I wouldn't have known this because I'm not American: This orange tip Light Phaser exists because the US passed a law in 1988 mandating that toy guns have orange tips (or a big orange bit that conveys the idea that it's not the real thing). The Menacer also has an orange tip for this reason, while the Saturn's Virtua Gun/Stunner... is completely orange. Not sure this is the full story though, because many guns (namely Konami's Justifier) are bright blue or pink or green, and the officially sanctioned Mad Catz Dream Blaster doesn't have much orange on it at all.
https://archive.org/details/dr-dobb-s-journal-179/page/73/mode/2up?q="sierra+c+compiler" https://segaretro.org/Sierra_68000_C_Compiler https://segaretro.org/Sierra_Systems https://segaretro.org/Dr._Dobb's_Journal BUUURRRRRRP!!!...
Wasn't looking for this, but it came up anyway: http://www.spolan.com/ssl-3/event/2000-08-13/index2.htm Sega's had plenty of official fighting tournaments in Japan, none of which we've documented. I hadn't expected special ROM sets for those events to exist.
I stole your thunder there by posting seconds afterwards so I'll give it some attention; I think they want to: - take that first printf statement out of the loop because it's awkward, you're not having to check the condition each iteration and I think tenary operators are ugly in C - calculate sizeof(list)/sizeof(char*) before the loop - start at 0 instead of -1 - use ++i instead of i++ to save an extra copy. Which might matter more then than now, unless ye olde flavours of C didn't like pre-increments Also you'd declare i in the for statement these days so it's only local to the scope of the loop (it's being recycled from the previous loop here, which isn't ideal), however I'm not sure older versions of C/C++ like that.
No problem ... I'm more than happy to have found that ad ... it will look great on Sega Retro (P.S.: I don't have any programming knowledge...)
When displaying images in threads on this forum, is there a way to only use a thumbnail, or to display them at a smaller size? The Can you name these Sega developers? thread is getting a little chunky, and as I'm having to add more images, I'm concerned about it turning into already more of a wall than it already is.
Sup https://segaretro.org/Sega_Retro:Todo/News My current project until I get bored - going through Sega's old news posts to make sure what they're talking about is represented on the wiki in some form. I'm trimming the list when I find matches. You may find answers to questions. It also includes pages that Sega removed in one of their website redesigns around 2006/2007-ish. There's throwaway remarks in some of these posts that are important. For example, J.League Pro Soccer Club o Tsukurou! 3 selling "more than 500,000 copies". The more sales data we have, the closer we can get to building a "best selling Sega games" list. Currently we have... basically no data.
There was an i-mode game that I deliberately avoided because I knew it needed more research: Sonic Golf Cmode Cup ソニックゴルフ Cmodeカップ Not going to pretend I know the full story yet, but I think the idea was 1) register a Cmode account 2) play the game 3) earn some points 4) use those points to maybe win free drinks Cmode was (and maybe still is?) a Coca-Cola thing. Your phones were compatible with vending machines. https://web.archive.org/web/20021126214846/http://www.cmode.jp/ As you do.
Not going to lie - I'm posting things here with no intention of making wiki pages - sorting out this noise is a task for someone else. Here's a television remote; a CT-9908 from Toshiba. Apparently several Sega arcade games that shipped with projection screens use this remote - they're obviously not going to stick physical buttons on the units themselves, so if you don't have one of these, you might be screwed. In fact, there's so few of them around (there's only one on ebay at the time of writing) that a genuine alternative is to buy a modern "programmable" remote control (which apparently exist) and use community-made... stuff to get it to work. I think I've said this a few times before - Sega Retro really needs some arcade experts.
Sega Retro:Todo/Publications I started making pages for Sega-related books back in 2014, and thanks to Sega Retro's collective efforts, there are now over 1400. The task will never be complete, given there are Sega-related books still being released (and hoards of multi-platform stuff we haven't touched) but this list is much smaller than it was a few years ago. But I'm running into roadblocks. Most of what is left falls under three categories: Bad/nonexistent translations I can't read Japanese - I've picked up the tiniest bit of katakana through volunteering on this wiki but what do I call a book like this? currently "Uruwaza Ouwazarin '95 Saturn Mega Drive Game Gear" (ウル技 大技林 '95 サターン メガドライブ ゲームギア). There are other Uruwaza Ouwazarin '95s for other platforms and some terrifying multi-platform monsters: Good luck scanning that. ...and the rest of them. Meanwhile we've got three "Dreamcast Internet Guides" ??? Maybe magazine supplements Some magazine supplements have been given their own pages, others are just listed with the magazines. Some I can't tell if they were even supplements at all - there's not enough photos on the internet to give clues and/or sellers on ebay are oblivious. I have six "Game Clip" books. Were they sold separately? Do we treat them as a set? See also: pre-order bonuses. Confusing things I don't understand Here's a book from Germany. It's just called "SEGA". I've no idea what it contains or where it's from, I just made sure to make a note when I accidentally came across it years ago. And of course this is just a list of known books. There'll be plenty of others.
