Watch out with the cloud shades, that gray shade makes it look weird :/ Also I thought it was gonna look more repetitive - I mean, that background in Sonic Jump only has four mountains...
I've finally ported Knuckles' TouchResponse routine from S2K, so now he can hit enemies while gliding. So my port is 90% complete, minor things such as life icon loading & the act clear results text need sorted out but they're minor things. Also, thanks to Puto for helping me fix a bug in which Knuckles would be killed if an enemy attacked him.
Here's some moar delicious S2R for you :D http://ca.youtube.com/watch?v=b0GhVS-xzoI < Last song is made for lulz, it will not be in the game <_< What's this? :O :v: UNKNOWN AREA. CAN'T BE. Same as SOTI's, Blah blah. Beginning of Act 1. Perhaps this will lead to the sekrit area? HOLY SHAT. WHAT CAN 04 BE?! (No, it's not Shadow >:3) Enjoy the screenies :P Credits: SOTI and the people who helped him with Knuckles, and a few bug fixes. Hitaxas for knux' palette, adding new slots (but that has nothing to do with knuckles import <.<) Moar bug fixes Me for importing him and fixing the palette, and a few other fixes.
<!--quoteo(post=237293:date=Oct 23 2008, 12:08 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Oct 23 2008, 12:08 PM) .. :3[/quote] What, this project is not dead?
JUST THE PALETTE!? *ahem* Give credit where credit is due, my friend. I helped sort the palette I helped make him load the correct mappings after exiting from debug I did a quick edit of his animations so he rolls after springing And added the 04 slot, which is not Blue Knuckles. =3
Why would you ever think that? Just because I don't post about it, doesn't mean I haven't been working on it.
I'm liking it, the BG is sorta basic but it's getting there! Yes, it's Tails and Knuckles (04) ohh, there will be lots of variations of the 4(possibly 5) characters.