Needs moar unlockable Nack mode, ala Megaman Maverick Hunter X, where you could play as Vile. He needs to play like a Gunstar. FACT. No, Just kinda ramblin' there, as epic as it would be. Also, I suggest an option to change the name from Nack to Fang, to appease all groups.
It's like Miles "Tails" Prower. I agree with the inclusion of Fang, because it could finally be his time to shine as a bad guy, but Amy just would seem a bit out of place.
Playable Fang is a great idea, I'm just unsure how it would be pulled off, like how he would control. I kinda would like Amy too, though...
How would she be out of place? After SCD, she was pretty much obsessed with Sonic. From what I can comprehend, the only reason she wasn't in S3 was because it was on Angel Island, and how would she get their? Especially since she didn't have any interaction with Tails until Sonic Adventure. :/ (Just talking crap here D Whatever though. I still think Amy should be included some how. If not playable, defiantly cameo. Perhaps she could be kidnapped by Metal Sonic again..
I do think a cameo would be good for Amy, and I would like to see Metal Sonic in there too. The Sonic CD or Chaotix styled Metal Sonic that is.
Such an articulate argument for why she should not be in the game! I like Super's idea of having Fang/Nack unlockable, Maverick Hunter X style.
It doesn't necessarily have to be a Death Egg, could be an airship or something. Besides the main aim was come up with an idea thats both origonal and in keeping with the sonic style of story and having split paths with sonic going into space like normal and knuckles taking the fight underground for a change seems like a good start to coming up with a story that covers both.
Robotnik builds flying fotress containing an army of classic Metal Sonics, needs Master Emerald to build bomb so hires Nack to steal it in exchange for his own custom Metal Sonic. Sonics story involves him going after Robotnik before he builds his bomb, Knuckles' story has him chasing down Nack before he can steal the Master Emerald. That way we can keep similar levels but have the bosses for each character being different, covers both people wanting classic Metal Sonic as well as a new one, New character in the form of Nack, might not be playable but he'll be more involved with the plot then the Egg Bro thing of SK and a story that doesn't involve the Death Egg that can be summed up in two sentences (like all classic sonic stories). Ideas, comments, suggestions? Bit of a collage I did when bored to make things more visual (pictures taken from some comics).
<!--quoteo(post=244181:date=Nov 11 2008, 06:45 PM:name=Matwek)--><div class='quotetop'>QUOTE (Matwek @ Nov 11 2008, 06:45 PM) Bit of a collage I did when bored to make things more visual (pictures taken from some comics).[/quote]That is actually a kind of neat idea. A bunch of badnik drone Metal Sonics and the new Metal Sonic design as a boss. And before that, maybe there can be a Giant EggRobo as a miniboss somewhere, where he appears at the back of the room and takes up the entire screen, but you defeat him by hitting his eyes and nose when they're vulnerable, sort of like Rangda Bangda from Mega Man X: I feel like it's been done somewhere in one of the classic Sonic games, but I'm not really sure. The closest thing was probably that weird thing in Amazing Arena.
I think a concept like that was used for the last boss of Death Egg in Sonic 3 (not Doomsday, just the regular third boss). I personally thing that if this was Sonic 4, as in the game after 3 and before 5, the patterns of 1/2/3 would certainly call for a new character. However, this isn't Sonic 4 anymore: it's Sonic Retro. This can put it safely out of the "numerical progression" and into its own position, like Sonic CD and the Game Gear games (which added no playable characters). Out of curiosity, is the order of the zones reflected in the list on the "Game Plans" thread? I ask because there it is: Tropical Zone (working title) Cosmic City (working title) Blue Mountain (working title) Canadian Level (working title) Underground level (working title) Rainforest Ruins (working title) Stadium Arcadium (working title) (Circus Zone wasn't mentioned) This seems like a weird progression, not much like the natural-to-mechanical of the first two games (intended) and 3 (kind of). I'd almost say something like: -Tropical Zone -Underground level (thrown below ground aka Angel Island) -Canadian Level (Rising up from cave) -Rainforest Ruins (start appearing at the end of Canada, collapse on player somehow, rainforest when he gets out) -Blue Mountain (climb up from ruins; city in the skyline) -Circus Zone (run down from mountain) -Cosmic City Zone (Descend through circus to discover dark underbelly of city, then climb up until reaching a launch point) -Stadium Arcadium (a mirror to the moon... sorry, a rocket launch, assuming this is space) -That Last Level Only Super Sonic Gets To Be In
<!--quoteo(post=244244:date=Nov 12 2008, 04:21 AM:name=Tenniru)--><div class='quotetop'>QUOTE (Tenniru @ Nov 12 2008, 04:21 AM)
<!--quoteo(post=244181:date=Nov 11 2008, 06:45 PM:name=Matwek)--><div class='quotetop'>QUOTE (Matwek @ Nov 11 2008, 06:45 PM) Bit of a collage I did when bored to make things more visual (pictures taken from some comics).[/quote] Assuming this storyline is used, this collage re-drawn in the classic style (think Sonic Triple Trouble) would make an awesome faux box-art.
