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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. vladikcomper

    vladikcomper

    Tech Member
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    Sonic Warped


    I designed and programmed a brand new fancy Sound test for Sonic ERaZor 7, so I figured it's a good opportunity to showcase it and cover the entire hack's soundtrack as well! This has probably the most Blast processing and VDP tricks I've done on a static screen so far.

    Despite being extremely rushed, I'm still happy with the result. Due to deadlines, this was done in a week of non-stop working and many sleepless nights. This was completed 2 hours before the deadline; talk about cutting it close!
     
  2. Seek Engine | Creating and importing collisions
    [​IMG]

    [​IMG]
     
  3. DarkVDee

    DarkVDee

    Duke Of Palettes Member
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    Sonic DVD [CD2]
  4. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
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    The artwork on this project is absolutely gorgeous! The MZ looking level especially~

    I'm really pleased you've got a "Calculate angle" button there.
     
  5. Last edited: Sep 24, 2024
  6. Casino Night is looking quite bootleggy today...
     

    Attached Files:

  7. Seek Engine | Chunk Creator and Editor
    d.PNG


    e.PNG


    f.PNG
     
  8. RetroKoH

    RetroKoH

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    S1Fixed: A successor to ReadySonic
    upload_2024-10-3_14-55-40.png
    I've wanted to do something like this for a VERY long time...
    Stage Art: Rohan; Burrobot (And new art for other objects): Me
     
  9. Kilo

    Kilo

    Deathly afraid of the YM2612 Tech Member
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    Sonic 1 Source Code Recreation + Source Code Wiki Page
    I think I recall somewhere that SBZ3 was supposed to be a sewer level with original art, so seeing something along those lines being implemented is pretty neat.
     
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  10. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    This is a great reimagining, and really fits the position in the game as SBZ3.
     
  11. RetroKoH

    RetroKoH

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    S1Fixed: A successor to ReadySonic
    Yep, the sewer aspects are still in the works, along with reimplementing a few assets from the actual Scrap Brain Zone. I also have a couple pieces of visual flair I am gonna throw in as well
     
  12. Hivebrain

    Hivebrain

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    s1built_000.png s1built_001.png
    Debug mode.
     
  13. RetroKoH

    RetroKoH

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    S1Fixed: A successor to ReadySonic
    Holy hell... that is Debug Mode on steroids. Would love to see that in action.
     
  14. Hivebrain

    Hivebrain

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    Those are just in-game overlays (like in the Sonic Physics Guide). The menu itself isn't an object.
     
  15. charcoal

    charcoal

    Be Cool, Be Wild, and Be Groovy Member
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    I made a level mod that ports sunset heights from sonic forces into sonic frontiers. Its still WIP as you can probably see in the video but I'm pretty proud of it so far
     
  16. s1ristar001.png
    Ristar + Sonic 1 (temp title)
    exactly what it says on the tin: Sonic 1, but with Ristar's gameplay.
    ignore the hud, that's gonna be changed when I implement Ristar's mechanics. =P
    I'm having trouble making Ristar's extendable arms right now, for instance.

    edit: I believe I've fixed the main part of this bug (that is, the ACE[?]), but this was really strange haha
    I've yet to fix the level objects disappearing, I believe that's because the object isn't yet deleted, so it's filling up object space (don't worry, it will be fixed!)
    also sorry for the poor recording quality.
     
    Last edited: Oct 6, 2024
  17. Mikel

    Mikel

    Member


    Something feels very familiar about this...
     
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  18. a video of my in-progress hack, MD Sonic Chaos, or MD Sonic & Tails.
    I've implemented the Strike Dash. hold UP + A/B/C!
    the recording was made before I added the unleash SFX, btw. now releasing UP plays the same SFX as releasing a Spindash.
     
  19. Ravenfreak

    Ravenfreak

    2 Edgy 4 U Tech Member
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    O'Fallon Mo
    Hacking Sonic Drift
    The way the Strike dash works in Sonic Chaos is it gives Sonic invulnerability a few seconds after you hold the charge. Will you be implementing this feature as well in your hack? What you could do is look into the invincibility code, study it and that way you could use it in your strike dash code so it can load the stars around Sonic for a brief period of time and also makes him invulnerable for a short period of time too.