That's the 1992/3 lawsuit over scrolling circuitry that Atari won. After that lawsuit, sega paid Atari for 70 patents, while the lawsuit only covered the horizontal scrolling patent. Of particular interest was the db9 controller port, which is why the Saturn onward changed the port despite being mechanically similar.
.zip or .rar the files. Depending on how big they are I guess you could use https://catbox.moe/ or https://litterbox.catbox.moe/ (though tghe second is a temp host for up to three days).
Been thinking about the pandas on super thunder blade and with the big grin they have I wonder if this is a stealth reference to panda kopanda
"I've seen the Sega Saturn games, there's nothing new you can show me" Having made technical information sub-pages for "most" of the Dreamcast library, I've almost done "most" of the Saturn library. There's a lot. But still a bunch to do. Filling in the details for 1000+ pages will need to be shared - it's too much for one man. So why is this worthwhile, other than the obvious reasons? Well on the Saturn, I don't think the ROM header scheme is completely understood - there's some peripherals that have (currently) undocumented identifiers, and the mysterious "analogue controller", which is the Mission Stick except for when it isn't. And as with other platforms, the CD identifiers sometimes have hidden messages in them. It's also really common to see special files on the disc - we know Sonic Team liked to include bonus wallpapers in their games, but hundreds of games have doc or txt files crediting staff or recounting stories of development. Also I'm always amazed at just how many Sega Saturn games there are. I must have gone over this list for one reason or another three or four times now since Sega Retro first opened. There must be close to 100 mahjong and shogi games for the platform - it just keeps going.
There's a consistency issue on Sega Retro with this game, 将棋 将棋 -> shōgi, and traditionally we've romanised ō as "ou", creating "shougi". But as it's the name of a "thing", and that thing has made it to English speaking countries, "shogi" is more likely to be used - that's what Wikipedia calls it, but Sega Retro is split down the middle - half the pages use "o", the other, "ou". Which do you want? Adopt "shogi" as an English word (similarly to "dojo" not being "doujou"*), or because it's a Japanese word for what are usually Japanese-exclusive products, keep the romanisation consistent with the 324890230493284 other ōs on site? *we're not really consistent about this either, but then when does it end - 工場 is kojo/koujou, aka "factory" but that's not used outside of Japan. p.s. switching from "ou" to "o" or "ō" site-wise is not an option - there's far too many pages now and we'd have to check every translation.
I'm leaning towards consistent romanization. o > ou everywhere, on everything *unless the topic company/product/topic specifically goes out of their way to state otherwise, but that'd be rare-ish
Shougi in the game name, shogi when describing what it's a game of, e.g. "Shougi no Hoshi is an implementation of the Japanese board game shogi." It's an English language wiki and should use the generally accepted English romanisations when they're used in English sentences, but names are not English words and therefore should have a standard and consistent romanisation from Japanese.
shougi it is and now the latest in "things I don't know how to deal with" Roommania 203 or ("the wikis can't cope with #") is a game I know very little about due to its overtly Japanese-ness. "Serani Poji" is a music act that was created for this game by Sega employees. This album, "manamoon" (まなもぉん) was released prior to the Dreamcast version of Roommania #203 as an attempt at pseudo cross-promotion - music from this album was written for and appears in Roommania #203, but as far as I can tell, Sega (the company) takes no credit in its creation. You won't find any Sega logos on the box (which would explain why it's aluded us until now). But here's the thing - this group got popluar. Serani Poji out-lived the Roommania series and has released several albums since. Usually this would be a cut and dry case - yes these were Sega employees, but this business is independent from Sega, so it's not in scope. But then I spotted this: https://wave-master.com/ent/src/ There's a new Sega Rally album coming out, and look what they're also promoting: https://www.youtube.com/@SEGASOUNDCHANNEL An official(?) "Sega Sound Team" YouTube channel. They even uploaded a little playlist for the summer and uh... oh, "ワンルームサバイバル" is "One-Room Survival" from Serani Poji's 2002 album of the same name. So that's two maybe-related albums from this group. Again, Sega doesn't take credit but... "room". This situation isn't much different to our coverage of Crush 40 for Sonic music. Strictly speaking the Crush 40 albums are separate from Sega, but given most of them include music from Sega games... well yeah. But Serani Poji have released things that have seemingly nothing to do with Sega. It's a bit messy. Also because nothing is ever simple, some of these albums are CD/DVD hybrid discs. Because why make things easy to deal with.
We've got lots of source code from interesting Sega projects being dumped lately. Do we want to track them with a template? Back them up the same way we do other "development material"? Maybe just link to the github pages? In the meantime I'm throwing an external links section on Monster Hunter/Technical information and just linking to github. I'd really like to see some way of automatically categorizing which games have source code available though
Zip it up, put it on Retro CDN. I think there might already be some source code for stuff up there. For "documentation", I think would be better to archive the source "as is", rather than trying to force it into a modern source control system, especially if it's one that's not controlled by us. If someone wants to actually develop the thing further, then you might want to get git involved - that's outside our scope though. RE: Shogi. Using the power of... putting pages in categories, I can confirm that there's about a dozen shogi games on Saturn and a small handful on Dreamcast. Category:Saturn shogi games Category:Dreamcast shogi games I was going to do a "shogi vs. mahjong: battle of the shovelware" post but now that I have numbers, it's not even close. There are more mahjong titles on Saturn then there are "games" on the 32X.
Only one Shogi game for both MD and SG-1000 (which thanks to backwards compatibility gave Mark III owners a way to play), but it seems that GG owners had to do without, unless there's a Shogi game without "Shougi" in the title.
Tetris bootlegs were available for MD from late 1989, I guess hacked roms from the Mega-Tech System version, but possibly from an escaped copy of the cancelled-at-the-last-minute MD version. Either way the review by ACE in their July 1990 issue is almost certainly of a bootleg cartridge. A bit naughty of EMAP that.
Weird ebay find of the day: https://picclick.com/Sega-Mega-Drive-Spiel-MICHAEL-ANDRETTS-INDY-204574575281.html It's a bootleg of "Michael Andretti's Indy Car Challenge" for the Mega Drive. Except... it's the wrong Andretti. We got Mario Andretti Racing (his Dad), and I assume this is a bootleg of that, but it's an interesting faux pas, because the artwork (and box description) comes from a SNES game: We live in a strange world where the two generations of Andretti were picked up by different publishers (Mario EA, Michael Bullet-Proof Software) and had Indy Car games released on competing consoles in 1994. And Sega has Mario. (Andretti Racing on the Saturn has both, and brother Jeff) Which is the better game? Well I didn't know this SNES release existed until ten minutes ago, so I'm not the one to ask. Micheal looks better than Mario, but it might not play as well.
Michael does have the advantage of SNES' mode 7, while Mario seems to use the typical palette cycle+horizontal scrolling combo. Both seem to have multiplayer, but Michalel handles it better wherein singleplayer goes fullscreen, while Mario is permanently stuck in splitscreen, ironically, like Mario Kart. So I'm saying Michael has the win here.
Attention Black Squirrel: https://paycomonline.net/v4/ats/web...3&clientkey=E743DEB45C5896F708643C7D7B581397#