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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. TheBlad768

    TheBlad768

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    It's hard for me to answer that question right now. This zone is not yet complete. But thanks for the idea...
     
  2. Devon

    Devon

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    Sonic 1 if it was good

    [​IMG]
     
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  3. The Joebro64

    The Joebro64

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    That's cool as fuck. Sega CD scaling I'd assume?
     
  4. Devon

    Devon

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    Actually, I was toying around with Chaotix and I ported its 32X program code over to Sonic 1 for the hell of it and learned how to work with it to produce that masterpiece. Take note of the extra colors on screen to display Wario.
     
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  5. The Joebro64

    The Joebro64

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    Even better.
     
  6. Devon

    Devon

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    Sonic 1 if it was even better

    [​IMG]
     
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  7. Devon

    Devon

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    Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

    [​IMG]

    Can't wait to make something out of this now~
     
    Last edited: Jan 22, 2024
  8. Please do. The world needs more 32X.
     
  9. pixelcat

    pixelcat

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  10. DaxKatter

    DaxKatter

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    Heya peoples, figured I'd show you a small little update on the Mean Bean hack. So we've finally managed to get the crumbling floor animations working! We also managed to get a new board for Versus Mode in the game, which is Board B from Puyo Puyo Tsuu (now with Lava Reef's palette)
    Green Hill Crumbling Blocks.gif blastem_20231118_001130.png
     
  11. DeltaW

    DeltaW

    Originally a Wooloo Member
    20231117_175250.png
    Ported this to a Sonic 2 hack of mine. I might release a video of it in action in the near future.

    EDIT: here's a vid of it in action
     
    Last edited: Nov 18, 2023
  12. EDIT: More accurate version, original below.
    upload_2023-12-20_10-4-17.png

    Original Post:
    upload_2023-12-19_20-55-46.png
    It lives...
    (artwork is lifted from Tails' 30th Special, placeholder; star borders simply mark potential overscan warning areas)
     
    Last edited: Dec 19, 2023
  13. MarkeyJester

    MarkeyJester

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    Happy New Year folks~

    I've been working primarily on backend things; bug fixes, maximising/minimising, snapping windows, adding object controls like scrollbars. Nothing terribly cool or worth showing off, but definitely essential.

    What I have done which might scrape your interests however, is added keyboard support. After being directed by pavone to some half-arsed defunct C code for some shitty commercial OS, and working out what data is returned from the peripheral, and thanks largely in part to BlastEm's support of the XBAND keyboard, we've got support. Though, unless I can get my hands on an actual keyboard or someone who has one, it's only speculation, both on my software's part, and on BlastEm emulation's part. But it's the best option right now. The alternative (which I'll try and support too) is multi-tap with multiple 6-button controllers and mapping each button to a key. But that might be extreme, hopefully XBAND is enough.

    Here's a few screenshots for the new year, this one being a loading screen, which in fairness isn't needed right now as the boot time is practically instant. But as the ROM gets larger, checksum gets slower, and loading in Mega CD PRG-RAM code, it all adds up and eventually the screen will be needed, so I'm ahead of the curve for that:

    [​IMG]

    ...and featuring a text box (typed into using the XBAND keyboard), and an early demo of my calculator which can support some reasonably large numbers!

    [​IMG]

    I plan on getting significant quality of life stuff out the way, more object controls in, and bug fixes done, and then maybe later during the year I'll show case a video of this in action. I might have something really surprising for you by then, maybe even a release! =3
     
  14. rata

    rata

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    Trying to be useful somehow.
    Sometimes I imagine the people at Sega who designed the MegaDrive watching this forum, thinking 'No no no NO IT'S NOT SUPPOSED TO DO THAT STOP!'

    It's really mind blowing.
     
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  15. Chimes

    Chimes

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    Actually, I think they would be relieved. Hideki Sato sure was proud when other developers made it sing.
    src
     
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  16. SONIC THE HEDGEHOG SPECIAL EDITION000.png SONIC THE HEDGEHOG SPECIAL EDITION001.png
    Still working on that Green Hill Zone port to Sonic CD; got the title card working... mostly.
     
  17. Kilo

    Kilo

    That inbetween sprite from S&K's title screen Tech Member
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    Kinda rusty, but let's see where this goes.
    upload_2024-2-3_13-2-50.png
     
  18. Chimes

    Chimes

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    Ooh I see some cram dots
     
  19. Kilo

    Kilo

    That inbetween sprite from S&K's title screen Tech Member
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    That's Blastem for ya. I make sure to include it in my screenshots to show it's actually in game and not just a mockup.
     
  20. Kurk

    Kurk

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    You know, you could've asked me, or Proj, or at least tried to contact anyone on Neo Team Kyukyoku before deciding to revive a hack both you and Gemini abandoned. SHIMA's repos have been called "kyu" internally for the entirety of development. We have Kyukyoku's BGZ1 and Sonic in-game as hidden bonuses. Hell, our team name is Neo Team Kyukyoku.

    upload_2024-2-3_17-29-56.png
    upload_2024-2-3_17-37-32.png
    upload_2024-2-3_18-9-25.png
    [​IMG]
    upload_2024-2-3_18-4-6.png

    The least you could do is remove "Kyukyoku" from your title screen/branding so there'll be no confusion between our two projects.
     

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