Unfortunately not. I'm not too good with custom art and I will admit it was a copy and paste from the SMS Sonic 1. But now you've mentioned it, I'm going to consider doing so.
<!--quoteo(post=299958:date=Apr 12 2009, 09:40 AM:name=ZFG)--><div class='quotetop'>QUOTE (ZFG @ Apr 12 2009, 09:40 AM) [/quote] Very nice. You've got an excellent choice of colors there and the dithering is executed wonderfully. The level looks much softer and colorful because of it rather than just green and grey. Good job.
It's actually a quite nice design, although I would love to see more of a pattern using different tiles, just to break up the one block pattern you have now. Great start anyway. ^_^
Again, it's a nice start, would love to see more of it done though. :v: I'm guessing that Sonic is doing his waiting animation, right?
Take a look at the waiting animation for Sonic Crackers. Just remove the ring, and you have your animation. :P
Only a mockup. Most of the art is a mixup of various Sonic games, only the foreground/grass is custom. Not sure if I will ever actually get it into the game. I usually start a hack, and then quit a day later.
Either way, Jimmy, that's really looking pretty. I've always liked the Marina Madness trees, so it's nice to see them in another hack. Maybe you should add a little more of a shadow from the grass onto the rock. It's a li'l shallow right now.
Except that then it uses a sprite for every 8x8 block. But hey, the Mega Drive doesn't have a sprite limit! Oh, wait... (Unless you mean doing the mappings and then that, but I'm sure it imports it that way anyway.)
Except for the fact that it imports the tiles in a way that makes them near-impossible to put into mappings.
Here's a little something myself and two others have been working on for a little while. You'll see more in the future, it's not exactly finished but I thought it was nice.