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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. DaBigJ

    DaBigJ

    The Bubsy fan of all time Member
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    Making really slow progress on my first ever rom hack. I appreciate the many different tutorials that exist out there to help make the process more manageable.
    s1built002.png s1built003.png s1built004.png
     
  2. Seek Engine | Act / Stage Editor
    Improvements to the Stamp Tool (Chunks / Tiles / Terrain)

    Seek.Engine_wUeCFpn3FK.png
     
  3. DaBigJ

    DaBigJ

    The Bubsy fan of all time Member
    19
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    While I work on my HiveBrain rom hack, I got a little curious and downloaded the GitHub disassembly for Sonic 1 and Flex 2.

    And to make a long story short-
    s1built005.png
    I wanna try to figure out how to give the enemies/Robotnik a separate palette line so they don't look so scuffed thanks to Cat Sonic over here....and also learn how to code in a glide or something.
     
  4. Seek Engine | Flood tool in the act editor
     
  5. TheBlad768

    TheBlad768

    Tech Member
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    Sonic 1 in Sonic 3 (S.C.E. Version)
    Epilepsy warning. There's a lot of flashing and blinking. Be careful.

    I was programming this boss in 2022, but later development stopped. Now I decided to record a video just so I don't have to delete the current work.

    This is not just a port of the boss from the original game, I tried to adapt it to Sonic style. Therefore, the moves will be different.

    Enjoy.

    Music and SFX are just placeholders. I had other ideas, but ended up adding what was on hand.

     
  6. Dark_

    Dark_

    Market Gardener Member
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    Sonic Aural, Sonic Legends, Sonic XG
    Extreme WIP of my homebrew sonic engine for the Sega Mega Drive, yes this is written in assembly, no SGDK! right how i got basic stage drawing with tile flipping support and scrolling working, with cool distortion effect in the background to test line scrolling.

    [​IMG]

    Big shout outs to snac for making Misty Maze tileset that i'm using for a test stage and Devon for optimizing the background distortion effect.
     
  7. Dark_

    Dark_

    Market Gardener Member
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    Sonic Aural, Sonic Legends, Sonic XG
    Back at this again! Now with sprites!! This is not drawn via objects, instead these springs are drawn via a function call "DrawSprite". Gotta shout out Devon again for telling be a better way to handle sprite drawing and for sprite queue system.

    [​IMG]
     
    Last edited: May 8, 2025
  8. Just a little sneak peek of my current project.

    amy s2 preview smol.PNG

    amy s2 preview2 smol.PNG

    trip s2 preview smol.png

    trip s2 preview2 smol.png

    Trip sprites used with permission from the artists.