General Project Thread & Feedback

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. Chimpo

    Chimpo

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    I figured that would be a problem.

    What about Back, Forward, Back in a quick motion?

    or if the double tap has to be done quickly?
     
  2. nineko

    nineko

    I am the Holy Cat Tech Member
    How about "up"? That wouldn't conflict with any existing combination, since "up" is almost never used in all the main Sonic games, minus the 8-bit ones where you use "up" to pick a path while in tubes, Hyper Sonic's double jump, and Knuckles' climbing, yeah, but they are not really a problem. "up" while running is new.
     
  3. synchronizer

    synchronizer

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    How about one of the other two available buttons? B or C?
     
  4. Matwek

    Matwek

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    Surely a double tap wouldn't be a problem as you're using it to change direction so would have to double tap in the opposite direction to the way you're running. If you double tapped foward by accident it wouldn't matter as you would already be running foward.

    edit: Although I am only talking about the sonic change direction thingy
     
  5. Donnyku

    Donnyku

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    About the Emeralds thing, I always felt that the Chaos Emeralds were transformed into the Super Emeralds, and everyone just continues calling them Chaos Emeralds in the later games. (I use this based on how the S1-3k were Emerald Shaped and the Newer games have the Super Emeralds' Diamond shape.)
     
  6. STHX

    STHX

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    <!--quoteo(post=274963:date=Feb 1 2009, 02:38 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Feb 1 2009, 02:38 AM) [​IMG]
    [​IMG]
    [​IMG]
     
  7. Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    That is a neat move but I don't think it will be used a lot in the game.
    From what I see, Sonic, Tails and Knuckles should have a total of 4 moves.

    Sonic:
    Roll
    Spindash
    Peel-Out
    Wall-Jump

    Tails:
    Roll
    Fly
    Propeller
    Tail Spin (from Sonic Adventure)

    Knuckles:
    Roll
    Charge attack
    Wall Climb
    Gliding

    The only thing left is someone to agree with me.
     
  8. amphobius

    amphobius

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    I'm sorry, but where's the Spindash? In Sonic 3&K, Sonic, Tails and Knuckles ALL had the Spindash, there's no reason to get rid of it. Stuff the Tail Spin and Charge Attack, I want my Spindash.
     
  9. Chimpo

    Chimpo

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    Fixed your list
     
  10. Retro_Stew

    Retro_Stew

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    What? Spindash only for Sonic? That would be weird...
     
  11. STHX

    STHX

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    Counter fix

    Or...

    Sonic:
    Roll [jump]
    Spindash [down+jump]
    Peel-Out [up+jump]
    Insta-Shield [jump in air]
    Wall-Jump [wall interaction]

    Tails:
    Roll [jump]
    Spindash [down+jump]
    Propeller [up+jump]
    Fly [jump in air]
    ................. [wall interaction] <= (move missing)

    Knuckles:
    Roll [jump]
    Spindash [down+jump]
    Charge attack [up+jump]
    Gliding [jump in air]
    Wall Climb [wall interaction]
     
  12. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    How'd we get back at discussing the Spin Dash? Chili Dog would be the best Easter Egg ever, I don't agree on Peel-out and what's the problem with doubletapping? You just.... double-tap quickly. Like in Smash Bros Brawl. It's not complicated.
     
  13. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    I totally forgot about the Insta-Shield. We should keep that move.
    As for the spindash, I agree Tails to have one, but what's the point of having both Knuckles's spindash and charge attack?
    New list:
    Sonic - Roll, Spindash, Insta-Shield and Wallkick
    Tails - Roll, Spindash, Flying, Propeller
    Knuckles - Roll, Charge attack, Gliding, Wall Climb
     
  14. amphobius

    amphobius

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    Simple: Bosses. By using the level select in Sonic 3K, you can access the final boss as Knuckles. Now, which would you rather have; Charge on the spot while fingers hurt you, or Charge on the spot while killing someone: It's that simple.

    The Spindash is a key factor in Sonic games, moreso in the 2D games than the 3D ones, but still, it's a thing not to be forgotten about.
     
  15. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    You can defeat the boss without the Spindash.

    That doesn't mean every character should have a Spindash.
     
  16. STHX

    STHX

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    But Knuckles had the spindash in S3K and Chaotix, as well all of the Advance games. Why we should remove it?

    EDIT: quote for page change

    Added note: if, by every reason, we add Amy as a playable character, then she can miss the spindash, since she can't use it in Sonic Advance 1 and 3 (if Sonic is not her partner)
     
  17. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    Maybe it's just me, but I think it's not natural Knuckles to have that move. Replacing it with the charge attack is a great idea because:
    1) It fits the style of Knuckles
    2) It's function is the same as the Spindash
     
  18. amphobius

    amphobius

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    Yes, but which is quicker?
    Another thing to note is that Knuckles still had basic moves in the later 2D games, minus the punch et cetera. Knuckles has always had Spindashing abilities, except for in the 3D games, where Knuckles ends up having to look for parts of the Master Emerald (Thus making it useless).
     
  19. Drex

    Drex

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    Unless there is some plan to replace the spindash with some other move I don't see the point in debating it's existence. Keep the spindash and give the charge move an extra purpose to avoid redundancy issues.
     
  20. Ice Sonic

    Ice Sonic

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    No, I am not working on any hack, fanart, or website.
    I meant that it's not necessary to use it.
    I think it's pointless to continue arguing for the moves, let the leaders of the project decide. :colbert: