A little map creation (you guys can give a suitable OST for this?) Also, a little OC test All done in SonicGDK. Do these go here?
The map's working title is Toxic Run, so I want something with lab theme. I'm kinda thinking of Chemical Plant, though.
Started cooking something up that's sort of Chemical Plant-y but more menacing. When it's a bit more fleshed out I'll send you a demo.
In training, haha. Not as good as Falk but I've done tracks for Banoon and Kail here before and they've been pretty happy with them. Here's a soundtrack I did for Banoon's hack, but it's almost two years old I believe. Really gotta re-do my signature.
Okay. I'll consider it. Let me know when it's done! (The Chemical Plant OST I was talking about was the one coming from Sonic Generation, modern version)
I have no idea what that is, but it seems cool. It looks like an in-built level editor for Sonic Worlds.
I don't even like ATS :specialed: A description would help, Techokami. Is it indeed a level editor for Sonic Worlds?
It's an editor for building levels for Sonic Edge, which uses a highly modified Worlds Delta 1.3 Don't expect a release of these tools, Lark's going to cook up something better for public use :v:
A bit of a something I've been working on, on and off a bit. It's not a Zero game, I'm using him as a placeholder because of his versatility. I want to replace him with something else later, when Spriter and its plugin for C2 is updated a bit. Currently, you can move, jump, use a single 'main' attack, use Castlevania-style subweapons, dash, duck, and wall-jump. Dashing and wall-jumping aren't perfect, the latter in particular, but, still. Oh, and there's an adventure-game style look mechanic, too.
Original animation - kinda based off of the walk animation from Generations. Gunna use this for something original.
Thank you. Hopefully all the animations will be drawn from scratch, much like they were S1-S2/3. I'm thinking of making this 'Sonic 4 AYII' (that I stopped) in standard definition. Though it looks like Sonic 1 because I hate the other game's sprites :v:
Yes! Couple more, nothing is final (wanna change the running feet). Thought that rolling deserved more frames. I think the shine will be separate, it'll stay on the right there. I'll post any more stuff on my own topic.
you're attempting to make a sprite that is based off the 3d model animation that is attempting to look like the original sprite....my head hurts. Also, sonception