Has there ever been a trick to that notorious Sonic 3 cheat?

Discussion in 'General Sonic Discussion' started by MarzSyndrome, Apr 10, 2010.

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  1. n00neimp0rtant

    n00neimp0rtant

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    <!--quoteo(post=440229:date=Apr 9 2010, 08:07 PM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ Apr 9 2010, 08:07 PM) <a href="index.php?act=findpost&pid=440229"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Can you cartridge-swap with an emulator?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, actually. I did it once playing with save states. Enter the level select code in Sonic 2 sound test, then press start. When the screen fades to black save your state, then run the Sonic 3 ROM, load the state, and SOFT RESET the emulator (don't press Tab, that's a hard reset; in Kega Fusion click the File menu and pick the Soft Reset button). Sound test will be enabled, go wild.

    If you want it, here's the save state that I made in Sonic 2: <a href="http://cl.ly/Z24" target="_blank">http://cl.ly/Z24</a> If you load it with a Sonic 2 ROM, you'll see it just loads normally from the SEGA screen, but load it in Sonic 3 and you'll get a black screen and have to soft reset.

    Oh, and it appears to not work in S3K.
     
  2. LOst

    LOst

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    Isn't it dangerous to take out the cartridge while the Genesis/Megadrive in turned on, and put in another cartridge? I destroyed Moonwalker back in 1990 by testing it, and since then I have been scared of doing it again.
     
  3. I don't know about you guys but doing it to the music seems to work better for me.

    Do the 1st four hits (UUDD) <b>BEFORE</b> the 1st set of drums finishes.

    Then mash as many ups as possible with whatever time is left. The ring should sound.

    However, I have only tried this once, so...
     
  4. saxman

    saxman

    Oldbie Tech Member
    <!--quoteo(post=446160:date=Apr 22 2010, 07:52 AM:name=LOst)--><div class='quotetop'>QUOTE (LOst @ Apr 22 2010, 07:52 AM) <a href="index.php?act=findpost&pid=446160"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Isn't it dangerous to take out the cartridge while the Genesis/Megadrive in turned on, and put in another cartridge? I destroyed Moonwalker back in 1990 by testing it, and since then I have been scared of doing it again.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes indeed. I broke my Genesis when I first got it by doing that. I believe a capacitor blew if I remember correctly.
     
  5. Tweaker

    Tweaker

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    I always heard the process was supposed to be dangerous, but I did the cart swapping trick dozens of times and never had any issues. I guess there's a <I>chance</I> of it blowing your system, but whether or not it's going to is a different issue entirely.
     
  6. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Would the danger level of cartridge-swapping have anything to do with what games you swap and what's happening in-game at the time, by any chance?
     
  7. Fred

    Fred

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    Probably not. It's not a software issue, it's a hardware one -- just as dangerous as tangling with any other circuitry while the power is running, shit might blow up.
     
  8. saxman

    saxman

    Oldbie Tech Member
    Think of it as a power surge. If you plug something into a socket while the power is on, you're going to get a voltage spike. It's just like plugging an audio cable into an amp (or, like in most cases, pulling the cable out) and hearing that "pop" sound when you have the volume turned up.

    In the case of the Sega Genesis or any other gaming console, it wasn't designed for that. Those components can usually take a quick voltage spike without any issue, but if it's prolonged or if the spike is too high, it can in fact blow something.
     
  9. Vipershark

    Vipershark

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    <!--quoteo(post=440229:date=Apr 9 2010, 07:07 PM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ Apr 9 2010, 07:07 PM) <a href="index.php?act=findpost&pid=440229"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=440223:date=Apr 9 2010, 07:59 PM:name=sonicblur)--><div class='quotetop'>QUOTE (sonicblur @ Apr 9 2010, 07:59 PM) <a href="index.php?act=findpost&pid=440223"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->The trick is to do the cartridge swap, it's easier.
    Enter the Sonic 2 Level select menu, pull the cart out, insert Sonic 3 and hit reset.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can you cartridge-swap with an emulator?

    ...And wow, I didn't know you could do that. But I certainly believe it. Weirder things have happened.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I apologize for the bump, but yes, cartridge swapping on an emulator is technically possible through the use of save states.

    Go to the Sonic 2 level select screen, then make a save state.
    Boot up Sonic 3, and load the save state from Sonic 2.
    The game should freeze/crash on a black screen. Soft reset, and you should be able to reach level select.

