Discussion in 'Fangaming Discussion' started by Sparks, Jun 28, 2008.
Just a little test. Haven't decided if I'm gonna make a level outta this yet.
A little map creation (you guys can give a suitable OST for this?)
Also, a little OC test
All done in SonicGDK.
Do these go here?
They sure do. What kind of music did you have in mind for that level? I may be able to assist.
The map's working title is Toxic Run, so I want something with lab theme. I'm kinda thinking of Chemical Plant, though.
Started cooking something up that's sort of Chemical Plant-y but more menacing. When it's a bit more fleshed out I'll send you a demo.
Thanks! You're a composer?
In training, haha. Not as good as Falk but I've done tracks for Banoon and Kail here before and they've been pretty happy with them. Here's a soundtrack I did for Banoon's hack, but it's almost two years old I believe. Really gotta re-do my signature.
Okay. I'll consider it. Let me know when it's done!
(The Chemical Plant OST I was talking about was the one coming from Sonic Generation, modern version)
...is everyone distracted by ATS?
I have no idea what that is, but it seems cool.
It looks like an in-built level editor for Sonic Worlds.
I don't even like ATS :specialed:
A description would help, Techokami. Is it indeed a level editor for Sonic Worlds?
It's an editor for building levels for Sonic Edge, which uses a highly modified Worlds Delta 1.3
Don't expect a release of these tools, Lark's going to cook up something better for public use :v:
A bit of a something I've been working on, on and off a bit. It's not a Zero game, I'm using him as a placeholder because of his versatility. I want to replace him with something else later, when Spriter and its plugin for C2 is updated a bit. Currently, you can move, jump, use a single 'main' attack, use Castlevania-style subweapons, dash, duck, and wall-jump. Dashing and wall-jumping aren't perfect, the latter in particular, but, still.
Oh, and there's an adventure-game style look mechanic, too.
Original animation - kinda based off of the walk animation from Generations.
Gunna use this for something original.
That is a lovely animation you've got there. I like it!
*Edit* Quote added for page break.
Thank you. Hopefully all the animations will be drawn from scratch, much like they were S1-S2/3.
I'm thinking of making this 'Sonic 4 AYII' (that I stopped) in standard definition.
Though it looks like Sonic 1 because I hate the other game's sprites :v:
Sonic 1 sprites rule!
Couple more, nothing is final (wanna change the running feet). Thought that rolling deserved more frames.
I think the shine will be separate, it'll stay on the right there.
I'll post any more stuff on my own topic.
you're attempting to make a sprite that is based off the 3d model animation that is attempting to look like the original sprite....my head hurts.
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