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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    Done'd

    [​IMG]


    Also made the destroyed version. I moved some things around, so they line up within 1 pixel of the normal eggpod, since this is like the eggpod turned at the screen.
     
  2. Zenor

    Zenor

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  3. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    Yeah, that looks better.
     
  4. muteKi

    muteKi

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    Seems a tad narrow... I don't know if that's just because of the SMS aspect ratio compared to the sprite rip.

    I think a good base for comparison would be like the FBZ boss from S&K.
     
  5. nineko

    nineko

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    Hey, Zenor's ones are cool, too! Now I can't decide which ones look better, and I already PM'd Jim.

    However I like how things went, I post a crappy sprite here, and I get tons of good stuff without asking for help :)
    Thank you guys!

    Zenor, could you do the second frame of the laughing animation (he's supposed to go up and down), and the frame of the normal pose? Once I see them all I can decide which set to use, if yours, or Jim's.
     
  6. Polygon Jim

    Polygon Jim

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    across town from Hinchy
    All the bitches.
    I think you should use Zenor's edit. I like it better than mine, stays truer to the real sprite.
     
  7. nineko

    nineko

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    Any of you, I'll need:
    1. One "normal" frame (should be two, as his moustache moves with the wind, but he's closed inside the cockpit there, so one frame would be enough);
    2. Two "laughing" frames, moving up and down;
    3. One "D:" frame;
    4. One "exploded" frame.
    The winner will be featured AND credited in my hack :D
    And... uh... may receive a song or something in return.
     
  8. Zenor

    Zenor

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    <!--quoteo(post=244119:date=Nov 11 2008, 05:31 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Nov 11 2008, 05:31 PM) [​IMG]
     
  9. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    [​IMG]

    gif

    [​IMG]


    (Used Zenor's eggpod, because I like it better.)
     
  10. nineko

    nineko

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    And the winner is... both of you, lol.
    I ended up using Jim's final set of sprites, which were based off Zenor's. They look almost the same, but how could I resist to that cute animated gif? Thanks a lot, guys. There's a line of credit for both :)

    edit: Just so you know, I'm going to remove one line of pixels from the bottom thing, as those sprites are 65 pixels tall and I don't feel like using a tile for 1 pixel.
     
  11. Adam2k7

    Adam2k7

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    Walsall UK
    Sonic Adventures EX, Sonic 2 Redemption Edition
    Hello guys, I wanted to bring you an update on my current ASM project Sonic Redemption...

    Sonic 2 Level select ported (bug with the pallette but I am working on it)
    Super Peelout 70% (needs a few more frames adding)
    Spindash 100% (Thanks to guides here)
    Jumpdash 100%
    Rev 01 effects 100% (thanks to guides)
    Spike bug fixed
    Some Sonic 2 and 3 music ports
    Some Sonic 3 art

    it started as just a practice pad for me to learn ASM but its growing day by day !!! anyway here is a download to the current build.... please feedback, critisim and ideas welcome.

    (by the way no screenshots as most changes are ASM bassed so no need)

    http://www.mediafire.com/?zjemyzn0nqa

    sorry link was bad... fixed now.
     
  12. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    [​IMG]

    Opinions? I redid the ground titles, and did the light and dark ones for the sides. Also did some grass. And yeah, I'm aware the grass is similar to the grass in Advanced Edit, wasn't intentional.

    I'm going to give it a new pallete.
     
  13. Tweaker

    Tweaker

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    Getting better! I think the outlines are a bit strong on the diamond pattern, but it's turning into something pretty solid. :(
     
  14. GasparXR

    GasparXR

    I'm back! Member
  15. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    [​IMG]

    Better? I made the outlines a bit lighter.
     
  16. GIHunter

    GIHunter

    Member
    Well, I'm not exactly sure if this is the best place to post it, but since it is a project that I work on every now and again, I may as well post it.
    [​IMG] [​IMG]
    I know I don't need to tell you all what it is. 460000 hairs, custom fingernails, Spikes on bottom and top of both shoes, made with an old Sonic Heroes model. I felt it was about time I showed the rest of you (Tweaker has already seen it) what I can do. The only thing I'm having trouble with is rigging him, because some of the geometry will not react to the bones. If anyone wants to help me, just pm me.
     
  17. nineko

    nineko

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    I'm trying to figure out how SonED2 works:
    [​IMG]

    Hopefully the next version of soniNeko will offer something more than an awesome soundtrack, I'm really trying to improve my skills in other departments such as art and layouts. So if I manage to understand SonED2, the Sky High Zone you see in that picture will be featured in my hack :)
     
  18. Oh shit, we're all fucked now. Nice work, I love that art.

    One question though: How did you manage to correctly import the art?

    I can't somehow understand the existing tutorial about it somehow :S

    My attempts all screw up, one time it loaded some art, but it was horribly scrambled and distorted.
     
  19. nineko

    nineko

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    Not your fault, SonED2's import features don't work properly.
    For this reason I wrote a couple of tools to help myself during the porting process. And, as you can see, they work fine :)
     
  20. Stealth

    Stealth

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    Sonic Mania, HCGE, Sonic Megamix, SonED2, [...]
    You keep saying crap like that, but you don't say what it's about. Mind telling me what exactly it isn't doing "properly"? As far as I'm aware, there are no program errors in this area. You might want to read "Art Importing.txt", for starters. Consider Oerg's post, for example. It sure sounds to me like he's trying to import from an image that wasn't saved in the correct format