I refuse to believe that any piece of art was made by DVD is there's no wacky workbench statue in sight Jokes aside looks pretty good actually!
What do you mean by "looking way better"? If you just want to redraw the sprites, any drawing software should be good, I think. Medibang is pretty complete and free, you could start with that.
Looks like whatever program you're using adds some nasty gif compression. A program like GraphicsGale should be able to save as gif without that mess.
Hey guys wanna see my first custom map from jj3d alpha demo? Wanna try to test this map? Also it's very hard to get download link because game was never finished in late 90's. http://www.mediafire.com/file/w5pz1auh3i6j584/EXP1.unr/file http://www.mediafire.com/file/ovxt12v64pot0eq/EXP2.unr/file http://www.mediafire.com/file/6fgkqcsqa07t6op/EXP3.unr/file http://www.mediafire.com/file/6fraga756sfjqlk/EXP4.unr/file http://www.mediafire.com/file/7ni2g1lortjg8hx/Room1.unr/file http://www.mediafire.com/file/70oyegmwqacrd7m/CaveRoom.unr/file http://www.mediafire.com/file/jzi8p275t4q0hhl/Jazz3.rar/file or the other one http://www.mediafire.com/file/yd9xfk56jovwd93/Jazz224.zip/file You can patch(manually and unofficially,freeware/open source) this game too if you want. http://www.mediafire.com/file/o051t3tv40w3bau/JJ3DPatch_1.3c.zip/file Made by user JazzGruff aka CloverGruff. I also want to leave you some tutorials in case if you could be interested to make your own jj3d alpha demo custom maps or any PC game related and powered by unreal engine 1&2. http://www.mediafire.com/file/t1r74j6vjijekgf/The_Complete_Unreal_Ed_Reference_Guide.pdf/file http://www.mediafire.com/file/3v7a0svx73uis47/UnrealEdReference.pdf/file and more https://www.oldunreal.com/editing.html
I don't want to make a topic for this as it is not my project, but I was made aware of this project thanks to Overbound uploading a video of it. Sonic Triple Trouble 16-Bit by NoahCopeland
I actually loved that, specially for the multidirectional air attack. But tbh I prefer the scenery rocks more grey, like the concept footages.
Some screens from unlockable full-playable levels from BrazSonic 20XX Demo. Most of the levels are from Sonic fangames which are the inspiration for me. Don't worry I credited the owners of the source material in the credits. Click on the spoilers to reveal them Spoiler: Sonic Time Attacked Sonic Time Attacked: Slide City Spoiler: Radical Sonic Radical Sonic: Orange Bathhouse (link) with grinding areas and gimicks Spoiler: Somari the Adventurer Somari the Adventurer Spoiler: Sonic Unity Sonic Unity: Great Gate. with working gimmicks Spoiler: Sonic Robo Blast 2 Sonic Robo Blast 2: Aerial Garden. The longest and hard level from BrazSonic. The enemies were made from (almost) scratch. Spoiler: And the last one... GuimO: Forest Village (https://archive.org/details/Guimo_1020 ). Furthermore, GuimO is a Brazilian indie DOS game, which had available demos in CD-ROM magazines from mid to end of the 90s. This level have been ported with rips from spritesheets and screenshots taken from the original game. That was such a challenge to make that less frustrating as possible. Loved the idea of the small viewports of the other players in your screen, perfect for online multiplayer
Saw this project posted on Reddit. Its a cool idea for a project, but some of that art clashes with the rest of the art style.
What I see doesn't really feel like a 2D counterpart of that game, specially when most of the art is reworked stuff from other games that remind me more of those games than anything else, not even the flickies mechanic is present, something understandable but the only thing that could have linked those looks to the original game.
I've been playing this on and off. It suffers from an unfortunate level of bullshit difficulty. There are a lot of unfair hit boxes and some really unfair fights (one fight is against 3 out of 5 variants of Metal Sonic, sometimes with 2 on screen at once). Also some rather confusing level design. The later levels especially are hard to navigate, they're these confusing mazes with no clear path. It's a shame because I can tell a lot of love was put in here, but as it is it's a really unfair game.
I persevered with the challenge and forgave any unfair difficulty spikes, because I was really happy with how they nailed the 16-bit interpretation of Silver Sonic from the 8-bit Sonic 2.
Hello! I'm new here, and I want to make a thread about my tabeltop ruleset (like Dungeons and Dragons roleplaying system). Is this a good section of the site for it? It says "games [created by programming] or other means", so I was going to post here, but decided to be safe first
Lots of new info about collision with objects has been added to the Sonic Physics Guide. hhttps://info.sonicretro.org/SPG:Solid_Objects#Solid_Objects Tiles were always covered extensively, but solid objects and hitboxes never were. So if you use it and are making your own framework, there ya go. Not sure where this sort of post would fit other than here. I mean it's kinda a fan project right? Right? Edit: Information on jump through platforms has also been added. https://info.sonicretro.org/SPG:Solid_Objects#Jump_Through_Platforms Edit: Information on pushable blocks and caterkillers has been added. https://info.sonicretro.org/SPG:Game_Objects#Pushable_Blocks https://info.sonicretro.org/SPG:Game_Objects#Caterkillers