This topic is a quick guide on how to fully restore Hidden Palace in the Sonic 2 CENSOR Prototype through having two savestates, an emulator, a Hex Editor and two Sonic 2 Prototypes Step 1) After downloading an emulator that can create genecyst savestates (*.gs*), a Hex editor, Sonic 2 Simon Wai Prototype and Sonic 2 CENSOR Prototype, create a savestate in the CENSOR Prototype in Emerald Hill Act 1. Step 2) Edit that savestate and change location 12288 from Hex Value 00 (EHZ Zone ID) to Hex Value 08 (HPZ Zone ID), then fire up the savestate and you'll see a glitchy background. From there go ahead and kill Sonic (in Act 1 always) and you'll spawn in Hidden Palace. Then just create another savestate while in Hidden Palace Zone. Step 3) Open Simon Wai Beta. While in the Title Screen press A+Start and you'll see a Level Select. Select Hidden Palace and when there, create another savestate. Now here comes the copying and pasting. Step 4) Start up your Hex Editor and open up both savestates there. Now using the (outdated but simple and useful for what we're doing) Guide, copy the 128x128 block mappings, the level layout, the 16x16 block mappings and all of the video ram from the Simon Wai Savestate and paste it to the CENSOR savestate. You may want to copy and paste Sonic's x and y position, due to the high chance of you spawning in the wall. Step 5) Load the CENSOR savestate into your emulator while running said Prototype and you'll be right into Hidden Palace with the final Sonic Sprites, all objects intact and the correct collision. NOTES: If you die in Hidden Palace you'll respawn back into the glitchy mess we started with. Also another thing to note is that trying this exact method in the final version of Sonic 2 will restore most graphics, but will not restore enemy data and if you have all seven Chaos Emeralds by jumping only once with fifty rings you will turn into Super Sonic (probably just due to some data location changes from the betas to the final). Leave your questions or suggestions in replies below.