Discussion in 'Sonic 2 HD (Archive)' started by Vangar, Mar 8, 2008.
Happy Easter Everyone!
You're a little late for England. It's past Midnight now.
So? That's still pretty cool =P
How about change Tails' controls like how Mario and Luigi are different (thinking back to Mario 2 - and 3?)? Luigi was always the one who jumps higher than Mario, but couldn't jump as far as Mario?
I thought that was the case with Tails anyway, or am I thinking of maybe Sonic 3 here?
I have an idea for the start of the game. Back in 1992, we usually had to read the manual to know the story, but in the 21st century, the game itself tells us. What if we have some text or slideshow at the start that tells players the story once the players press Start. If we're going to do that, it would be better to use the Japanese version of the story.
Please God no
Why not? You could skip it if you wanted...
"Robotnik's up to no good again!"?
That would be it, really.
This would work if Sonic 2 had any redeeming story to begin with.
So all you would be doing is providing useless filler material that adds nothing.
This is going to be as a faithful a recreation of the original game as we can make it; one with a graphical overhaul to bring it into the modern realm and a few, mind you, -very- few, additional features of worthwhile value.
People didn't play Sonic games back then for the story. They're not going to be playing S2HD for it either.
Only way I'll say yes to this is if you make an intro that goes along to the theme of Fresh Prince of Bel Air
Never mind then. :P
Produce a PDF Document with the instructions Except substitute all "Insert Cartridge into your Sega Genesis Console, Insert A controller into Port 1 and Switch on the Console" to....
"Pray your PC's Spec can handle this!, Install the game. Run it and watch some serious Shit going down "
This sums up the entire project remarkably well.
As it has been mentioned countless times, you won't have a S2 carbon copy.
CK wanted to mean (of course) that with improved visuals (you'll see what I mean pretty soon) and music, the main and few juicy "worthwhile brand new features" planned, won't be ruined by a unsatisfying kid-story addition narrative ala Secret Rings, as we think the Sonic 2 magic lies within its universal and immersive narration.
Once the main features will be available, do expect new "juicy" ones to make its mark tough!
We already aim very high, what good would make to develop thousands of extras without a rock solid main core?
I'd definitly enjoy custom Special Stages though :0
Also, the end of Sonic Retro must mean good news for 2HD, right?
No, absolutely no.
The problems that "Sonic Retro" face are simular to what Sega face when they are creating new Sonic games. It helps S2HD to realize how much easier it is to work with an already "proven to work" project. In the end when S2HD tries to create something new, these issues will arise here as well, and having people dealing with them already is better than having them turn up and get nasty later.
In the end we are all fans of the Sonic games we are making. For myself, I try to focus on the things I like and hopefully nothing will get inbetween that.
The Sonic Retro project dates back to late 2003 when I, Stealth, and Jan Abaza had various ideas to bring back Sonic. None of us were really ready then (very hard to admit even now). Since then we have all focused on our ways to bring back Sonic.
I have clearly choosen Sonic 2 HD as the main way to bring back the Sonic feeling. Mostly thanks to all of your great effort in creating fantastic art and music resources.
It is an emotional trip ahead for this project, and as much as I want to discuss it, I leave that to the people in charge instead, SO that I can focus on the things I like
In my opinion, Sonic Retro project failed because it lacked a direction or someone to define it; it's equally important to produce material as it is to have certain goals defined for every step (milestone if you like). These problems don't arise in companies like Sega simply because employees don't just say "hey let's do art and music and see what happens", they sit down to discuss how the project will be done, what has to be done, who will do what, etc. This is something S2HD project members can learn from.
I don't really think the inherent success or failure of Sonic Retro had much of anything to do with this particular project; after all, both were led differently, both had significantly different goals, and both required a different range of talent in terms of potential for completion. It's not really fair or accurate to say that its disbandment has any kind of relevance to the success of Sonic 2 HD.
Separate names with a comma.