    It still has all the Sonic 2 level pictures intact on the Sonic 3 screen, meaning you essentially just cartridge swapped on an emulator.

    I've only tried it in Fusion, so I don't know if other emulators will get it to work.
     
  10. DigitalDuck

    DigitalDuck

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    <!--quoteo(post=449087:date=Apr 30 2010, 09:03 AM:name=Vipershark)--><div class='quotetop'>QUOTE (Vipershark @ Apr 30 2010, 09:03 AM) <a href="index.php?act=findpost&pid=449087"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->It still has all the Sonic 2 level pictures intact on the Sonic 3 screen, meaning you essentially just cartridge swapped on an emulator.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Isn't that normal for the Sonic 3 level select anyway? I thought the Sonic 2 level pictures always appeared, regardless of method.
     
  11. djdocsonic

    djdocsonic

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    That is one of the oddities of the Sonic 3 Level Select Screen WITHOUT Cart Swapping just doing the level select normally. It shows Sonic 2 Level Pictures. It even Shows the Hidden Palace level picture!

    Mushroom Valley anyone?
     
  12. shana

    shana

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    Recording Sonic Music on live guitar/bass.
    <!--quoteo(post=446486:date=Apr 23 2010, 06:39 AM:name=saxman)--><div class='quotetop'>QUOTE (saxman @ Apr 23 2010, 06:39 AM) <a href="index.php?act=findpost&pid=446486"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Think of it as a power surge. If you plug something into a socket while the power is on, you're going to get a voltage spike. It's just like plugging an audio cable into an amp (or, like in most cases, pulling the cable out) and hearing that "pop" sound when you have the volume turned up.

    In the case of the Sega Genesis or any other gaming console, it wasn't designed for that. Those components can usually take a quick voltage spike without any issue, but if it's prolonged or if the spike is too high, it can in fact blow something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The pop is because of how the connector and socket were designed. The damage to the console is the same as swapping a cartridge with power off - the slot slowly gets worn after thousands and thousands of times.
     
  13. Vipershark

    Vipershark

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    <!--quoteo(post=449119:date=Apr 30 2010, 07:54 AM:name=DigitalDuck)--><div class='quotetop'>QUOTE (DigitalDuck @ Apr 30 2010, 07:54 AM) <a href="index.php?act=findpost&pid=449119"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=449087:date=Apr 30 2010, 09:03 AM:name=Vipershark)--><div class='quotetop'>QUOTE (Vipershark @ Apr 30 2010, 09:03 AM) <a href="index.php?act=findpost&pid=449087"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->It still has all the Sonic 2 level pictures intact on the Sonic 3 screen, meaning you essentially just cartridge swapped on an emulator.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Isn't that normal for the Sonic 3 level select anyway? I thought the Sonic 2 level pictures always appeared, regardless of method.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I suppose they are.
    I've never been to it through "normal" means (aka the code), so I wouldn't know.
     
  14. Dehry

    Dehry

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    The Sonic 2 level select screen is the same one used in Sonic 3. The level select revealed what the original level order would have been had the game not been split up. It had me wondering how to get into "Mushroom Valley" Flying Battery and Sandopolis Zone. That door Sonic jumps out of in flying battery is his snowboard in Ice Cap. You should really read the wiki articles on it.

    I got the code working once on a PSP emulator (Using the X and /_\ buttons for up and down.) On real hardware I did the swap method since I wasn't fast enough to do it. My aunt worked at a video store and sent me copies of all the code pages in the game magazines of the time. One of the suggestions to get the code working was to hold the controller sideways and then go LLRRLLLL.
     
  15. Calamity James

    Calamity James

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    I managed to get this code to work once on a Mega Drive, after trying it umpteen times before. I don't think I'd ever felt such a sense of achievement before!

    I was just about ready to write a letter (to Megadroid!) moaning at Sonic the Comic for publishing a lie when I got it to work, alas I never got it working again!
     
  16. saxman

    saxman

    Oldbie Tech Member
    <!--quoteo(post=449131:date=Apr 30 2010, 10:02 AM:name=shana)--><div class='quotetop'>QUOTE (shana @ Apr 30 2010, 10:02 AM) <a href="index.php?act=findpost&pid=449131"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=446486:date=Apr 23 2010, 06:39 AM:name=saxman)--><div class='quotetop'>QUOTE (saxman @ Apr 23 2010, 06:39 AM) <a href="index.php?act=findpost&pid=446486"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Think of it as a power surge. If you plug something into a socket while the power is on, you're going to get a voltage spike. It's just like plugging an audio cable into an amp (or, like in most cases, pulling the cable out) and hearing that "pop" sound when you have the volume turned up.

