General Project Screenshots/Video Thread

Discussion in 'Fangaming Discussion' started by Sparks, Jun 28, 2008.

  1. Animemaster

    Animemaster

    Prison bitch! Member
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    Sonic 1 Revelation
    Mystic Temple Zone
    Temple Ruins Zone
    Mountain Top Temple Zone (bit long)
    Nature Ruins Zone
    Stone Forest Zone
    Great Gardens Zone
     
  2. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
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    Why not? I'll help too.

    Faraway Ruin Zone
    Marble Valley Zone
    Lost Village Zone
    White Ruin Zone
    (assuming there's lava) Lava Temple Zone
     
  3. Maxd

    Maxd

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    Mixin'
    Roman Ruin Zone? :v:
     
  4. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
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    <!--quoteo(post=511852:date=Sep 28 2010, 08:44 PM:name=Maxd)--><div class='quotetop'>QUOTE (Maxd @ Sep 28 2010, 08:44 PM) <a href="index.php?act=findpost&pid=511852">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://info.sonicretro.org/Sonic_-_The_Lost_Land#Levels" target="_blank">Roman Ruin Zone?</a> :v:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, someone already did that. =P
     
  5. Espilonarge

    Espilonarge

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    What about Marble Chasm Zone?
     
  6. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    <!--quoteo(post=511854:date=Sep 28 2010, 05:52 PM:name=Blue Emerald)--><div class='quotetop'>QUOTE (Blue Emerald @ Sep 28 2010, 05:52 PM) <a href="index.php?act=findpost&pid=511854">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=511852:date=Sep 28 2010, 08:44 PM:name=Maxd)--><div class='quotetop'>QUOTE (Maxd @ Sep 28 2010, 08:44 PM) <a href="index.php?act=findpost&pid=511852">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://info.sonicretro.org/Sonic_-_The_Lost_Land#Levels" target="_blank">Roman Ruin Zone?</a> :v:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, someone already did that. =P
    <!--QuoteEnd--></div><!--QuoteEEnd-->This Roman Ruins would be better though :specialed:
     
  7. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Ruined Ruins Zone.

    Can't get anymore straight forward than that.
     
  8. Felik

    Felik

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    Ok thanks everyone, I'll probably use one of the name you guys suggested.
     
  9. Shadow Fire

    Shadow Fire

    Ultimate victory! Member
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    The Land of Darkness
    Sonic: The Lost Land (Series), The GCN (site)
    <!--quoteo(post=511854:date=Sep 29 2010, 11:52 AM:name=Blue Emerald)--><div class='quotetop'>QUOTE (Blue Emerald @ Sep 29 2010, 11:52 AM) <a href="index.php?act=findpost&pid=511854">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=511852:date=Sep 28 2010, 08:44 PM:name=Maxd)--><div class='quotetop'>QUOTE (Maxd @ Sep 28 2010, 08:44 PM) <a href="index.php?act=findpost&pid=511852">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://info.sonicretro.org/Sonic_-_The_Lost_Land#Levels" target="_blank">Roman Ruin Zone?</a> :v:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, someone already did that. =P
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    OSHI- I need to change the information about my hack. It hasn't been called Roman Ruins for a long time. It's now Aztec Armoury. Likely to change again. =P
     
  10. Azu

    Azu

    I must be stupid. Member
    Still working on the tiles.
    Mind you these are mock up. However, which one do you think I should stick with.

    [​IMG]
    A
    [​IMG]
    B
    [​IMG]
    C
    [​IMG]
    D
    [​IMG]
    E
    [​IMG]
    F
    [​IMG]
     
  11. Aerosol

    Aerosol

    Not here. Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    The first one is best for the fire theme, but the last is easiest on the eyes.
     
  12. Dude

    Dude

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    Random VR/AR trash
    Would it be possible to make the mountains black/red like you have them but the sky a very dark blue? I think that would work the best in differentiating FG/BG and still maintain the theme.
     
