I'd love to say we could accommodate all the versions but we have to draw a line somewhere. The good news is I would be totally willing to stretch that line for comparison purposes. e.g. Saturn vs. PlayStation - who wins and how. If that means PlayStation screenshots need to be supplied to illustrate things, then that's fair game, as long as we're not delving too deep into PlayStation-only matters. Use your imagination. And of course, because Dead or Alive and Dead or Alive 2 were originally released for Sega arcade hardware, the development story is within scope. I absolutely want to see us cover prototypes in an intelligent way (similarly to how I was pushing things on Sonic Retro a couple of months ago (p.s. still waiting for prototype maps)). The problem, as you've noted, is that TCRF has a dedicated community for this sort of thing and is probably better equipped, particularly when it comes to DoA which covers Xboxes and PlayStations which we would never want to touch. That being said, we do have pages on demos - they just require more volunteers. Even the most tangentially-related Sega things are often within the scope of Sega Retro. To put this into perspective, Jump Around, a 1992 hip hop track by House of Pain includes this: I am not far away from a "references in music" page.