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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. Sonic Boom

    Sonic Boom

    Member
    I just realized it's the third year anniversary of my hack's first release. Feel like showing some more work in progress.
    [​IMG]

    (It's definetly gone in a whole new direction from it's first incarnation.)
     
  2. Tidbit

    Tidbit

    Member
    Well, as nice as the art looks, its far to flat. The grass pops out so much, where as the ground doesn't. You could possibly add some blocks that are both convex and concave.
     
  3. nineko

    nineko

    I am the Holy Cat Tech Member
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    <!--quoteo(post=524425:date=Oct 31 2010, 02:56 AM:name=Sonic Boom)--><div class='quotetop'>QUOTE (Sonic Boom @ Oct 31 2010, 02:56 AM) <a href="index.php?act=findpost&pid=524425">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->I'll have to be honest, I really love how the top of the loop isn't a straight horizontal line, I don't know why, but even such a small detail such as a very subtle slope makes it look much better.
     
  4. Sonic Boom

    Sonic Boom

    Member
    <!--quoteo(post=524467:date=Oct 30 2010, 09:23 PM:name=Tidbit)--><div class='quotetop'>QUOTE (Tidbit @ Oct 30 2010, 09:23 PM) <a href="index.php?act=findpost&pid=524467">[​IMG]</a></div><div class='quotemain'><!--quotec-->Well, as nice as the art looks, its far to flat. The grass pops out so much, where as the ground doesn't. You could possibly add some blocks that are both convex and concave.<!--QuoteEnd--></div><!--QuoteEEnd-->
    As I said in the post, it's a work in progress and doesn't represent how the final design will come out. And you can be sure I'll be creating a more variety of tiles. I thank you for your suggestion.

    If anyone else has anything to add, feel free to do so.
     
  5. MarkeyJester

    MarkeyJester

    Time to Grow Up. Resident Jester
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    <!--quoteo(post=524468:date=Oct 31 2010, 05:27 AM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Oct 31 2010, 05:27 AM) <a href="index.php?act=findpost&pid=524468">[​IMG]</a></div><div class='quotemain'><!--quotec-->I'll have to be honest, I really love how the top of the loop isn't a straight horizontal line, I don't know why, but even such a small detail such as a very subtle slope makes it look much better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This more or less =)

    If I had to criticise in any way, it would be that the loop is too circular, basically something on the lines of <a href="http://physics.gu.se/LISEBERG/eng/loop_pe.html" target="_blank">this</a>. BUT IT'S MINOR AND I CAN LIVE WITH THAT, plus I don't think many of us care in that respect, it looks good from a design point of view and if it works, then it's good enough for me =P
     
  6. Xenowhirl

    Xenowhirl

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    It's been a while...

    "Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea. All three of them are capable of going Super separately too, but I don't know if I should give them separate ring counts or what.
    [​IMG] [​IMG]

    Also, Yoshi. It's taking forever to finish this off because the number of things this character can do is crazy compared to Sonic, and you can do most of them at the same time to boot. Such as, hold an enemy in your mouth while flutter jumping while aiming and throwing an egg while high on fuzzies while Sonic may or may not be mounted on you. But really the hardest thing has been faithfully porting the sound effects to YM2612 FM voices.
    [​IMG] [​IMG] [​IMG] [​IMG]
     
  7. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    o_O....holy shit!
     
  8. Cinossu

    Cinossu

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    .. Xenowhirl.. just.. XD; jesus christ..

    How'd you get enough VRAM for Sonic/Tails/Knuckles? Seeing as Team Player supports up to 4 players, is there room for a fourth character? :P
     
  9. steveswede

    steveswede

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    @Xenowhirl

    Mind has just been blown.
     
  10. Namo

    Namo

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    Good God. That's awesome, the team player and yoshi add-in. I can't imagine how long it took you to do that.
     
  11. amphobius

    amphobius

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    I just came. Also, name sucks, Sonic 2 Heroes is better~
     
  12. Both of those mods look unbelievable. Literally unbelievable. That's how awesome they look. As a huge fan of SMW2, I can't wait to see that Yoshi hack in action.
     
  13. DigitalDuck

    DigitalDuck

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    Aw, dammit. Time to scratch another WIP hack that someone's beaten me to.

    Also, seconding what Marc said; how'd you get the VRAM space?
     
  14. NeonSynth

    NeonSynth

    Previously 'SonicVaan' Member
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    Betatesting, Various hacking projects, programming synthesizers, music production
    <!--quoteo(post=524882:date=Nov 1 2010, 12:32 PM:name=Xenowhirl)--><div class='quotetop'>QUOTE (Xenowhirl @ Nov 1 2010, 12:32 PM) <a href="index.php?act=findpost&pid=524882">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's been a while...

