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General Project Screenshots/Video Thread

Discussion in 'Fangaming Discussion' started by Sparks, Jun 28, 2008.

  1. Lapper

    Lapper

    Lappering Tech Member
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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    Nah, you were right! I'll be taking your advice ;)

    Haha maybe one day, though looks like you are doing pretty well with art yourself actually, looks great to me.
     
  2. Candescence

    Candescence

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    3D Indie Stuff
    [​IMG]

    Just a quickie with Gabumon.
     
  3. Dashtube

    Dashtube

    'Cause I find memes funny Member
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    Sonic Exodus
    A little experiment (for Sonic GDK) inspired by Sonic Lost World's Desert Ruins 3 that I threw together in about 25 minutes.

    http://youtu.be/JxKQXI0kzmE

    I think it turned out well. Sonic controls surprisingly well when running on walls/begin pulled down. Makes me think of implementing a similar (yet obviously less bare-bones) section in Sonic Exodus.
     
  4. Mr Lange

    Mr Lange

    A wise guy eh. I know how to DEAL with wise guys. Member
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    The Land of Waldos
    Sonic Utopia, Sonic Overture
    I'm actually more interested in this than Lost World.
     
  5. Ell678

    Ell678

    Am I Annoying You? Member
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    Sonic Incursion
    [​IMG]
     
  6. P3DR0

    P3DR0

    b0ss Member
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    SONIC INFINITY
    That's looking pretty nice, Ell678. But you may consider redoing those lights. Give them a more saturated feeling via post process chains and making those shadows more blue-ish via the World Properties.

    Either way, it's looking pretty cool.
     
  7. Ell678

    Ell678

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    Sonic Incursion
    That's the kind of input I need - thanks!
     
  8. Is Sonic's shadow cut? If so, it needs a better PhysicsAsset, a simple box would suffice to see it fixed.

    Btw, regarding the video you have in your signature, I found out why you had slowdowns while battling the bosses (GenericProjectile), consider it fixed for the next SGDK version.
     
  9. Candescence

    Candescence

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    3D Indie Stuff
    Just a quickie, managed to pretty much fully implement completely custom controls in my engine:

    Edit: I changed the spritefont to something a tad bigger and much more readable. The old screen is in the spoiler.

    [​IMG]

    [​IMG]
     
  10. RetroKoH

    RetroKoH

    Member
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    S1Fixed: Successor to ReadySonic
    My new script - Game Maker users may find this useful... decimal>hex string.
     
  11. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    Sonic Worlds Next
    [​IMG]
     
  12. Mercury

    Mercury

    His Name Is Sonic Tech Member
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    AeStHete
    This may be of interest. This is my integer to hexadecimal string function:

    Code (Text):
    1. /*
    2.  
    3. hex(real, length, prepend string)
    4.  
    5. */
    6.  
    7. var h;
    8.  
    9. if (argument0==0)
    10. {
    11.   h = '0';
    12. }
    13. else
    14. {
    15.   if (argument0<0) argument0 &= $FFFFFFFF;
    16.  
    17.   h = '';
    18.  
    19.   while (argument0)
    20.   {
    21.     h = string_char_at(STR_HEX,(argument0&$F)+1)+h;
    22.     argument0 = argument0>>4;
    23.   }
    24. }
    25.  
    26. if (argument1)
    27. {
    28.   argument1 -= string_length(h);
    29.   if (argument1>0)
    30.   {
    31.     h = string_repeat('0',argument1)+h;
    32.   }
    33.   else if (argument1<0)
    34.   {
    35.     h = string_delete(h,1,-argument1);
    36.   }
    37. }
    38.  
    39. if (is_real(argument2)) return h;
    40.  
    41. return argument2+h;
    (STR_HEX is a constant string equal to "0123456789ABCDEF", which is faster than defining a temporary variable each time the function is called.)

    I benchmarked it against yours, and these are the results:

    Mine is significantly more efficient (even when using the extended arguments), as well as more versatile, making it preferable for realtime readouts. But of course, this is about the 10th iteration of a such a function I've made, so of course it is more streamlined. =P

    The drawback of mine is that it doesn't support anything longer than 0xFFFFFFFF, because my purposes didn't require it. However that could probably be easily patched if needed (assuming GM itself doesn't goof up the binary operations in the really high bits because of its internal number format).

    Anyone can feel free to use my function, too, of course.
     
  13. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    Sonic Worlds Next
    [​IMG]
    It's for Sonic Worlds Delta 1.4.0
    [​IMG]
     
  14. Ell678

    Ell678

    Am I Annoying You? Member
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    Sonic Incursion
    Big images. WIP.

    Basically, I took P3DR0's advice about post processing chains, and I've been playing around with them in the levels in my project. I'm not ready to show any of the others off yet, so I'l show this off for now. Your thoughts?

    [​IMG]
    [​IMG]
     
  15. Hmmm, I think those images are too burned; maybe the level looks better in motion.
     
  16. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    Sonic Worlds Next
    [​IMG]
    MAYBE I can get this out before SAGE! :O
     
  17. Aerosol

    Aerosol

    Not here. Moderator
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    Sonic (?): Coming summer of 2055...?
    I've never quite understood the idea of adding gimmicks upon gimmicks to Sonic Worlds. I'd like to see a Sonic Worlds Builder that allows people to pick and choose what Sonic Worlds features they want in their package. That way, clutter can be avoided when someone only wants "the basic shit to get me started".
     
  18. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    Sonic Worlds Next
    If you're not going to use a gimmick or a badnik, you can disable its event group. Some gimmicks will self-deactivate their event group if no objects are present in the level! :O
    Also, I don't think I'll be adding any more new gimmicks after this. This is mainly just a couple of basics from the Genesis games that I've always wanted to see in Worlds. This, fans, and water slides.
     
  19. Aerosol

    Aerosol

    Not here. Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I dunno. I admittedly haven't looked at Worlds in forever. I just remember that all of the gimmicks and features I had no interest in caused me some confusion.
     
  20. Azu

    Azu

    I must be stupid. Member
    Funny thing about waterslides. I was actually going to try to add them, but in a simple manner.