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General Questions and Information Thread

Discussion in 'General Sega Discussion' started by Andlabs, Aug 25, 2011.

  1. Black Squirrel

    Black Squirrel

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    Because people don't come to us first, I make a habit of searching for "Sega" on archive.org, just to see if anything interesting has popped up in the last day or two.

    https://archive.org/details/amiga-active-18-2001-03/page/n7/mode/2up

    Here's one for the history books - a dedicated Amiga magazine reporting on the demise of the Dreamcast. From "Amiga Active", a magazine that decided it would be fun to enter production in October 1999 (and hilariously it had a rival, because Amiga Format was still going).


    Arguably not too surprising since the Amiga didn't "die" like most formats, but still neat to see.
     
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  2. RyogaMasaki

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  3. Black Squirrel

    Black Squirrel

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    Mythbusting go go go

    [​IMG]

    One of the few reasons anyone might care about classic Madden - John Madden Football '92's ambulance. When someone is injured, it drives onto the field, ramming any players in its way. It's a little novelty that got removed because it's bad to glorify injury or some equally stupid reason. Other rules about NFL video game injuries apparently include "don't take off the helmet" and "they can't be motionless when on stretchers".


    The ambulance was not, as much of the internet seems to claim, a staple of the series until Madden 2001.

    https://madden.fandom.com/wiki/Ambulance

    It was removed in John Madden Football '93 and never came back, save for a less aggressive ambulance that appears in Madden 64 where players do indeed get out of the way*. None of the numbered mainline entries have had an ambulance since 1991 - there's not much (easily accessible) footage online but Madden 96 is indicitive of the later Mega Drive games at least - "there's a man down", cut to black. And of course we're far too realistic and sensible to see this sort of thing in the Maddens of today.

    A bit worrying that people were happy to echo this statement without actually checking any of the games. I mean, it's not like they sell millions of copies annually.



    *Madden 64 isn't licensed by the NFL, which might explain how they got away with it.
     
  4. Hivebrain

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  5. Black Squirrel

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  6. Black Squirrel

    Black Squirrel

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    https://archive.org/details/20220730_20220730_0821
    https://retrocdn.net/File:GameMachineDaikenkyuu_Book_JP.pdf

    For the more technically minded - I've mirrored "Game Machine Daikenkyuu" (ゲームマシン大研究) - relatively detailed descriptions of how Japanese arcade machines, video game consoles and computers work. Information that's all over the internet to be sure, but as this book's from October 1989, it's a really early example of dissecting PCBs and the like. It mentions things like the Mega Drive keyboard and floppy disk drive - I'm not sure if there's any detail there, but there might be parts the internet has missed.
     
  7. Pirate Dragon

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    I looked into this when that scan went up, it's interesting as Sega made some SC-3000 (I guess technically SG-1000 too) games specifically for this TV show, which haven't been seen since. Unfortunately none of the shows have been put online (from reading Japanese blogs etc), but the Japanese Wikipedia page is a fairly thorough which makes it strange that there doesn't seem to be any English language info on it. There's a screenshot of one of the SC-3000 games in the Technopolis article, which has the ship from Astron Belt which was the game used for the final of each episode (later episodes used Star Blazer).

    Also note that cart with a ribbon cable, I guess this was something similar to the Demo Unit used for SMS cabinets, which would have also been used in this.
     
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  8. RyogaMasaki

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    There was also パソコントラベル君ならどうする (Pasokon Trouble - Kimi nara Dou suru?), also sponsored by Sega, which aired in the same time slot as Pasokon Uchuu Daisakusen the next year (Dausakusen was 1983, Trouble was 1984, both airing on TBS on Wednesdays at 7:30 PM). Doesn't seem to be any video of it floating around, however.
     
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  9. RyogaMasaki

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  10. RyogaMasaki

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  11. Black Squirrel

    Black Squirrel

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    This seems to be a recurring thing now:
    https://retro-bit.com/gley-lancer

    Having released a bunch of Toaplan games, Gaiares and all the Valis-es, Retro-Bit have decided to re-release Gley Lancer. I dumped all the details in Advanced Busterhawk Gley Lancer (Retro-Bit).

    But again, no idea if this is the best plan. This has been localised into English (and I'm certain there'll be copyright changes), so it's not the same ROM as from 1992, but the original game saw a Japanese re-release in 2019 by Columbus Circle... and my decision back then was to include it in the main article.

    aka I'm inconsistent and I don't know what I'm doing



    If you're more consistent and have a better idea of what to do, edit/move things etc.. I think there's merit in keeping aftermarket versions separate, if not just so we're not flooding an old game with 43329084832 things from a new press kit, but if there are cases where it is literally just the same game... I dunno.
     
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  12. Black Squirrel

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    [​IMG]

    Some weird pedantry: in North America, the Sega CD plays Sega CDs.

    That is to say, the format is called "Sega CD", and the player is also called "Sega CD". Think: Video CD, Photo CD, Sega CD.

    [​IMG]


    ... at least sometimes. It's the fault of the Japanese:
    [​IMG]
    Because the BIOS says "CD-ROM", so when explaining how to make the game work, US manuals were forced to use this term as well. So put your Sega CD in the Sega CD then press CD-ROM but it's not a CD-ROM it's a Sega CD.


    Elsewhere in the world, (and many third-parties which couldn't be arsed with this terminology), you just get mixtures of "CD", "compact disc", "Sega CD disc" and "Mega-CD disc".

    Anyway it means the terms "released on Sega CD" and "released for Sega CD" are both perfectly valid (as is "released as a Sega CD").
     
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  13. Hivebrain

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  14. Pirate Dragon

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