Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.
Is Sonic running along that wall or rotating after jumping on a spring or something?
Running along the wall. I programmed an object similar to EHZ's corkscrews or whatever name it has, but however, I made it similar to Sonic Advance.
EDIT: I didn't want to leave a message with only 4 words.
Might as well show that I'm still busy:
A second Special Stage, wicked and unique once again! Not perfect, but the idea is there.
Thanks to DalekSam & MarkeyJester for the song (Whirlwind from Shinobi 3).
You sick, twisted bastard. I love this.
Fantastic as always, Sonic in his flight-flat-sliding psychodelic world. Your ASM skills are making me fall in love even more for Erazor. Epic and lovely! Well... Except for the dance kick on the music wich doesn't fits with the Sonic 3's snare. I suggest you to use the Sonic 3 kick instead, specifically in this case.
Other than this, impressive stuff. Much more than it was in my dreams.
So I've been working on a S3K hack. I've added a boost (it's almost 100%, just got to add one more feature and fix some things) and added an extra bonus to the results card. (Still need to fix the code, it's going to be a perfect bonus if you haven't taken any damage. I also need to add the PERFECT text in the results card art. And I still need to edit the HUD.) Here's a video of said boost in action:
I'm also wanting to give Tails and Knux a special ability, though I have no clue what. :v: Any ideas would be nice. ^_^ Edit: Oh yeah, about my Sonic 2 hack, she said yes. :D
Tails: have him able to hack the monitors and give you different things ifyou put enough Rings into it?
Knuckles: Give him a punch move and several levers hidden around the island to activate secret areas?
There's a couple of ideas if they catch your fancy.
I know I'm jumping right of your idea, but instead maybe have Tails gain specific items from fuzzy TV boxes depending on the amount of rings he has with him? Don't make it easy though- Tails has the ability to fly or swim- give him a ten ring any point up to 100, and then after that a certain shield every 50 rings or more or something. Maybe some stars for getting 50 etc? I dunno, just putting it out there and hogging ideas (sorry!) :v:
It's cool to see people hacking S3&K, but I think the boost would look better with some kind of visual effect like a hyper-style trail of sprites or something.
I wonder if it's possible to get the musical instruments to change whilst boosting, too.
Tails and Knuckles might not need an extra move since they can fly/swim/glide/climb, but off the top of my head it might be cool if Knuckles could divebomb straight downwards
Playing off Mash's idea:
The dig move from SA2. You could have item boxes or rings pop up when he comes back out of the ground.
I'm thinking about starting a Sonic 1 Complete with save data among other features such as extra levels from the Master System version. Before I start, the first thing I want to do is implement the data select feature from Sonic 3. Below is a mock-up of what I have in mind.
Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?
I'm a believer of "learn as you go". Could you possibly work on the levels and simple stuff first, and work your way up? By the time you get to where the only stuff left is the heavy-duty ASM, you might have learned enough by then to do it, or at least have an easier time doing it.
Besides, I've recently played through the Master System version of the game for the first time, and I would love to see a 16-bit interpretation of those levels. I don't wanna have to wait!
I've always liked the idea of a 16-bit version of Bridge, Jungle and Sky Base Zone. And would be interested to help out on the level art front.
Please! I'll love seeing S1 8 bit levels in S1 16! Also..I hope someone does the same with Sonic 2's
I'm all in favour of such a hack, and I'd love to play it - but I'd personally suggest not using the name Sonic 1 Complete. I think a separate name will make it easier for you to stamp your own authority and vision into it without comparisons, and it will avoid people assuming I'm doing it and asking me about it. The same applies in reverse, too - you don't want a bunch of people asking you how Knuckles types with boxing gloves on in Sonic 3! But it's just a suggestion, it's not like I own the word!
I've had ideas about save screens in possible Sonic 1 or Sonic 2 Complete before, if you're interested. I was thinking not so much of porting Sonic 3's save screen over, but doing something new based on the original game's menu style. In Sonic 1 that would mean having the title screen in the background, like the level select (albeit maybe with a bit brighter palette?) and using a similar font to the level select's (though I think it could use a little cleaning up perhaps).
If you do use the Sonic 3 style save screen, unless you're planning to include lives and continues, I'd suggest maybe using the smaller boxes from original Sonic 3 rather than the tall ones from S3K, which in my opinion are a bit cluttery, certainly if there's a bunch of empty space in them. Feel free to use my font from 3C as above if you like it.
Go with "Sonic the Hedgehog Master Expansion". I was planning to do an expansion like this, though with all South Island levels, but you've beat me to it so I have no claims to it =P
(Master being a joke on the "Master System", since my jokes tend to need explaning, unfortunately...)
Not to worry, I do plan on naming my hack something other than Sonic 1 Complete. It's just the codename I have for it since that's what I intend for it to essentially be.
Right now, I'm working on putting Bridge Zone in. I'm following this tutorial on how to add "Alpha Beta Zone" first. After I do, I'll apply what I learned to make Bridge Zone along with Jungle and Sky Base Zone. As for the data select feature, my aim is to make it so that you can obtain the Chaos Emeralds on your first playthrough so that you can play through the game again without having to collect them. I also want the Chaos Emeralds to unlock Sky Base Zone the same way they do for Doomsday Zone in Sonic & Knuckles.
Also, I never noticed there was a difference between the boxes in Sonic 3's data select screen and the ones in Sonic 3 & Knuckles. Maybe I'll use the Sonic 3 ones as you insist.
I do intend for this to be a group project, so anyone can join in and take credit where it's due. If I never finish this project, anyone is free to take this idea for their own hacks. Besides, it's already been done, if you count Jungle Zone in Sonic 1 Plus.
Sorry dudes, I kind of went ahead and gave Knuckles a completely different move, though I'll definitely keep your Tails' move in mind and give credit when needed. :S Anyway, I coded a new ability for Knux, dubbed as the "Slide Punch". Here's a video demonstrating it, though I might change his ability to digging sometime in the future seeing how this move is probably a bit redundant since he can Spindash. :\ And it only destroys badniks atm. Or I might expand upon this, who knows? :v: Anyway here's the video:
I know it uses his end of act animation, but I suck at pixel art. :v: Also I'm thinking about naming my hack S3K Extra Edition. ^_^ Next I'll probably start working on coding Tails' ability, though I should probably work on the HUD and Title Screen. :v:
What about his punching sprite after you fight him in Hidden Palace? (when he opens the wall for Sonic) That might look better.
No. Don't even change that animation. It is wonderful.
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