Surprisingly enough, those palletes are extremely farmiliar to the ones I did earlier today. What a coincidence. =O EDIT: Comparisons: (Basicly the same Sky Pallete)
<!--quoteo(post=212000:date=Jul 29 2008, 03:49 AM:name=ZFG)--><div class='quotetop'>QUOTE (ZFG @ Jul 29 2008, 03:49 AM) [/quote] First thing I thought of when I saw that was this Coincidence I'm sure =P
ZFG I would hope that sky art is in a fairly early stage as there's a lot of work needing done to it. Firstly space out the stars a bit, make them more randomly occuring. Then fill in those square edges around the clouds. Once thats done it add any additional details that are planned and it will look OK.
Custom signpost time. (Except for Eggman) For the Sonic signpost, I'd like to hear opinions whether I should go with the OVA feel (above) or to go with a more standard feel. Overall, some C&C are welcomed.
I really like the OVA style. It makes it feel new, yet classic. All I'd say is add some shading or highlights, and your about there. Carry on with it, I say!
Look there. Is it the secret Sonic 4 beta? Is it a lost Sonic 2 level? NO! It's Rob and Alison's hack. I'm providing the ideas for the levels and Rob does the programming. I then do the layout and ... we've both done graphics. Not much to see yet but: Maybe Rob will post pics of the beach ball and what not.
Background looks awkward, but the foreground is pretty cool. I'm also rather fond of the HUD. Cool stuff!
Yeah the BG is temporary XD Anyway I just took a few more pics of like objects and stuff. But first off Rob wanted me to post this. This is a hack of a Sonic 2 Rom and look at the size: He said you techies would love that. Okay so Tails goes into the water This is the beach ball object. It acts kind of like a bumper except when you hit it three times it pops. There's two different kinds, one that floats on the water and one that sits on the sand (or floats in the air by accident) This is under water litter. It's all sharp and stuff so it acts as spikes. I think it's neat. More to come soon, I'm hoping we can make the hacking contest.
<!--quoteo(post=212151:date=Jul 29 2008, 03:08 PM:name=Shoemanbundy)--><div class='quotetop'>QUOTE (Shoemanbundy @ Jul 29 2008, 03:08 PM) [/quote] First thing I thought of when I saw that was this Coincidence I'm sure =P [/quote] When I saw this, I was about to totally redo the stars because they look almost the same, but then I realized that's stupid of me. =P
<!--quoteo(post=212218:date=Jul 29 2008, 10:05 PM:name=Quexinos)--><div class='quotetop'>QUOTE (Quexinos @ Jul 29 2008, 10:05 PM) Maybe Rob will post pics of the beach ball and what not.[/quote] Looks nice so far, but that Tails really is....awkward. I'm assuming it was made over a Sonic 3 sprite sheet of Sonic right? He looks really disproportionate. His legs make him look like he's a macho man or something =P
It's some extremely old sprite sheet using Sonic 3 as base as an attempt to recreate Sonic Adventure Tails I believe. It's an awful sheet.
Hey guys! I thought I'd give you all a video to show the current progress of Sonic One. All layouts for Pyramid Pyromania have been finished and the boss area has also been edited. -Link- http://www.youtube.com/watch?v=mmNJf7yUMrM
Err what, I thought Sonic One was Sonic Gone? Or did just JXT stop woking on it? I'm confused! Anyway, the floating castle for the background of that one Zone. To the Left is my pencil sketch, to the right is my current progress of actually making pixel art out of it.
Now I created some art, again I need opinions, please. This is an edit of the Sonic CD font. The same. Crappy monitor edit (The S is just the shield monitor)
Those all look pretty cool! The edited Sonic CD in particular looks fresh, despite being an edit of an existing font. Nice work!
<!--quoteo(post=209795:date=Jul 22 2008, 07:14 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Jul 22 2008, 07:14 PM) [/quote] Whoa whoa whoa wait a minute an S1EE update? Well, it's just daytime palettes, but still =P My only complaint is the evening palette. The sky... It doesn't hurt my eyes or anything, but, I think orange would look a little bit better. I'm not completely sure, it's not a good idea to take my advice all the time :x
Armada, I want that utility. It would help me a whole lot. =P S1EE? I like all those palettes, although for the last one, consider making the lava a bit darker, other than that, looking good!
I'm working on my byte conversion modes. Testing on FM 1. Note mode. Lacks duration. Can anyone tell me if it's a number or a beat time (1/4, 1/2, etc.)? Flag mode. I'll make sure to document my abbreviations of the flags in the help file. EDIT: Yes, I know there's probably endless amounts of conversion problems when it comes to flags. That'll probably break this project. :\