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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Aiming for Genbu!
    <!--quoteo(post=302055:date=Apr 19 2009, 06:31 PM:name=Phithpleis)--><div class='quotetop'>QUOTE (Phithpleis @ Apr 19 2009, 06:31 PM) [​IMG]

    Jesus...
     
  2. Phos

    Phos

    Going for the high score on whatever that little b Member
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    It's a PC game using EO2, AFAIK.
     
  3. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Aiming for Genbu!
    No.
     
  4. Ritz

    Ritz

    Subhedgehog Member
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    God Chimpo it's like every post you make just oozes liquid ass, stop being such a fucking prick

    In other news, whatever you're making looks stupid awesome and I want to see more.
     
  5. Phos

    Phos

    Going for the high score on whatever that little b Member
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    Then what is it? XNA?
     
  6. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    No. Stop making assumptions.
     
  7. ZFG

    ZFG

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    One last: Mockup?
    Also:
    [​IMG]
    WIP logo.
     
  8. Cinossu

    Cinossu

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    Sonic the Hedgehog Extended Edition
    Then fucking tell what it is already so this conversation can stop spamming up the screenshot thread. :|
     
  9. Mr. Mash

    Mr. Mash

    All fanbases are awful Member
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    drawing
  10. Aka Mekon

    Aka Mekon

    AKA The best Member
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    No, I'm just sit on a chair =p
    It's just a simple mock-up.
     
  11. Hez

    Hez

    Oldbie
    why do that? You guys are giving him exactly what he wants, attention. I THINK ITS FUR THE ATARI

    EDIT: also while I'm at it, the CORE definitely needs to be in front of the sonic Mash, background looks good too.
     
  12. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    Only smart person ITT.
     
  13. Spanner

    Spanner

    The Tool Member
    [​IMG]
    [​IMG]
    [​IMG]
    Yeah I'm working on porting over SLZ to my hack. Using the Esrael Neto Assembler Editor, I was able to convert most of the stuff. The collision isn't ported (sadly) and apart from what I've done, nothing else has been added. I plan to use SBZ2 as a 2nd Wing Fortress act, being used for the interior of the ship. I'm not gonna port every single object but at least I'm actually working on my hack.
    Also, new disassembly because I always do shit like that. D:
     
  14. Hanoch

    Hanoch

    Also known as TheKnock, Birashot Member
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    Thats a great start, Soti. You should change the sbz art to fit the inner part of wfz and also make wfz's boss be in wfz 2, IMO. What is star light for?
     
  15. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Nice idea, SOTI! I love the idea of SBz being the interior of the ship. :P Also in the first screenshot. Is Sonic following Tails? Hence the Lifeicon or was that a side effect when porting the level? D=

    I never got Esrael Neto Assembler Editor to compile the Sonic 1 JAP Disassembly. D= Shame really since I think it works perfectly in WINE. I just can't test to see if it compiles. :P
     
  16. Spanner

    Spanner

    The Tool Member
    The boss can be relocated easily. Star Light Zone doesn't have any purpose apart from being an extra level.
    SLZ uses Level slot 01, which uses the Tails life icon PLCs, when they're changed they'll be back to normal.
    Also, my inspiration for the level comes from Gigantic Angel Zone.
    I'm only using the level editor right now just to convert things, I'll probably use the sound porter as well. Just use the linux build tools and a text editor right now.
     
  17. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    Why is Ashura there?
     
  18. Hez

    Hez

    Oldbie
    Because if a player chooses two sonic's, it gets confusing =P

    Any idea for tails pallete change duplicates is also welcome. As of right now if Player 2 chooses Tails or Knuckles while the first player is the same, it just makes them black and white :\
     
  19. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    How about SatAM's Brown Tails, and Knuckles = Wechina (obvious someone would come up with that idea)
     
  20. Chimpo

    Chimpo

    Why is Tekken 6 afraid of Tekken 7? Member
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    That is like, not even what I was talking about at all.

    The Sonic CD forward movement is not the problem.

    Take a good look at Sonic CD. Notice how the camera scrolls slowly toward the player when he jumps, locks it's vertical position when appropriate, switches from center position to forward smoothly and goes back when the player comes to a halt or no longer needs it. Notice how Sonic CD really only has two positioning, there is no inbetween like your camera functions and it only scrolls after the player has been running for a second or two. It never moves forward the instant you hit a certain speed, there's always a small delay with the exception of charge move launches. The camera always remains stable and makes sure that the player can keep focus on the level and himself at all times.

    The way your camera behaves is if my mother took the camcorder and tried her best to keep track of the action. You want to try and keep track of everything but it's kind of hard when everything is flying everywhere.