
     
  18. LOst

    LOst

    Tech Member
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    It scrolls all the backgrounds instead of just Star Light and Green Hill.

    And Sonic 2 were built off it before they fixed the spike bug.
     
  19. LocalH

    LocalH

    roxoring your soxors Tech Member
    It's not that hard to find a block of binary data in a revised ROM such as S1J. Simply look at a S1U breakdown, find the location of the data you are looking for, jot down the first few bytes of it in series (the more you jot down, the better your chances of finding it easily). Then, open the S1J ROM in your hex editor and search for that pattern of bytes. With luck, there will be only one match, if not, it's a matter of trial and error (replace each block of data with your own, test results in emulator, lather-rinse-repeat)

    Now, code is different because absolute addresses will have changed. But, usually, if you look around a bit you can even find a moved piece of code (it's how I helped figure out how to fix that bug that used to be in Esrael's 1MB S2&K), but it usually takes more effort than just finding straight binary data that would have been unmodified between versions.
     
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