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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. DaxKatter

    DaxKatter

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    Thanks! Ngl, it was quite fun to work with Mean Bean tbh.
     
  2. CaveQuest

    CaveQuest

    Puyo Puyo Sun is the best game ever made! Member
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    Mean Bean Tsu Machine
    I'll see what I can do in the art department as I am not clearly the best at it but I am going to attempt to bring something cool to the table regardless!
     
  3. DaxKatter

    DaxKatter

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    After some hard work figuring out how Mean Bean's mappings work and manually editing them (and adding some too), we finally have a more pleasant to look at Green Hill!

    Hack: Mean Bean Tsu Machine by @CaveQuest

    upload_2023-5-18_4-11-39.png
     
  4. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
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    That's better, like the use of those beta blocks around the boxes, nice!
     
  5. MarkeyJester

    MarkeyJester

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  6. rata

    rata

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    Trying to be useful somehow.
    I can see you truly believe that.
     
  7. nineko

    nineko

    I am the Holy Cat Tech Member
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    If you port the special stage from Sonic 2 you would give a new meaning to the "3D pipes" screensaver.
     
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  8. MarkeyJester

    MarkeyJester

    Original, No substitute Resident Jester
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    You've got yourself a deal.
     
  9. ezra

    ezra

    No ticket, no ride. Member
    A tribute to a certain special scener, coming this SHC... Maybe. =)
    upload_2023-6-2_21-39-24.png

    For this object, I made my first proper lookup table. I think it's neat!
    Code (Text):
    1. ; ---------------------------------------------------------------------------
    2. ; LUT FORMAT
    3. ; #$A bytes/index
    4. ; ---------------------------------------------------------------------------
    5. ; ObjectID          ; DPLCFrame    
    6. ; XOffset           ; YOffset
    7. ; MappingData
    8. ; ---------------------------------------------------------------------------
    9. @SplatterTable:
    10.         ; MZ Pillar
    11.         dc.b $30, $00
    12.         dc.w $0000, $0046
    13.         dc.l Map_Splat
    14.  
    15.         ; SLZ Elevators (maybe a dummy)
    16.         dc.b $59, $00
    17.         dc.w $0010, $0010
    18.         dc.l Map_Splat
    19.  
    20.         ; Crabmeat (dummy/test)
    21.         dc.b $1F, $00
    22.         dc.w $0010, $0010
    23.         dc.l Map_Splat
    24.  
    25.         ; End
    26.         dc.w $FFFF
     
  10. DaxKatter

    DaxKatter

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    So, a new update on the Mean Bean hack. Not only have we updated Green Hill Zone's art to have a better background for the play window and less repetitive grass patterns (with help from E-122-Psi) but we also have figured out how to get custom DACs into the hack. So enjoy the cursed audio of hearing Sonic 3's drums in Mean Bean Machine:
     
  11. penBorefield

    penBorefield

    Living in my best life Member
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    Patching things up
    SCrackersTTZDay1.png Day SCrackersTTZDay2.png Day SCrackersTTZSunset.png Sunset SCrackersTTZNight1.png Night SCrackersTTZNight2.png Night

    Just a simple palette change, nothing else.
     
    Last edited: Jul 12, 2023
  12. D.A. Garden

    D.A. Garden

    Sonic CD's Sound Test Member


    The first proper preview of a new ROM hack I have been working on called Sonic: A New Adventure.

    I've been working on this project in my spare time for quite a few years, without a goal or deadline, and I have been trying to break out of my comfort zone with attempts at art editing and minor code changes. I am enjoying working on the project, and will have more to show in the future.

    The music is being composed by MarkeyJester, and through our collaborative efforts on the ideas side, I feel that it is helping shape the experience that little bit more compared to previous projects.
     
  13. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    I like it bro!

    The name really suits the art, ties it all together and give it a feeling that its another place near emerald hill!

    It’s familiar, yet new at the same time.

    Keep pushing the boundaries of that comfort zone!
     
  14. Ooh, I recognize that 10-ring sound. It's from S1EE, isn't it?
     
  15. penBorefield

    penBorefield

    Living in my best life Member
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    Patching things up
    Correction, it's from Sonic 3D Flickies' Island/Blast in Saturn/PC version.
     
  16. Aah, I see. Never played 3DB on the Saturn nor PC so I assumed it was from EE. Thanks, though.
     
  17. JcFerggy

    JcFerggy

    Do you want to taco 'bout it? Member
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    I've been following development on their Youtube page for the past month, and today the first version was released. Really looking forward to playing this.

     
  18. giovanni.gen

    giovanni.gen

    It's still Joe-vanni, not Geo-vanni. Member
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    Giovanni's Level Pack 2, Sonic Hacking Contest
    Oops, forgot to post the proper announcement here, but in case you did not know, Sonic 2 - Score Rush, direct followup to Sonic 1 - Score Rush, is a thing! And it's in the making! Here's the main menu, by the way!



    More info about this status update, as well as the development status, can be found in the description!
     
  19. Devon

    Devon

    help me, i am in hell Tech Member
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    Sega CD "Mode 1" is a mode in which the cartridge ROM is mapped to $000000-$3FFFFF and which the Sega CD memory is mapped to $400000-$7FFFFF, which happens when a game cartridge is plugged in. As a result, the cartridge is booted into, whereas without it, the mapping is switched around, and it boots into the BIOS. Regardless of mode, the Sega CD can be activated and programmed, where you can take advantage of any feature that the Sega CD offers, even if you don't have a disc in the drive.

    This here is an example of the Sega CD's main graphics operation being utilized in a ROM hack of Sonic 1. Sonic 1 was not remade to a disc game at all, it's still a cartridge ROM, but with the Sega CD activated, with its scaling and rotation capability being used to render Sonic's sprite. This is a PoC to show that Sega CD "Mode 1" can be used for more than just CD audio, but anything that the Sega CD can do with a disc game.

    [​IMG] [​IMG]
     
    Last edited: Jan 22, 2024
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  20. Chimpo

    Chimpo

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    That's cool as hell