https://archive.org/details/saturn-fan-1995-no.-2-2-15/page/n93/mode/2up I can't read Japanese too... but I can help you a bit with this one... it's a supplement of the February 1995 issue of Saturn Fan ... and I think it's some kind of a "tips & tricks/strategy" guide ...
Video games are weird. Lego Marvel Super Heroes was a 2013 release for all major platforms (and the Wii U). In October this year, a Switch version was released... despite the sequel already being on Switch. Three days ago, Sega published the Japanese version. Disney-owned Marvel game developed by Warner Bros.-owned Traveller's Tales, published by Sega. The game itself is pretty decent, though it would be curious to see what the target audience thinks about the hoards of Stan Lee cameos in 2021. And I do mean hoards - he shows up in every level and has some extra cameos too. And he's playable. In other "strange things Sega is publishing" news: Kouya Koudou (荒野行動) or "Knives Out" is a battle royale game that comes from the depths of Chinese conglomerate NetEase. It was on phones, then it came to Switch, and Sega are publishing the DLC packs on card and I don't understand.
So what do we think, "Mecha Star Fox"? Anyway I've pretty much reached a dead end now with Sega-related books for the reasons described above. My intention now is to do something with all this noise. I don't really want to be giving multi-platform books dedicated pages on Sega Retro at this stage, because while yes, there will be some relation to Sega, there will also be thousands of publications, and a lot of it will need sharing with NEC Retro when the time comes. So I'm thinking a massive table. Probably spread across multiple pages, but be under no illusion, Ill be making it up as I go along and not really knowing what the best plan of action is.
List of multi-platform books Add things, find scans, do whatever. Placeholder images should probably go on Retro CDN, but I'm not totally sure if we want crappy JPEGs saved in the same place as full fat PDF scans. I would expect to see hoards of these things - enough to populate an actual library.
A magazine for the Teradrive? ... maybe? I thought this was just more advertising straight from Sega, but there's a couple dozen pages to these two "issues", which suggests to me it might have been distributed at regular intervals to Teradrive customers? Not that I can find an issue "#2". They really did try with this computer - moreso than I think people expected, but the fundamental problem was the hardware wasn't competitive and the price you're adding for Mega Drive support probably wasn't worth it.
Oh and when you're done: There are a decade's worth of "Dengeki Urawaza Oh" (電撃ウラワザ王) volumes (1994-2005, but there's some earlier ones and some smaller volumes that only cover specific months). These are also code books. I mean I'd say they were redundant thanks to the internet, but as we learned a couple of months ago, half the cheats online don't work. Though maybe they actually test things in Japan.
Just a heads up - both this and all of those other "Uruwaza Ouwazarin" books are incorrectly named (I'm assuming based on google translate). The kanji is meant to be read as "Uruteku Daigirin" or "Ultech Daigirin." Uruteku/Ultech stands for "ultra technique." Don't ask me how they get "teku" as a reading for 技, as I'm only aware of it being "waza" (as in the incorrect title you've used) or "gi" as it appears in the second part of the title, "daigirin" (大技林). Anyway, aside from the reading of the title being right there in the picture in furigana, there are also wikipedia listings confirming the pronunciation : https://ja.wikipedia.org/wiki/大技林
The fun never stops, nor indeed starts. After the Daigirins there are Kougiens, as the "series" changes publisher. So a couple of big books every year between 2000 and 2007 (which seems to be the point where they drop legacy cheat codes, so stops being in the scope of Sega Retro).
You know when magazines cover their logos because they expect you to know what you're reading? This is the March 2021 issue of "Nikkei Software" (日経ソフトウェア). I think they're fans of Python... though to be fair, so am I. Well the supplement is all about JavaScript. This is "Puyo Puyo Programming" (ぷよぷよプログラミング), a tutorial about how to make Puyo Puyo. https://puyo.sega.jp/program_2020/ Quick lets judge their programming style! If I spent more than two minutes on this I'm sure I could find a completed program online. Puyo Puyo probably lends itself well to learning how to make games - single player is relatively complex, but not so much that it's overwhelming.