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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. dsrb

    dsrb

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    The animation isn't terrible, but he needs to move slower and less far.
     
  2. Sonic Warrior TJ

    Sonic Warrior TJ

    O'Doyle rules! Member
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    What if he only went as far as the first punch carries him upon one button press, and pressing the button a second time with the right timing would activate the second punch, and a second boost/slide?
     
  3. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    Doesn't he have a waiting animation you could use instead? Y'know, where after foottapping he drops into a boxing pose and punches the air? That'd seem more suitable (though less amusing).
     
  4. Jimmy Hedgehog

    Jimmy Hedgehog

    Member
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    Getting the motivation to continue old projects
    Posting here because progress will be way too slow for it's own topic to be unlocked. Started working on Sawnik again, got Wall Jump (Thanks to Mercury, and E-122-Psi for the majority of the HiveBrain conversion), Double Jump (thanks to PsychoSk8r) and some other features/things to be mentioned later (with help from Selbi, MarkeyJester and various others).

    Just screenshots from my signature and such for now, not done much other than messed around with GHZ1, as I've not had much time...may make a video soon but it's getting it in a way that YouTube won't balls up the quality of (it uploaded one of my videos as HQ a couple years back, and others at a real bad quality...despite both recorded with Fusion. Any recommendations?).

    Anyway, yeah, screens, but first of all credit to Rathe for the Sonic sprites used, edited, and used a base to edit Sonic 3 sprites into the same style

    [​IMG]
    Title Screen (credit to those who worked on This Sheet for the big Sonic sprite, which was edited to give it a second hand position)

    [​IMG]
    Showing the Title Card incase people didn't see it from ages ago (DNXDelta did the SA2 style "oval" :) ). Also the common thing in all the screenshots, the HUD and Life icon.

    [​IMG]
    The many times seen Adventure style item boxes, along with Brawl-like spring and springing animation.

    [​IMG]
    With a Brawl-style falling animation too (four sprites, one in each diagonal direction)

    [​IMG]
    Random Wall Jump screenshot, also showing the lampost sprite and the Speed Shoes monitor sprite.

    [​IMG]
    Another area with the lampost, also showing one of Sonic's running sprites (edited from Sonic 3's and given S2Beta style running legs), but unlike how I had it before, his head/arms aren't completely stiff when moving.

    [​IMG]
    And this is just to show the Sonic side of the end sign, made by FeliciaVal (which we both tweaked to get it looking just right)

    More to come as it comes I suppose :v:
     
  5. NeonSynth

    NeonSynth

    Previously 'SonicVaan' Member
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    Just saying, you have to use the non-shaded unbreakable walls on the left side, because basically the sun is on the left, unless I'm wrong there. =P

    EDIT: And as I can see, they are a few pixels off also.
     
  6. Jimmy Hedgehog

    Jimmy Hedgehog

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    I just noticed the pixel alignment being off, and yeah I was a bit unsure about the shade too, so I'll change that next time I work on it, thanks :)
     
  7. http://sonicresearch.org/forums/index.php?showtopic=81&view=findpost&p=31220

    Just what says in that post. Enjoy the little effect I did. Moreover, I will post a video of a level soon.
     
  8. Knucklez

    Knucklez

    I love 2B 'n' ass. Member
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    That's actually a pretty cool foreground scrolling effect to see and should be used more often throughout hacks cause it just adds to the scenery and makes levels seem less dull. The only other ones I've seen use this effect was AIZ in Sonic 3 and ARZ in Sonic 2. What caught my eye more was the background, cause it seems like it fits the level better than the original GHZ background.
     
  9. pablodrago

    pablodrago

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    I will post this here, because I think a topic for this is useless, so enjoy:

    [​IMG]
    [​IMG]

    is GHZ for SADX completely in 2D, that classic Sonic is over Tails the only thing he can do is jump, run and spin roll
     
  10. Dark Sonic

    Dark Sonic

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    Working on my art!
    Have you considered making the models more generations like? Classic Sonic, motobug, and buzzbomber all have generations equivalents.

    Shame there's not much you can do about the blurry background though. Damn you SADX
     
  11. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    You can do pretty much whatever you want with the background in SADX? It's just a giant dome with a texture on it, you can replace both the model and texture.
     
  12. pablodrago

    pablodrago

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    well I was thinking on put a sky texture on the background, high-resolution of course, and then make a small dome, or just a half, for other decorations, like islands or mountains, if I'm right the radius difference (of the domes), when the camera moves, will make an effect similar to the original background on GHZ
     
  13. Hitaxas

    Hitaxas

    Retro 80's themed Twitch streamer ( on hiatus) Member
    After I saw this, I decided I would give this a try in Sonic 2.

    Been planning to try this for a while, DeoxysKyogre's attempt made me get off my ass and actually try it.
    [youtube]http://www.youtube.com/watch?v=k1qO0RjdgBs[/youtube]
     
  14. Not bad at all, dude. I love the way you've done it, and it's great to also see this in Sonic 2.

    As for my hack:

    [​IMG]

    You may have seen other zone art concepts in SSRG's message board I've done which Estlib perhaps improved, and here's other one. One thing I want to leave clear is that no one of you but Egg Team are allowed in any way to use this. Well, that said, enjoy!
     
  15. Dude

    Dude

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    I've been thinking about doing something like this for a long time, but I can't get sadxlvl or sadxlvl2 to work at all on any of my computers.

    I have found new methods of modeling things though, so maybe sometime in the future I'll try again. I like your ghz, it looks like it's off to a good start. Are you using invisible walls to keep sonic restricted to a plane?
     
  16. pablodrago

    pablodrago

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    Thanks :) and yes there is invisible walls, I tried to make the walls but when I port the models these has a lot of collition problems, so right now I am using the Solid Cube
     
  17. Shade Vortex

    Shade Vortex

    The Black Vortex Member
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    [video]http://www.youtube.com/watch?v=XNZPA75iddk[/video]
    I posted level maps and screenshots for this project, now have a trailer. I showed off some pretty cool secrets, which may make people question why I included those secrets at all if I'm gonna show them, but I just want to ensure that secrets are important to me.

    And yes, naming it "Sonic 2: A New Adventure: and using Sonic Rush Adventure's theme song, "A New Venture" was on purpose.
     
  18. GenesisFan64

    GenesisFan64

    The bright side of the dark side. Member
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    [youtube]http://www.youtube.com/watch?v=Wws5Bo7L1Rk[/youtube]

    This was for SSRG, but why not posting here too?

     
  19. Vinchenz

    Vinchenz

    Yo! Hustle! Hustle! Member
    Mawile. Mawile everywhere. Also dat Kirby Block Ball music.

    You seem to know your stuff. How come you're not a Tech member yet?
     
  20. Destructiox

    Destructiox

    Masochistic Maniac, Raving Lunatic Member
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    Sonic 1 Lunacy.
    I hope there are more save slots :<

    HOW WILL I KNOW WHO TO PLAY AS OTHERWISE ;-;