<!--quoteo(post=289047:date=Mar 12 2009, 02:34 PM:name=BlackHole)--><div class='quotetop'>QUOTE (BlackHole @ Mar 12 2009, 02:34 PM) The mountains are final, all I need to do is screw around with the grass in the background and the pallete, then I can move onto screwing around with the HUD and Sonic.[/quote] It looks like Sonic is walking in the air.
Yeah, I was trying to get a good screenshot of the background without the foreground in. I wasn't going to remove the sprites, Background A in Gens, for proof it was in. Sonic, the HUD and the tree at the bottom prove this. But ignore them and tell me about the mountains, if they're good and the like.
<!--quoteo(post=290099:date=Mar 14 2009, 10:29 PM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 14 2009, 10:29 PM) [/quote] Looking good so far, Hitaxas. If you're looking for something to fill the remaining space, you could always just place a waterfall in there. :P But in all seriousness, I'd say just fill the remainder with more trees.
That looks great I hope all your backgrounds are as fresh as that. I can't help but think the grass towards the foreground looks somewhat pixelated, but that might just be me.
That's because those sprites are from Sonic CD, and background sprites from that game tended to look more pixelated.
SSD Mode = Spindash, Peelout, Sonic Boost, Stomp Attack, Jumpdash, Homing attack S3K Mode = Spindash, Instashield, hyper jumpdash S2 Mode = Spindash S1 Mode = No special moves Basically, you can choose how you play the game. For the ultimate challenge, S1 mode is available so that you have to get through every level without even a spindash.
<!--quoteo(post=291291:date=Mar 18 2009, 03:49 PM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 18 2009, 03:49 PM) SSD Mode = Spindash, Peelout, Sonic Boost, Stomp Attack, Jumpdash, Homing attack S3K Mode = Spindash, Instashield, hyper jumpdash S2 Mode = Spindash S1 Mode = No special moves Basically, you can choose how you play the game. For the ultimate challenge, S1 mode is available so that you have to get through every level without even a spindash.[/quote] Instead of "moveset mode", just call it a difficulty setting. Makes more sense, and you can do so much more with it too. :P But I like the idea.
<3 You can even stick in some clever sections which seem impossible, but you have to get creative to keep up your momentum. There's one of these in Mystic Cave 1 of Sonic 2, which is not usually seen in a no-spindash run unless you stick to the bottom routes.
<!--quoteo(post=291510:date=Mar 19 2009, 12:30 AM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Mar 19 2009, 12:30 AM) Level Select option is clearly a placeholder, and a temp way for me and testers to access the LS.
<!--quoteo(post=291291:date=Mar 18 2009, 11:49 AM:name=Hitaxas)--><div class='quotetop'>QUOTE (Hitaxas @ Mar 18 2009, 11:49 AM) SSD Mode = Spindash, Peelout, Sonic Boost, Stomp Attack, Jumpdash, Homing attack S3K Mode = Spindash, Instashield, hyper jumpdash S2 Mode = Spindash S1 Mode = No special moves Basically, you can choose how you play the game.[/quote] Wah... ? Now you're just ripping off BlazeHedgehog ;P! No really though, your idea for different move sets does remind me of BlazeHedgehog's idea in Sonic: The Fated Hour. But I suppose yours is different enough to not be a rip-off. It's also possible you didn't play the demo of The Fated Hour, so this could be a sheer coincidence. But tell me, were you mayhap at all inspired by BlazeHedgehog's idea in that game? Or is it all a coincidence?
That. Honestly. Although, I have played that demo, I had this feature in the game plans for a while now. In fact, I forgot that demo had that feature. *goes back to check it out* EDIT: It's similar, but not exact. Mine won't allow Sonic to carry items or affect any items he uses.
I've discussed this a number of times on the IRC Channel, but I have an idea to implement a flamethrower weapon in Sonic 1 (and, if I can do it, do it for Sonic 2, et al.). This is kind of the precursor to my 'Vanilla's Revenge' idea, where I wanted her to have a flamethrower, but I need to take steps, so I'm doing it with Sonic first. Now, a good flamethrower effect already exists in the form of the 'flamethrowers' from Scrap Brain Zone. All I need to do is figure out how to get a damage effect (similar to spindash, where it touches an enemy and it dies) and possibly do some level editing. Adventure ho!
Ha ha, brilliant. If the flames from Scrap Brain don't work, you could try implementing the flamethrower weapon from Gunstar Heroes. Fire + Fire combination is always my favorite.
And because people love their freakin' lasers on their freakin' shark heads...or, in this case, the Chopper.
<!--quoteo(post=291953:date=Mar 20 2009, 04:11 PM:name=Enzo Aquarius)--><div class='quotetop'>QUOTE (Enzo Aquarius @ Mar 20 2009, 04:11 PM) [/quote] This will be the best hack ever made. I swear.
<!--quoteo(post=291953:date=Mar 20 2009, 08:11 PM:name=Enzo Aquarius)--><div class='quotetop'>QUOTE (Enzo Aquarius @ Mar 20 2009, 08:11 PM) [/quote] Sharks with freakin' lasers on their heads? Awesome XD Who knows what we'll see next XD