Hacks by me

Discussion in 'Engineering & Reverse Engineering' started by Sparks, Feb 13, 2006.

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  1. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    Other page, smartie...


    First hack I will show is Sonic rerun, which is currently much cleaner and in my opinion better than Sonic 2 The Unexplored Lands progress so far.
    Progress:
    Orange Hill Zone: 40%
    Darker Zone: 6%
    Point Track: 1%
    Underground Zone: 1%
    Racing Road Zone: 5%
    Eggman Base Zone: 4%
    Special Stage Redesign: 0%
    Screenshots:
    [​IMG][​IMG]
    [​IMG][​IMG]
    The second hack I will show is Sonic the Hedgehog 2: The Unexplored Lands. It was a bit clean at start but work got messy quite quick. Credit is to R Solaris for the Launch Base port. Thanks.
    Progress:
    Frozen Hill Zone: 100%
    Acid Factory Zone: 20%
    Lost Palace Zone: 12%
    Wooden City Zone: 6%
    WaterWorks Zone: 60%
    Casino Park Zone: 10%
    Ash Mountian Zone: 17
    Deep Jungle Zone: 9%
    Ghost Carnival Zone: 8%
    Quake Cave Zone: 1%
    Oil Rush Zone: 3%
    Cyber City Zone: 1%
    Desert Chase Zone: 3%
    Night Chase Zone: 1%
    Winged Blue Zone: 2%
    Egg Moon Zone: 99% for now
    Screenshots:
    [​IMG][​IMG]
    [​IMG][​IMG]

    And jeez stop me, I was thinking about hacking Sonic 3&K. O_o
     
  2. Super

    Super

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    The Zone in Red needs serious work, because all it is is RED RED RED. I mean, more than Lloyd Red. (I doubt anyone would get that reference) Also, the Green with Orange Grass is too odd. It was best left Orange with Green Grass.

    And Your light Blue Launch Base Zone in Unexplored maked me, well, want to puke. But I know it is difficult, and sometimes Screen Shots don't do a palette justace, but Really... It doesn't look good at all. The Purple and blue clash WAY TOO MUCH.

    Well, I've said my piece. Otherwise, You have some good work going. I think everything needs a little work here and there, but they are nice as of now. I like the pollution effect in your last screenshot of Re-run though.
     
  3. StephenUK

    StephenUK

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    It's easy to do palettes from any game, Sonic 1 through to S3K. It's just the exact same concept, and isn't any harder to do at all.

    Where did that highlighted word come from? I think you meant "made".
     
  4. Tweaker

    Tweaker

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    Launch Base is pretty bad, but the rest look pretty cool, I guess. The green in GHZ is really contrasting though, as well as SLZ's red. Use some shades lighter on the eyes.
     
  5. Super

    Super

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    Er. Yeah, your right. I wonder what possessed me to type that. Yes, I suppose that it is the smae in every game, but S3K uses palettes in a much more defined way, making Palettes, well, more difficult by that sence.
     
  6. FinalBeyond

    FinalBeyond

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    First off, good to see you here, and second, Frozen Hill looks awesome.
     
  7. Sparks

    Sparks

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    Thanks for the replys everyone. As for the Waterworks Zone glitch (Launch Base) its only in-game. It looks quite different in SonED as seen below. As for Orange Hill, I respect the pallete opinions but I like it and will keep it that way. And may make a dark sky. I was experimenting with palletes for Eggman Base Zone and screwed up. So that's getting worked on. I know that Racing Road is uncontrollably painful in that shot, but isn't as bad to look at in other places. I will try to give it a better color pallete.

    Actual Waterworks pallete:
    [​IMG]
    The purple still doesn't fit well. I need to decide a new pallete. And if I showed ya'll the underwater area, you'd need eye surgrey. XD
    Early Casino Park:
    [​IMG]
    Not much else has been done since this port. :\
     
  8. Super

    Super

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    Hmm.. It does look better in SonED. I'll give you that. The Casino Night one, Bleh. In all honesty, It stinks. I might retract my statement If I can see the tiles when they are put together.
     
  9. StephenUK

    StephenUK

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    Err they are put together. The 2x2 block section that looks messed up on the tiles is where the animated ones load in over the top.
     
  10. Super

    Super

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    that's not Exactly what I meant. I meant In Layout terms.
     
  11. Sparks

    Sparks

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    Well I am running very low on posts in my trial membership. But I got quite a large update.

    Sonic Rerun Update:

    Orange Hill layout Update:
    I was messing around with tiles in Orange Hill when I hatched up a brilliant and sucsessful and working idea as shown below.
    [​IMG]

    Next is Darkers pallete update:
    [​IMG]
    Some places still need new palletes as they don't blend well. I'll do that asap.