  13. CyclopsCaveman

    CyclopsCaveman

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    <!--quoteo(post=511310:date=Sep 27 2010, 03:06 PM:name=Felik)--><div class='quotetop'>QUOTE (Felik @ Sep 27 2010, 03:06 PM) <a href="index.php?act=findpost&pid=511310">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG][​IMG][​IMG]
    Untitled ruin zone... any suggestions?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Marble Mountain Zone?
     
  14. steveswede

    steveswede

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    Fighting against the Unitary State of Europe
    @Azu

    It was a toss up between A and D and I think D looks the best. A has too much brown.

    EDIT:

    Also the bushes between the fern trees and the mountains could do with being the same colour as the fern trees.
     
  15. SMTP

    SMTP

    Tech Member
    <!--quoteo(post=512223:date=Sep 29 2010, 07:15 PM:name=Azu)--><div class='quotetop'>QUOTE (Azu @ Sep 29 2010, 07:15 PM) <a href="index.php?act=findpost&pid=512223">[​IMG]</a></div><div class='quotemain'><!--quotec-->D
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Definately this one.
     
  16. MarkeyJester

    MarkeyJester

    A D V A N C E Resident Jester
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    I further SMTP's decision, it has a nice blend of different colours.
     
  17. Tidbit

    Tidbit

    Member
    Well, since I'm not really hacking any more, I've decided to work on some new stuff. I started a few new projects, and the idea that I've decided to run with is called "8Bit Man Lost In 16Bit Land".

    To say the least its a pain in the rear when working with restrictions of an 8bit and 16 bit game. But any ways here are some screens:
    [​IMG]
     
  18. Rika Chou

    Rika Chou

    Tech Member
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    <!--quoteo(post=512529:date=Oct 1 2010, 01:30 AM:name=Tidbit)--><div class='quotetop'>QUOTE (Tidbit @ Oct 1 2010, 01:30 AM) <a href="index.php?act=findpost&pid=512529">[​IMG]</a></div><div class='quotemain'><!--quotec-->Well, since I'm not really hacking any more, I've decided to work on some new stuff. I started a few new projects, and the idea that I've decided to run with is called "8Bit Man Lost In 16Bit Land".

    To say the least its a pain in the rear when working with restrictions of an 8bit and 16 bit game. But any ways here are some screens:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks cool, although the "land" looks more like 8bit than 16.
     
  19. Tidbit

    Tidbit

    Member
    <!--quoteo(post=512531:date=Sep 30 2010, 08:36 PM:name=Rika Chou)--><div class='quotetop'>QUOTE (Rika Chou @ Sep 30 2010, 08:36 PM) <a href="index.php?act=findpost&pid=512531">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=512529:date=Oct 1 2010, 01:30 AM:name=Tidbit)--><div class='quotetop'>QUOTE (Tidbit @ Oct 1 2010, 01:30 AM) <a href="index.php?act=findpost&pid=512529">[​IMG]</a></div><div class='quotemain'><!--quotec-->Well, since I'm not really hacking any more, I've decided to work on some new stuff. I started a few new projects, and the idea that I've decided to run with is called "8Bit Man Lost In 16Bit Land".

    To say the least its a pain in the rear when working with restrictions of an 8bit and 16 bit game. But any ways here are some screens:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks cool, although the "land" looks more like 8bit than 16.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah I'll either add more colors, as I previously had, or just make it 8bit man lost in 8bit world :\.

    Which will win: Laziness or the want to make it look 16bit?
    No one knows...
     
  20. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
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    <!--quoteo(post=512223:date=Sep 29 2010, 06:15 PM:name=Azu)--><div class='quotetop'>QUOTE (Azu @ Sep 29 2010, 06:15 PM) <a href="index.php?act=findpost&pid=512223">[​IMG]</a></div><div class='quotemain'><!--quotec-->C
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like this one. The sky color and the deep sunset hue on the mountain range emphasize that it's a fire level. Background E makes the whole level look like a remastered Marble Zone, but this one lends a more unique appearance to the level.

    Love the combination of Hydrocity and Emerald Hill, by the way! The color choices are top-notch! :thumbsup: