<!--quoteo(post=297812:date=Apr 5 2009, 04:26 PM:name=tokumaru)--><div class='quotetop'>QUOTE (tokumaru @ Apr 5 2009, 04:26 PM) You can see it's not as smooth (it's even a bit hard to tell what's going on with his legs, and all I did was color the shoe), because the yellow shoe never goes to the front, and the red shoe never goes to the back. Since the shoes have different colors, our brain can't use one to complete the animation of the other anymore. I hope I explained things better now. My question was if he intentionally made the half a cycle thing (which I think is pretty cool) on purpose, or if it was an accident while trying to implement what you suggested. [/quote] Everything you just said is what I suggested. He may have not followed it exactly, but the idea was to get a full walk cycle animation by tweaking both legs to have half of the cycle each.
Presenting: RandomAvatarFan's adventures through ASM! I'm weening myself off SonEd1 and ESEII and now I'm using a Sonic 1 split disassembly, SonEd2, and most of all ASM. I used some of the How-to guides, especially Chimpo's SonMapEd (those tiles aren't shown in these screens), Sonic 65's How to Add Extra characters (not shown in these screens, tiles aren't finished). I also visited Qjimbo's How to set up a Sonic 1 disassembly, and I did visit the Basic Questions and Answers thread...thanks Hanoch! Hey Look! An S! It gives you invincibility and super speed for a much longer amount of time than the regular power ups. This box was giving me a lot of problems, but thanks to thanks to the Questions and Answers thread I got it working Hey Look! Eggman! I wonder what it does? I have the most original ideas! Who would have thunk it? The Hurt Animation isn't played, but I have an idea how to fix it. And with my shield... And it's gone. I am planning on adding other ASM features like "Fix the Double Tube in GHZ" And I have an idea on how to pull off some more cool features like special moves that use some of the unused sprites (I think it could work) I did start a routine for the goggles, but right now it does nothing, but with what I've shown you probably have some type of idea on what it's going to do. I know this is basic, but for me, it's a start. I'm excited to be able to actually do what I have planned.
<!--quoteo(post=297824:date=Apr 5 2009, 04:37 PM:name=Nicogens)--><div class='quotetop'>QUOTE (Nicogens @ Apr 5 2009, 04:37 PM) Thanks to Puto for his S2K upmem dissasembly. Shadow(Fixed the palette): Tails: And a new awful and repetitive background: Well that's all.[/quote] The counters are perhaps difficult to see. Also, the pallete can be better. Good try.
Sonic 2 on the left, Sonic 3 on the right, and my custom mix of the two in the middle. All using a custom pallette.
<!--quoteo(post=299255:date=Apr 10 2009, 04:19 AM:name=ZFG)--><div class='quotetop'>QUOTE (ZFG @ Apr 10 2009, 04:19 AM) Mixed a little chaotix touch in it! [/quote] The palette sucks. In other words: The two dark blue shades are too much alike, thus actually hurting my eyes. I'd suggest using S1,2 or 3's palette. The sprite's arm could also be bigger, given the fact that the hands you used are much smaller than S3's, so it looks like he is wanking. =P Use the Sonic 2 arm, which looks like his hands are placed on his hips.
<!--quoteo(post=299283:date=Apr 10 2009, 10:16 AM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ Apr 10 2009, 10:16 AM) [/quote] Much better.
My first decent attempt at some art editing. I've also got to grips with how SonMapEd works, as you can see
Time for some mock-up. That's a current mock-up of how I want Summer Shoreline zone to look like. Thanks to Master Emerald for his great work, and general awesomeness.
<!--quoteo(post=299815:date=Apr 12 2009, 04:19 AM:name=MKAmeX)--><div class='quotetop'>QUOTE (MKAmeX @ Apr 12 2009, 04:19 AM) Whazzat?[/quote] An awesome background.