    Sonic 2: Unexplored Lands Update:

    Playlist Update:
    Deep Jungle-Emerald Hill 2P
    Sacred Shrine- #10 in Sound test
    Sacred Shrine 2P-Mystic Cave 2P
    Quiet Cave-Mystic Cave 2P
    Casino Park-Casino Night 2P
    Casino Park 2P-Casino Night

    Acid Factory Layout Update:
    I was once again messing with tiles and came up with this.
    [​IMG]
    Trsut me, this is a hell hard to get around in gameplay due to lack of Soildity Plane switches. Will add.

    Casino Park Layout Update:
    After looking at the new Sonic 3 on the block I got inspired to make this little section, isn't easy to get around. :|
    [​IMG]

    Sacred Shrine/Quake Cave look and layout update:
    I got bored and tested a savestate port with Hidden Palace. I liked it, started to edit some palletes, killed Quake Cave and created Sacred Shrine. No bg at the moment.
    [​IMG]

    Quiet Cave/Lost Palace name change update:
    Nothing special here. Didn't want 2 palace name related stage names.
    [​IMG]

    Cyber City mock up:
    Yeah I got bored and whipped this up in paint.
    [​IMG]

    Sonic 2 Beta messing aroundness:
    I was messing with Sonic 2 Beta and trying to make it "more playable" but not like Sonic 2 Delta.
    http://i26.photobucket.com/albums/c107/Sno...nonightedit.png
    http://i26.photobucket.com/albums/c107/Sno...onightedit2.png
    http://i26.photobucket.com/albums/c107/Sno...oodzoneedit.png

    Sonic 3 and Knuckles editing:
    This was a pallete test, not very good:
    [​IMG]
    I'm sure you are all farmilliar with this lil guy, nothing special(XP):
    [​IMG]
    Level Select Edit:
    [​IMG]

    Well that's all for a good while. :P
     
  12. FinalBeyond

    FinalBeyond

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    As soon as I saw that, I wanted to play it. Looks great.
     
  13. Tweaker

    Tweaker

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    Nice, turning out pretty well. keep it up, and try working on cleaning up some of your works. It's better to keep something unedited than really messy, IMO.
     
  14. ICEknight

    ICEknight

    Researcher Researcher
    This is what caught my attention:
    [​IMG]
    Good idea, but reusing the Green Hill graphics is starting to smell.
    [​IMG]
    Nice mixture of Casino Night zones.
    [​IMG]
    That looks neat.
    [​IMG]
    Please make it.

    I'd say just pass on adding simple zone recolors/map edits, as you seem to know how to import art, and that's mostly what will keep everybody from just saying "OLD" when playing any mod (and the music, but that's a different story).
     
  15. Tweaker

    Tweaker

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    RE-using? That IS Sonic 1. :P
     
  16. Robjoe

    Robjoe

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    [​IMG]

    Nice innovation. Just goes to show there's plenty of stuff to do with the original tiles that the developers didn't.

    [​IMG]

    OMFG you stole that from my Carnival Night *shot*

    [​IMG]

    Mixing S3's HPZ with S2's MCZ eh? I like looks the looks of that. My only suggestion would be to tweak the pallette a bit.

    [​IMG]

    That is pure greatness. Make that into a real level pronto.

    [​IMG]

    That blue wood is hawt. I'd suggest using it on act one so as to avoid act two's rotating pallette. :)

    [​IMG]

    Now, use it to perk up your level, as well as gravity flips.

    Things are looking pretty good so far, and I wish you luck with them. Also, it's good to see someone else hacking S3K, as S1 and S2 get old after a while. (Don't get me wrong though. There's still plenty of good hacks out there of them).
     
  17. ICEknight

    ICEknight

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    No, it's a mod that could have brand new graphics.
     
  18. JcFerggy

    JcFerggy

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    Hey dude, looks verry good, add the pipe thing, ips please! :)
     
  19. FinalBeyond

    FinalBeyond

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    I see no reason why you can't have Green Hill graphics in a Sonic 1 hack.

    (After trying that boss, it is a whole lot tougher and cooler than the original.)
     
  20. Sparks

    Sparks

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    ICEKnight: Heh I may do that. But I ain't that good yet. If I could, the first thing I would do is Make Cyber City.

    jcferggy: Pipe thing? Wtf.

    FinalBeyond: Yeah that was the point of it.

    Well heres some new things that I forgot:

    IGNORE THE PALLETES.

    Deep Jungle:
    [​IMG]
    Deep Jungle, Like its brother, uses the slots O1, 03 and 09. And this nasty mistake can be fixed via hex from what Solaris told me. Layout being worked on.
    Ghost Town has the same story.
    [​IMG]
    Egg Moon:
    [​IMG]
    Self explanitory.
    Waterworks V2:
    [​IMG]
    This was a version just not too long ago.

    And some questions:
    Can collisons be fixed in SonED 2? Because I need to and I can't get SonED 2 to work. :\
    How can you add more objects into zones? (ex: Pinball Mode in Deep Jungle)
    How can you edit tiles?
    How can you music port?
     
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