General Character Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 3, 2008.

  1. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    <!--quoteo(post=426148:date=Mar 15 2010, 06:31 PM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 15 2010, 06:31 PM) <a href="index.php?act=findpost&pid=426148"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Another edit. Not as major, but still worth looking at. The cheeks are slightly smaller and curved to match the official art, the bottom part of the wing has been shifted a bit, and a personal touch to the legs. It's an easy fix if no one likes it.

    <img src="http://img693.imageshack.us/img693/9849/cuckystyletest1.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Not to be rude, but it looks like he's got some major fat rolls on his neck.
     
  2. Sonuw

    Sonuw

    Please, call me "Lucky" Member
    159
    0
    16
    Nope, IN
    Drawing shit
    Yeah, I know. As I said before, there was a reason I didn't add the cheeks in the first place.
     
  3. zemulii

    zemulii

    Member Member
    312
    0
    0
    I think it's mainly because he's too squashed down. If you separate his head from his body more - like in the one I did, then I think you'll find it's a lot easier to define the cheeks :). It's quite a major change to the proportions, but I think it's necessary.
     
  4. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    <!--quoteo(post=426174:date=Mar 15 2010, 07:14 PM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 15 2010, 07:14 PM) <a href="index.php?act=findpost&pid=426174"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Yeah, I know. As I said before, there was a reason I didn't add the cheeks in the first place.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't add the cheeks. Just don't. Or make them just a slight gradient or something. Don't make him fat.
     
  5. Sonuw

    Sonuw

    Please, call me "Lucky" Member
    159
    0
    16
    Nope, IN
    Drawing shit
    Better or worse? Drew the head as a separate piece and modified the shading a bit.

    <img src="http://img121.imageshack.us/img121/2228/cuckystyletest2.png" border="0" class="linked-image" />
     
  6. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    They still don't look like cheeks, and I doubt they ever will Sonuw. Just cut em out and see what it looks like...
     
  7. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    806
    0
    0
    Sonic 2 HD, various 3D work
    Edit: accidental cross post from the General Project Thread's announcement placeholders.

    On topic: I can't say I'm a huge fan of the chicken's cheeks either. Makes the head look bigger than it needs to be.
     
  8. zemulii

    zemulii

    Member Member
    312
    0
    0
    I'm not really sure what you did to separate it. Maybe I should try to explain visually.

    To me, this is his shape right now:

    <img src="http://imgur.com/cVJvQ.png" border="0" class="linked-image" />

    Sort of one big blob.

    <img src="http://imgur.com/xm2zp.png" border="0" class="linked-image" />

    And this is the sort of change I meant. Needs to be extended vertically or else there is really no way to make the distinction between head and body, and it is the only way you can define his cheeks without making him look pudgy.

    Sorry for the terrible images. They aren't accurate... But I think they should explain what I mean be "separating".
     
  9. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    <!--quoteo(post=426293:date=Mar 16 2010, 12:09 AM:name=zemulii)--><div class='quotetop'>QUOTE (zemulii @ Mar 16 2010, 12:09 AM) <a href="index.php?act=findpost&pid=426293"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'm not really sure what you did to separate it. Maybe I should try to explain visually.

    To me, this is his shape right now:

    <img src="http://imgur.com/cVJvQ.png" border="0" class="linked-image" />

    Sort of one big blob.

    <img src="http://imgur.com/xm2zp.png" border="0" class="linked-image" />

    And this is the sort of change I meant. Needs to be extended vertically or else there is really no way to make the distinction between head and body, and it is the only way you can define his cheeks without making him look pudgy.

    Sorry for the terrible images. They aren't accurate... But I think they should explain what I mean be "separating".<!--QuoteEnd--></div><!--QuoteEEnd-->

    And that's why the cheeks don't work. And as an added bonus, this proposal falls right in line with the fact that the art style for these characters has been moved to be more like the concept art than the original sprites. Sonuw, please give this a try.
     
  10. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=425720:date=Mar 14 2010, 08:42 PM:name=zemulii)--><div class='quotetop'>QUOTE (zemulii @ Mar 14 2010, 08:42 PM) <a href="index.php?act=findpost&pid=425720"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://imgur.com/upIem.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    You know, the one on the right is almost perfect... Perhaps somebody could try tracing it in vectors?
     
  11. Elratauru

    Elratauru

    Oooh Shiny stuff! don't touch it >:( Member
    960
    0
    0
    Montevideo, Uruguay
    Web Developer
    <!--quoteo(post=426538:date=Mar 16 2010, 03:59 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Mar 16 2010, 03:59 PM) <a href="index.php?act=findpost&pid=426538"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=425720:date=Mar 14 2010, 08:42 PM:name=zemulii)--><div class='quotetop'>QUOTE (zemulii @ Mar 14 2010, 08:42 PM) <a href="index.php?act=findpost&pid=425720"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://imgur.com/upIem.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    You know, the one on the right is almost perfect... Perhaps somebody could try tracing it in vectors?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Why in Vectors? Im using Photoshop "vectors" (something like Masked layers) and it will be used as a raster png after all.
    I think minor ajustments to that one, and its ready. If it has transparencty in the non-art part, its perfect to me.
     