    "Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea. All three of them are capable of going Super separately too, but I don't know if I should give them separate ring counts or what.
    [​IMG] [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's what I call a comeback!
    Are Tails and Knuckles A.I. controlled? I think I'll keep all the questions to me, since my post will end tl;dr. ;P

    But seriously, good job!

    EDIT: IMO, they should share the rings. :P
     
  15. Spanner

    Spanner

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    "Team Player" looks interesting. Can the main character be changed like what Sonic Heroes does? If that is possible, perhaps you could edit the life counter to show all three and have some sort of highlight on the main player?
     
  16. PsychoSk8r

    PsychoSk8r

    PsychedelAnt | Tone Turner Oldbie
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    30 Day Project: Revisited.A New Release!
    <!--quoteo(post=524882:date=Nov 1 2010, 11:32 AM:name=Xenowhirl)--><div class='quotetop'>QUOTE (Xenowhirl @ Nov 1 2010, 11:32 AM) <a href="index.php?act=findpost&pid=524882">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's been a while...

    "Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea. All three of them are capable of going Super separately too, but I don't know if I should give them separate ring counts or what.
    [​IMG] [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is awesome. I had dreams as a kid that locking S&K onto S&K resulted in this. =P

    <!--quoteo(post=524882:date=Nov 1 2010, 11:32 AM:name=Xenowhirl)--><div class='quotetop'>QUOTE (Xenowhirl @ Nov 1 2010, 11:32 AM) <a href="index.php?act=findpost&pid=524882">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also, Yoshi. It's taking forever to finish this off because the number of things this character can do is crazy compared to Sonic, and you can do most of them at the same time to boot. Such as, hold an enemy in your mouth while flutter jumping while aiming and throwing an egg while high on fuzzies while Sonic may or may not be mounted on you. But really the hardest thing has been faithfully porting the sound effects to YM2612 FM voices.
    [​IMG] [​IMG] [​IMG] [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    And this is amazing. I'm loving the fact you added the fuzzies. =P
    Do they also make the song sound wierd? =P
     
  17. MarkeyJester

    MarkeyJester

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    Aahhahahaha

    Oh bloody hell man!! I'm interested in seeing how this plays, wow =%

    Edit: also when (or better if) you release this eventually, and if this works on HW, I'll be sure to checkout it's use with my 4-play connector =P
     
  18. Overbound

    Overbound

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    <!--quoteo(post=524882:date=Nov 1 2010, 12:32 PM:name=Xenowhirl)--><div class='quotetop'>QUOTE (Xenowhirl @ Nov 1 2010, 12:32 PM) <a href="index.php?act=findpost&pid=524882">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's been a while...

    "Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Heroes Except Not Sucky Or HENS for short LOL.


    <!--quoteo(post=524882:date=Nov 1 2010, 12:32 PM:name=Xenowhirl)--><div class='quotetop'>QUOTE (Xenowhirl @ Nov 1 2010, 12:32 PM) <a href="index.php?act=findpost&pid=524882">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also, Yoshi. It's taking forever to finish this off because the number of things this character can do is crazy compared to Sonic, and you can do most of them at the same time to boot. Such as, hold an enemy in your mouth while flutter jumping while aiming and throwing an egg while high on fuzzies while Sonic may or may not be mounted on you. But really the hardest thing has been faithfully porting the sound effects to YM2612 FM voices.
    [​IMG] [​IMG] [​IMG] [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is the best thing I've ever seen.
     
  19. amphobius

    amphobius

    doing more important things with my life Member
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    <!--quoteo(post=524897:date=Nov 1 2010, 12:34 PM:name=Overbound)--><div class='quotetop'>QUOTE (Overbound @ Nov 1 2010, 12:34 PM) <a href="index.php?act=findpost&pid=524897">[​IMG]</a></div><div class='quotemain'><!--quotec-->Heroes Except Not Sucky Or HENS for short LOL.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sonic 2 Heroes still sounds like a better name than anything that anyone will suggest. :colbert:
     
  20. steveswede

    steveswede

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    <!--quoteo(post=524882:date=Nov 1 2010, 12:32 PM:name=Xenowhirl)--><div class='quotetop'>QUOTE (Xenowhirl @ Nov 1 2010, 12:32 PM) <a href="index.php?act=findpost&pid=524882">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's been a while...

    "Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of the top of my head. Sonic 2 dream team.