<!--quoteo(post=302055:date=Apr 19 2009, 06:31 PM:name=Phithpleis)--><div class='quotetop'>QUOTE (Phithpleis @ Apr 19 2009, 06:31 PM) Jesus...
God Chimpo it's like every post you make just oozes liquid ass, stop being such a fucking prick In other news, whatever you're making looks stupid awesome and I want to see more.
Then fucking tell what it is already so this conversation can stop spamming up the screenshot thread. :|
<!--quoteo(post=302123:date=Apr 20 2009, 08:16 AM:name=ZFG)--><div class='quotetop'>QUOTE (ZFG @ Apr 20 2009, 08:16 AM) WIP logo.[/quote] It might be cooler if the 'Core' was behind the 'Sonic' text
why do that? You guys are giving him exactly what he wants, attention. I THINK ITS FUR THE ATARI EDIT: also while I'm at it, the CORE definitely needs to be in front of the sonic Mash, background looks good too.
Yeah I'm working on porting over SLZ to my hack. Using the Esrael Neto Assembler Editor, I was able to convert most of the stuff. The collision isn't ported (sadly) and apart from what I've done, nothing else has been added. I plan to use SBZ2 as a 2nd Wing Fortress act, being used for the interior of the ship. I'm not gonna port every single object but at least I'm actually working on my hack. Also, new disassembly because I always do shit like that. D:
Thats a great start, Soti. You should change the sbz art to fit the inner part of wfz and also make wfz's boss be in wfz 2, IMO. What is star light for?
Nice idea, SOTI! I love the idea of SBz being the interior of the ship. :P Also in the first screenshot. Is Sonic following Tails? Hence the Lifeicon or was that a side effect when porting the level? D= I never got Esrael Neto Assembler Editor to compile the Sonic 1 JAP Disassembly. D= Shame really since I think it works perfectly in WINE. I just can't test to see if it compiles. :P
The boss can be relocated easily. Star Light Zone doesn't have any purpose apart from being an extra level. SLZ uses Level slot 01, which uses the Tails life icon PLCs, when they're changed they'll be back to normal. Also, my inspiration for the level comes from Gigantic Angel Zone. I'm only using the level editor right now just to convert things, I'll probably use the sound porter as well. Just use the linux build tools and a text editor right now.
Because if a player chooses two sonic's, it gets confusing =P Any idea for tails pallete change duplicates is also welcome. As of right now if Player 2 chooses Tails or Knuckles while the first player is the same, it just makes them black and white :\
That is like, not even what I was talking about at all. The Sonic CD forward movement is not the problem. Take a good look at Sonic CD. Notice how the camera scrolls slowly toward the player when he jumps, locks it's vertical position when appropriate, switches from center position to forward smoothly and goes back when the player comes to a halt or no longer needs it. Notice how Sonic CD really only has two positioning, there is no inbetween like your camera functions and it only scrolls after the player has been running for a second or two. It never moves forward the instant you hit a certain speed, there's always a small delay with the exception of charge move launches. The camera always remains stable and makes sure that the player can keep focus on the level and himself at all times. The way your camera behaves is if my mother took the camcorder and tried her best to keep track of the action. You want to try and keep track of everything but it's kind of hard when everything is flying everywhere.