    In the case of the Sega Genesis or any other gaming console, it wasn't designed for that. Those components can usually take a quick voltage spike without any issue, but if it's prolonged or if the spike is too high, it can in fact blow something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The pop is because of how the connector and socket were designed. The damage to the console is the same as swapping a cartridge with power off - the slot slowly gets worn after thousands and thousands of times.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    With all due respect, you're downplaying it slightly. The chances of any significant damage is slim, but it can happen in one swift cart swap. If this weren't the case, it wouldn't have happened to me and Sega wouldn't have warned against it repeatedly. The same thing can happen when unplugging a device from your computer while it's still being used.
     
  17. <!--quoteo(post=449851:date=May 2 2010, 08:20 AM:name=saxman)--><div class='quotetop'>QUOTE (saxman @ May 2 2010, 08:20 AM) <a href="index.php?act=findpost&pid=449851"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=449131:date=Apr 30 2010, 10:02 AM:name=shana)--><div class='quotetop'>QUOTE (shana @ Apr 30 2010, 10:02 AM) <a href="index.php?act=findpost&pid=449131"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=446486:date=Apr 23 2010, 06:39 AM:name=saxman)--><div class='quotetop'>QUOTE (saxman @ Apr 23 2010, 06:39 AM) <a href="index.php?act=findpost&pid=446486"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Think of it as a power surge. If you plug something into a socket while the power is on, you're going to get a voltage spike. It's just like plugging an audio cable into an amp (or, like in most cases, pulling the cable out) and hearing that "pop" sound when you have the volume turned up.

    In the case of the Sega Genesis or any other gaming console, it wasn't designed for that. Those components can usually take a quick voltage spike without any issue, but if it's prolonged or if the spike is too high, it can in fact blow something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The pop is because of how the connector and socket were designed. The damage to the console is the same as swapping a cartridge with power off - the slot slowly gets worn after thousands and thousands of times.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    With all due respect, you're downplaying it slightly. The chances of any significant damage is slim, but it can happen in one swift cart swap. If this weren't the case, it wouldn't have happened to me and Sega wouldn't have warned against it repeatedly. The same thing can happen when unplugging a device from your computer while it's still being used.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It's a case of Do it at your own risk really. I have done the old fasioned code route a few times with success, but it's a blood pain. I was amazed to see the cart route trick actually worked, altough listening to the special stage BGM, it's sounding slower than usual, but then again it does speed up in the real stages.
     
  18. SMTP

    SMTP

    Tech Member
    <!--quoteo(post=446160:date=Apr 22 2010, 07:52 AM:name=LOst)--><div class='quotetop'>QUOTE (LOst @ Apr 22 2010, 07:52 AM) <a href="index.php?act=findpost&pid=446160"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Isn't it dangerous to take out the cartridge while the Genesis/Megadrive in turned on, and put in another cartridge? I destroyed Moonwalker back in 1990 by testing it, and since then I have been scared of doing it again.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I used to do it all the time between s2 & 3, it worked for quite some time. Until my Sonic 3 got fried... :D
     
  19. UptoCamp

    UptoCamp

    Member
    I used to use the "Pull cartridge" method a lot but I'm so lazy when playing these days that I just do the level select/debug by hooking up Sonic & Knuckles to Sonic 3 and going on the swings from Angel Island and Mushroom Hill.
    I recently did the "pull cartridge" method, but my ancient copy of Sonic 2 won't do it properly anymore so I had to use a newer copy I obtained through a thrift.
     
  20. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=449164:date=Apr 30 2010, 02:29 PM:name=Dehry)--><div class='quotetop'>QUOTE (Dehry @ Apr 30 2010, 02:29 PM) <a href="index.php?act=findpost&pid=449164"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->That door Sonic jumps out of in flying battery is his snowboard in Ice Cap. You should really read the wiki articles on it.<!--QuoteEnd--></div><!--QuoteEEnd-->Oh. my. god! This is the most intelligent thing I've read today. This makes completly sense! :D We must say that the transition is quite perfect.
     
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