<!--quoteo(post=244352:date=Nov 12 2008, 06:42 AM:name=Phoebius)--><div class='quotetop'>QUOTE (Phoebius @ Nov 12 2008, 06:42 AM) [/quote] Aha. That's pretty cool. Now I'm worried that it'd make for a somewhat short game. Even though the two-route Canadian/Underground would make for more replay value, it'd bring it down to about six or so zones. I suppose that'd be okay for three-act zones (see Sonic 1), but it seems it's two acts here.
God... The city zone is not the last zone at all, but we decided the walkthrough only until that zone.
Just a tad condescending there, Phoebius. Please remember that the separate Sonic 4 Forums didn't allow guests to see anything, so many of us knew little to nothing of the details of this project before it moved back to Sonic Retro. I know that it's annoying to repeat yourself but please give us all some time to get the feel of this project, alright? That aside, were there any plans on a specific number of levels? I've seen mention of the levels in that chart as well as Blue Mountain Zone which doesn't seem to have a place in the level order, but what beyond that has been discussed? When will the character-specific level orders kick in? Will each character only have their own final level, or will they each have their own set of final levels?
In my opinion, the circus zone should not go between Tropical Zone and Rainforest Ruins Zone. It just doesn't seem to go together. Like Emerald Hill > Chemical Plant > Aquatic Ruin > Casino Night. I know they all have a river behind them, but it doesn't make much sense. Also, stadium arcadium is the final level? I haven't seen much of the concepts except for the title cards. Finally, an idea that just might've been discussed in the brainstorming sessions for Sonic 3: What if the characters' stories interlocked during gameplay? This meaning that during the game, the character would change and you would be playing a completely different story. This would make level transitions that would make no sense with just one character(Tropical paradise to circus to forest?) create more depth to the game, add a lot more variety, and prevent holes in the story, like in S3K. What I'm talking about here is the confusion involving the ends of Sonic & Tails' stories and Knuckles' story. Which happens first? Does Sonic fight Knuckles before Knuckles goes to Sonic's first point of entry in Angel Island, or the other way around? This could allow the characters to interact, allowing a smoother story, without any mixups. I like that Fang would be an unlockable character, seeing how his story is completely different from anyone else. But that could cause problems as well if he fights with anyone in the main story of the game. If anyone's played even the second boss of Sonic Heroes, you would know that there's no way both of them could have won and lost the battle. So, the story for Fang, if he is a boss for any other character, has to be either a (sort of) prequel, or something to go after the ending. Or he could possibly fight with (whoever) and still have a cutscene at the end of the battle. It would let the player see what happens to Fang and what he does to get to where you fight him. Or something like that.
I don't think it would cause any problem if Nack/Fang was defeated in the Sonic storyline. In Sonic 3 & Knuckles, you could defeat Knuckles in Sonic's storyline, and play the game again as Knuckles the protagonist, without ever seeing Sonic, or ever having to set traps for Sonic. If we did the same thing for this game, a playable Nack might work out. However, I can't help but wonder what kind of moveset he'd have, or what kind of special platform-centric skills he'd have to get around the stages. Sonic has speed moves, Tails has flight and the ability to swim, and Knuckles has climbing and gliding. What would Nack have?