  12. ICEknight

    ICEknight

    Researcher Researcher
    Oh, I thought it was implied that zemulii's version couldn't be used because it was raster. My bad.
     
  13. LOst

    LOst

    Tech Members Tech Member
    4,888
    0
    0
    <!--quoteo(post=426595:date=Mar 16 2010, 10:58 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Mar 16 2010, 10:58 PM) <a href="index.php?act=findpost&pid=426595"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Oh, I thought it was implied that zemulii's version couldn't be used because it was raster. My bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    To keep up with the quality of the current art, vector shapes are choosen over raster art. Raster art is a great way to create concepts, like this chicken. Working with vector art is just so much more professional in the end.
    At some point, someone has to make a vector of the chicken, and then I am sure zemulii's version will be used as a base, and he will get credited for it, as well as the rest of the people who modified the concept.
     
  14. Sonuw

    Sonuw

    Please, call me "Lucky" Member
    159
    0
    16
    Nope, IN
    Drawing shit
    Ugh... While I like the new art direction to focus on the official art rather than the sprite itself, I don't wanna have to re-draw Cucky a FOURTH time. I'm really needing a break from this damn chicken. If someone wants to work on it, then it's fine by me. I'm going to draw something else in the meantime. I apologize, I really do. This whole thing is just annoying me now.

    If no one picks up where I had left off, then I'll get back to work when I feel less frustrated with the drawing.
     
  15. LOst

    LOst

    Tech Members Tech Member
    4,888
    0
    0
    <!--quoteo(post=426702:date=Mar 17 2010, 01:34 AM:name=Sonuw)--><div class='quotetop'>QUOTE (Sonuw @ Mar 17 2010, 01:34 AM) <a href="index.php?act=findpost&pid=426702"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Ugh... While I like the new art direction to focus on the official art rather than the sprite itself, I don't wanna have to re-draw Cucky a FOURTH time. I'm really needing a break from this damn chicken. If someone wants to work on it, then it's fine by me. I'm going to draw something else in the meantime. I apologize, I really do. This whole thing is just annoying me now.

    If no one picks up where I had left off, then I'll get back to work when I feel less frustrated with the drawing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I know what you mean. It is okay to take a break every now and then! :)
     
  16. zemulii

    zemulii

    Member Member
    312
    0
    0
    Chicken with transparency (still just raster concept though ;)). Man... I'm never starting with a tiny flat image ever again. That took forever to clean up.

    <img src="http://i40.tinypic.com/9atglh.png" border="0" class="linked-image" />

    I think I'll have to change the feet. They're slightly uneven (back one seems too large - or front too small!). And sorry I haven't tried changing the shading thing on the cheek yet!

    I had to darken it a lot or else it looked really washed out when stuck in the mock up.

    <img src="http://i39.tinypic.com/2hfs6xg.png" border="0" class="linked-image" />
     
  17. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
    1,253
    0
    0
    Sonic 2 HD
    Very great concept Zemulii!

    I'd tone down the black patch on his cheek, but it's very accurate and nice looking.
    Good job! :)
     
  18. zemulii

    zemulii

    Member Member
    312
    0
    0
    <!--quoteo(post=428717:date=Mar 21 2010, 03:34 AM:name=Vincent)--><div class='quotetop'>QUOTE (Vincent @ Mar 21 2010, 03:34 AM) <a href="index.php?act=findpost&pid=428717"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Very great concept Zemulii!

    I'd tone down the black patch on his cheek, but it's very accurate and nice looking.
    Good job! :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks very much :)! I'll probably see what I can do about that tomorrow. Way past my bed time...
     
  19. ICEknight

    ICEknight

    Researcher Researcher
    So, if I understood correctly, once this is considered "approved" it will have to be redone in Illustrator by whoever can trace it accurately. Is that correct?
     
  20. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
    711
    0
    0
    Sonic 2 HD
    <!--quoteo(post=428732:date=Mar 20 2010, 10:22 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Mar 20 2010, 10:22 AM) <a href="index.php?act=findpost&pid=428732"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->So, if I understood correctly, once this is considered "approved" it will have to be redone in Illustrator by whoever can trace it accurately. Is that correct?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Eh, it's really more a process of cleaning it up if needed. Vector files can be easier to edit so if there needs to be some large-ish changes made to it there might be a need to vector the thing.