Hello everyone, did some extensive research on the unused content in relation to Sonic 3 and a little bit for Sonic 3 & Knuckles. A few things got my interest, and for the most part I was able to mess with the disassembly for the games respectively to get those pieces of unused content working again. One thing stuck out to me though, and that was the idle Sonic frame that ended up unused for Super Sonic. I already looked into the unused palette cycle and managed to get that working myself. However I am at a stump trying to get the idle frame itself working, I looked on this site here for some information regarding the matter: https://s3unlocked.blogspot.com/2017/11/the-unused-idle-frame.html TCRF doesn't mention much on it other than the fact that it was unused (ended up editing that page because whoever posted the information made a mistake and put down the wrong value for the palette frame, all fixed of course). I looked into the list of tools to find anything in relation to DPLC entries and generally anything about what Fred Bronze did to fix the frame (sadly he didn't list the tools he used and the comments didn't have questions regarding the matter). Normally I would have asked right in the source page but considering the last comment was made back in 2017, who knows if the author is active, plus I am not sure if bumping is allowed on the blogs (I never blogged before so I haven't a clue on the matter). I tried the Sonic Retro Discord server in the appropriate channel, sadly my help request fell into the chat abyss (this does get annoying at times, but oh well I guess), I even went on YouTube to see how people did tweaks to the sprites/frames, unfortunately it seems most if not all of the videos are extremely dated and practically none of them show any utilization of most or if any of the modern tools that current hackers obviously use (some videos even crop the name of the software out for whatever reason, making it difficult to know what these individuals used, comments there aren't helpful either). I tried Flex 2 at least to give that a shot and right away I was confused on many of the ways it went about handling things. It's evident though that I am trying to figure things out one way or another, however the results require me to have some assistance or a guide to pull me through for a better understanding of things. One thing I will mention, I couldn't seem to find anything about Super Sonic in the sprite section of the S3/SK disassembly, though I might be looking in the wrong place. I did assume that maybe it was bunched in with one of the Sonic ASM, map, etc files and wasn't able to get anything about them to show up with Flex 2 (my inability to use Flex 2 might be the reason I couldn't though). Thank you in advance for providing the time to read and for helping if you can, if you can't, still thank you for at least giving a look at this! Side Note: Part of me feels kind of dumb by the fact that I've done work with games before, though more so for things like the Nintendo DS. Considering newer systems are generally supposed to be more complicated to work with compared to older systems, you'd think stuff like this would be easier to understand (though these are two different systems, I guess I looked at it too blindly to really look at it correctly). Not to say what's here is complicated, I guess it's just more so because I wasn't expecting this level of detail, especially on a source code level, which isn't really common for the newer systems by the way (at times I SOOOO wish we had source code for many of the games for systems like the Nintendo DS....ROM hacking would benefit greatly, as it stands......it's one crippled scene).