https://segaretro.org/User:Black_Squirrel/Sandbox3 I want to try and make sure Sega Retro has a complete set of PAL Sega Saturn title screens while I'm still in the mood. In theory, this should be an automatically generated list (if you edit the page and preview any changes, you can get it to display other regions/platforms should you want), though the Sonic 3D one isn't showing up properly and PAL Super Puzzle Fighter II Turbo doesn't work properly in Mednafen for some reason. So... are we missing any? Often PAL and NTSC title screens are identical, but on rare occasions the developer might optimise for the bigger screen resolution. I think I've caught most of the occasions where this happens, I'd be surprised if I hadn't missed a few. If this needs explaining because you don't live and breathe this stuff like I do: NTSC and PAL are two different TV standards, and PAL users were usually short-changed. PAL televisions update at 50 frames per second rather than the 60 of the US and Japan, so our games were often slowed down, however, a tangible benefit to the format is having more scan lines to play with, and thus theoretically higher resolution visuals. A perfect PAL game should have its game logic sped up to compensate for the refresh rate drop, and it should make use of those extra rows. An imperfect PAL game runs too slow and has noticeable borders at the top and bottom. Guess what we usually got. The Mega Drive and 32X are fairly well documented in this regard (look look). Most games before 1992/1993 were not optimised at all, most games after this point had their music sped up, but little else. Sometimes you get a game (usually from 1994 or 1995, or European made) that is fully optimised, but these are rare beasts. The vast majority were not fully optimised and so the experience, while not necessarily "bad", could usually be better. By the time the Sega Saturn came out, there was a coordinated attempt to stop god-awful PAL conversions, and the success rate is generally higher. Kinda. There are inherent benefits to the hardware. CD audio tends to be played at the same rate. Borders are usually black, and thus less noticeable because palettes are no longer as limited. The Saturn also has more screen modes - that doesn't necessarily mean good PAL conversions, it does force developers to think. Basically I can name more than a couple of games that made an effort. It's still not enough, but it's not like it was any better on the N64 or PlayStation. You can deal with it. The Dreamcast meanwhile has support for PAL60 and so there is absolutely no reason whatsoever for Dreamcast games to not include a full speed 60Hz option. But some still didn't. And the people behind those versions are terrible.