I was close to making a new topic but bleh: Sega Retro needs screenshots. Of most things. We're at a stage where virtually all mainstream Sega games have pages on Sega Retro. There is documented proof of these games existing, but what we don't have, is much visual content on the wiki in terms of what these games look like. We have title screens - that's usually about it. Think of how mobygames does it - users just upload screenshots of "things" to help convey what a game is about. The difference is, our wiki is more accurate, and we want a lot more content. I've tried to push this on Sonic Retro too - I don't want bullet point lists of levels or bugs or features - I want screenshots of these things in-game. Show me what that level looks like, show me the interesting bits, show me how to break the game, etc. Examples so far: Daytona USA/Hidden content GameFAQs will give you lists of cheat codes for games. Not all of them work - we can show them working. Space Harrier (JP home computers)/Comparisons Space Harrier was ported to systems that could barely render graphics. How does that compare to the real thing? Fantasy Zone Every level and boss of Fantasy Zone detailed. Sonic the Hedgehog (16-bit) bug list This is on Sonic Retro but we'll want similar for Sega Retro some day - visual representation of bugs. And we could use weird stuff as well - loading screens. Credits. High score tables. Localisation differences. And that's before all the maps and sprites and whatever we might need to document a game. Nothing is not important. Also, unlike scans (of which we still need loads), people don't need to invest in hardware to join in with this one. You have copies of Kega Fusion and various flavours of Gens, and modern consoles even have screenshot features - it's exceedingly easy to get something up there. It's just that there's 3809213820193 games out there so the workload needs spreading.