Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.
A project I'm working on...
This is meant as a tool for Speedrunning Sonic 1
Decided to revisit this recently, starting with new music.
The ring counter glitch is still present, as well as a few graphical glitches here and there.
@E-122-Psi Your sprite work is so good. Seriously this is the 1st Big sprite set I've seen that I don't find appalling. But tbf I don't think Big translates to sprites very well, it's def not an easy task.
Thanx. I mean I can see why. Big is, well, a big character, so harder to get right in Sonic style (especially since he's not from the classic styled era). I actually had to squash him down a bit so he wouldn't take up too much VRAM.
Recently, my friend Dj. Joker 27 told me about the game Ultracore.
This is just an amazing game!
I was surprised when I found out that it uses the Advanced Z80 Player.
This sound driver was used in games such as Adventures of Batman and Robin, AWS Pro Moves Soccer, Red Zone, Sub-Terrania, and X-Men for the 32x system.
I thought I added all the music that used this driver to my player. But this was not the case.
The music in this game is so cool! I haven't heard such amazing music in a long time. I really enjoy this OST. I love this music.
I immediately had a desire to add this music to my player.
I spent a few days disassembling the game to rip out the sound driver data.
It was more difficult than with other games. Since it looks like the game was written in the C programming language, and it was difficult for me to navigate the code.
But in the end I was able to do it! I'm so happy that I was able to make this work in my player.
And now I can enjoy this music.
I decided to try to port an unused Sega screen from the Red Zone to my hack. Now this screen has problems. I'll fix it later.
Here I just want to show progress.
Everything on Red Zone looks like a tech demo.
First time making anything with Lua, a display overlay showing collision sensors and some variables, on Gens ReRecording. Still a little rough but you get the idea.
Kinda intended to fit alongside the gifs and info shown on Physics guide. Still a wip.
I posted one or two updates about this in the Pixel Art thread in Creative Works, but I've been working for a long while on an artwork mod for Mania Plus that reworks Mighty's coloring, shading, and animations to make him feel more consistently-on-model and more in-line with the original Mania cast's spritework. I'm getting close to finishing it, so I decided to make a quick comparison video with a voiceover explaining the goals of and motivation behind the project.
What a huge improvement! I always disliked that Mighty was Sonic-trace in Mania, and this really good above and beyond to fix that. Brilliant work.
Can we expect a similarly extensive set of new stop sprites for Mighty in another few years time?
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