General Project Screenshots/Video Thread

Discussion in 'Fangaming Discussion' started by Sparks, Jun 28, 2008.

  1. <!--quoteo(post=364664:date=Oct 22 2009, 01:39 PM:name=Selbi)--><div class='quotetop'>QUOTE (Selbi @ Oct 22 2009, 01:39 PM) <a href="index.php?act=findpost&pid=364664">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is Sonic a constant blue ball or is he going to be replaced with a real Sonic soon? Lookong good so far.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The blue ball will be replaced. The above is just a placeholder for checking collisions and controls. I have several different Sonic models, including one of my own, which I am in the process of applying UV mapping. I am trying to make the game very efficient by using separate models for the display mesh and collision meshes, which is why there appears to be a ghost mesh in the second shot. Making two models for everything will take a considerable amount of time, which is why I don't know if this will ever be completed.
     
  2. Hez

    Hez

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    Hi, ends up I'm not dead

    <a href="http://www.youtube.com/watch?v=2FIZLONzd6Q" target="_blank">http://www.youtube.com/watch?v=2FIZLONzd6Q</a>
     
  3. Tweaker

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    Holy shit, that's slick as fuck! First fangame I've been excited about in a long time. :)
     
  4. Icewarrior

    Icewarrior

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    <!--quoteo(post=369948:date=Nov 5 2009, 08:02 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Nov 5 2009, 08:02 PM) <a href="index.php?act=findpost&pid=369948">[​IMG]</a></div><div class='quotemain'><!--quotec-->Hi, ends up I'm not dead

    <a href="http://www.youtube.com/watch?v=2FIZLONzd6Q" target="_blank">http://www.youtube.com/watch?v=2FIZLONzd6Q</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I love the graphics of the zones. Careful about the desert though, this concept that uses S2 desert with Oil ocean's plants is something used a lot.
     
  5. Selbi

    Selbi

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    Looking damn neat. Seconded to Tweaker's statement. :)
    Out of curiosity, how long have you been working on this?
     
  6. Hez

    Hez

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    <!--quoteo(post=369953:date=Nov 5 2009, 03:22 PM:name=Selbi)--><div class='quotetop'>QUOTE (Selbi @ Nov 5 2009, 03:22 PM) <a href="index.php?act=findpost&pid=369953">[​IMG]</a></div><div class='quotemain'><!--quotec-->Looking damn neat. Seconded to Tweaker's statement. :)
    Out of curiosity, how long have you been working on this?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Too long....

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I love the graphics of the zones. Careful about the desert though, this concept that uses S2 desert with Oil ocean's plants is something used a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know...I was one of the first, but it's been a while. Thats what I get for releasing screens :\
     
  7. HighFrictionZone

    HighFrictionZone

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    <!--quoteo(post=369948:date=Nov 5 2009, 01:02 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Nov 5 2009, 01:02 PM) <a href="index.php?act=findpost&pid=369948">[​IMG]</a></div><div class='quotemain'><!--quotec-->Hi, ends up I'm not dead

    <a href="http://www.youtube.com/watch?v=2FIZLONzd6Q" target="_blank">http://www.youtube.com/watch?v=2FIZLONzd6Q</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Holy crap. Do the springs WOBBLE when you bounce off them? That's a nice detail!
     
  8. This looks..AMAZING!

    Can't wait to see more!
     
  9. nineko

    nineko

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    Looks good and all, but there's a necessary question, is the SCD-style camera mandatory? Please, PLEASE have an option to use the normal camera behaviour, am I the only one who can't stand SCD's camera at all?
     
  10. Malevolence

    Malevolence

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    <!--quoteo(post=370060:date=Nov 5 2009, 06:48 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Nov 5 2009, 06:48 PM) <a href="index.php?act=findpost&pid=370060">[​IMG]</a></div><div class='quotemain'><!--quotec-->Looks good and all, but there's a necessary question, is the SCD-style camera mandatory? Please, PLEASE have an option to use the normal camera behaviour, am I the only one who can't stand SCD's camera at all?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have to say I really don't care for SCD-style camera as well. But anyway, this looks absolutely amazing. Since I first heard of this game it was great and it seemingly gets better and better, can't wait till it's done.
     
  11. Shoemanbundy

    Shoemanbundy

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    Still using MMF? This looks good enough to make it for the Retro Sonic engine, if given permission. Course that makes it so you have to learn a whole new environment though..

    Then again it looks like it works fine with whatever it's using now. :)
     
  12. Hez

    Hez

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    <!--quoteo(post=370060:date=Nov 5 2009, 07:48 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Nov 5 2009, 07:48 PM) <a href="index.php?act=findpost&pid=370060">[​IMG]</a></div><div class='quotemain'><!--quotec-->Looks good and all, but there's a necessary question, is the SCD-style camera mandatory? Please, PLEASE have an option to use the normal camera behaviour, am I the only one who can't stand SCD's camera at all?<!--QuoteEnd--></div><!--QuoteEEnd-->
    has it really been that long? Of course theres an option. After the hell I got about it a few months ago in the actual thread -_-

    There should be a youtube video right before that one with the other camera option anyways

    EDIT: <a href="http://www.youtube.com/watch?v=Sq3BJnqxYxk&feature=channel" target="_blank">http://www.youtube.com/watch?v=Sq3BJnqxYxk...feature=channel</a> found the video actually
     
  13. Hez

    Hez

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    One of these levels are going to get scrapped...but Im having such a hard time deciding...
     
  14. The Shad

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    Middle one reminds me too much of ristar
     
  15. <!--quoteo(post=370773:date=Nov 7 2009, 02:37 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Nov 7 2009, 02:37 PM) <a href="index.php?act=findpost&pid=370773">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]

    One of these levels are going to get scrapped...but Im having such a hard time deciding...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd say get rid of the second one, there's too many mashed-up graphics, and it just doesn't flow as well as the other two.
     
  16. Hez

    Hez

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    <!--quoteo(post=370776:date=Nov 7 2009, 06:43 PM:name=True Dude)--><div class='quotetop'>QUOTE (True Dude @ Nov 7 2009, 06:43 PM) <a href="index.php?act=findpost&pid=370776">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=370773:date=Nov 7 2009, 02:37 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Nov 7 2009, 02:37 PM) <a href="index.php?act=findpost&pid=370773">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]

    One of these levels are going to get scrapped...but Im having such a hard time deciding...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd say the second one, there's too many mashed-up graphics, and it just doesn't flow as well as the other two.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The first one is stolen from one of my old abandoned games years ago, and the third is from an old ass build of Classic resurected. I wish I had beta testers for the two levels :\
    The second one has an almost complete level done anyways, which rocks :3
     
  17. Cinossu

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    I'd say scrap the first one, as those ground tiles (minus the grass/snow) are from my "GHZ Revisited" lib I did yonks ago. :U

    Plus the other two just look.. better, and more complete.
     
  18. Sparks

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    I don't really like the second one, most of the graphics don't seem to "fit" for some reason.
     
  19. Icewarrior

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    I don't like the number one
     
  20. Ravenfreak

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    Number 2, I don't really like it. I mean there is a lot there and it just doesn't fit. Edit: Also did you say you need Beta Testers? Could I possibly be one?