Hellfire Saga

Discussion in 'Engineering & Reverse Engineering' started by TheBlad768, Dec 2, 2019.

  1. TheBlad768

    TheBlad768

    Member
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    A Castlevania-and-Ghosts'N-Goblins-styled Sonic 3 & Knuckles hack by Hardline team that mixes our blue hero with chaos and bloodshed!

    Features:

    - Infernal levels of hurricane action!

    - A new HP system!

    - New bosses and enemies (demons made of blood and flesh)

    - And lots more...

    Changelog from SAGE demo:

    - All the levels are tweaked, one level was redone from scratch and one completely new level has been added!

    - New and refined music.

    - Ironed out some enemies

    - Updated bosses.

    - Sound test, difficulty options and Assist Mode!

    Download:
    https://sonichacking.org/entries/contest2019/8

    Video:


    Credits:

    • Narcologer - Project lead, programming, main game concept, some boss and enemy sprites, invincibility, final cutscene;
    • TheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, other cutscenes, blood, weather effects, SEGA, title, options and sound test screens implementation;
    • FoxConED - Hardline team leader, programming, SMPS music creation;
    • mrcat-pixel - Art direction, level design, tileset and background creation, sprite reshading, script editing;
    • Natsumi - Programming, moving lava and parallax engine implementation, AMPS sound driver, level design;
    • VladislavSavvateev - Programming, HardLine screen implementation;
    • Virussoft - Cutscene writing;
    • Gerry Trevino - Composing the main theme;
    • Novedicus - Programming, HUD implementation;
    • Vladikcomper - Improved Kosinski, Nemesis alghorithms, Advanced Error Handler;
    • Firerat - Level drawing and camera implementation;
    • Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm;
    • MarkeyJester - Dual PCM sound driver, level testing;
    • VAdaPEGA - Level testing;
    • Nat The Porcupine - Level testing;
    • GENATAR_i - Music creation;

    Join the project's Discord server!! discord.me/hardlineteam/
     
  2. Rudie Radio Waves

    Rudie Radio Waves

    happy! :D Member
    148
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    Many a game.
    Honestly, when I first saw this hack I thought there'd be a little mood whiplash between the classic Sonic aesthetic and the Castlevania mood you're going for.
    I was wrong and this whole thing is super awesome. I especially love the new level art and how you revamped the ring system!
    Keep up the good work. I'm expecting great things from this hack! :thumbsup:
     
  3. ICEknight

    ICEknight

    Researcher Researcher
    Wow, this is quite awesome! Just a shame that some bosses are so unfair...
     
  4. TheBlad768

    TheBlad768

    Member
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    Which bosses seemed unfair to you? Maybe we can fix them in the future.
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    In general, I'd say that any with attacks which can only be avoided by knowing beforehand what's going to happen or by sheer luck.
     
  6. Vangar

    Vangar

    Member
    Please don't adjust the bosses. For Sonic veterans like us it's extremely refreshing that the bosses are an actual challenge instead of just wailing on them until they are dead. In particular I LOVED the act 4 boss with mickey and go swapping between really quickly. The fact that there is infinite lives / chances to learn the patterns should make it playable for people who can't handle it first go anyway.

    Keep up the great work. I haven't smiled at a rom hack before and this is goddamn amazing.
     
  7. ICEknight

    ICEknight

    Researcher Researcher
    Please do adjust the bosses. Relying on luck does not equal challenge.
     
  8. Vangar

    Vangar

    Member
    I didn't find them luck based at all. The patterns are still short and easy to follow along? Once you have the pattern down it feels really tight ...
     
  9. ICEknight

    ICEknight

    Researcher Researcher
    Can you do no-hit runs of them now that you know their patterns?
     
  10. Yoritoshi

    Yoritoshi

    Member
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    São Paulo
    Cosmic Boll
    Best Castlevania "fangame" since Castlevania Fighter.
    I did my best to avoid damage from bosses while ramming them with i-frames when I did get hit and they seemed reasonable. 5 HP is good enough for Sonic. The flying viper boss did seem like one of those where Sonic could get bounced into attacks because of bad RNG, though.

    Only boss I took more than two tries to beat was the pair of armors since it takes some trial and error to figure out when they're vulnerable (and the only way to test them out as Sonic is with direct contact), but once I did it turned out they're some of the easiest to no-hit-run in the demo.

    Looking foward to kicking Shaft's ass once the game's done.

    Edit:
    Here's a no-damage-run of the bosses.
     
    Last edited: Dec 14, 2019 at 10:44 PM
  11. SMTP

    SMTP

    Tech Member
  12. ICEknight

    ICEknight

    Researcher Researcher
    That should never have to be a thing in fair boss fights, in my opinion.
     
  13. TheInvisibleSun

    TheInvisibleSun

    OVER THE TOP TECHNO-BLAST Member
    1,446
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    Buffalo, NY, USA
    Sonic 1 Color Contrast
    If I'm not good at fighting a boss, this is always a thing for me. All that says is that the boss is difficult, not that it's inherently unfair.
     
  14. Vangar

    Vangar

    Member
    Yes absolutely.

    EDIT:

    I did get a crash on my 2nd run through, thought i'd take a picture to help out. Real hardware, Megadrive 1 VA6. During an early boss

    [​IMG]
     
    Last edited: Dec 16, 2019 at 11:02 AM
  15. Aerosol

    Aerosol

    FML and FU2 Moderator
    10,429
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Every enemy in a game should have a strategy for defeat that doesn't rely on i-frames.

    Seems like this game manages that tho.