don't click here

General Character Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 3, 2008.

  1. DarkLinkthe2nd

    DarkLinkthe2nd

    No deaths in the last 10 minutes! Member
    Every time I take a look at this project, there's something new to see...

    This is certainly going to be a work of art once it's done.
     
  2. DragonXVI

    DragonXVI

    Oldbie
    13
    0
    0
    Like the extra frames, but they don't seem to flow as well as the original animation... Instead of a sort of constant speed, he kind of bursts forward now and then, like he has a limp. It's not vastly huge, and I may be seeing things, but that's my take

    Impressive though. Be good to get more in-between head frames too for really detailed animation, but so far I like it :rolleyes:
     
  3. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
    1,253
    0
    16
    Sonic 2 HD
    Good work people!

    They will never look consistent until all the frames are connected by inbetween frames.

    However if anyone seriously volunteers please PM me.
     
  4. Chimpo

    Chimpo

    Toastiest Retro Poster Member
    9,626
    2,476
    93
    Los Angeles, 2029
    Banana
    There has only been two inbetween frames added. There's more frames in the beginning, therefore, a much slower and smoother animation. The last few frames don't have this.

    Use your noggins a bit people.
     
  5. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
    1,253
    0
    16
    Sonic 2 HD
    I just finished Sonic's rolling animation.

    Expect a gif in the evening or later in the day, I still need to fix something.

    (I'm getting late at work, see you!)
     
  6. muteKi

    muteKi

    Fuck it Member
    7,910
    160
    43
    One of the things I'm noticing about the in-between frames that have been added is that I, at least, can't really tell that they are actually a lower quality than the keyframes.
    Maybe not the most startling revelation ever, but it does mean that it might not take much work to create a reasonably good in-between set.
    I'm just not totally sure how that will translate when more of them have been added.
     
  7. Jayextee

    Jayextee

    Unpopular Opinions™ Member
    3,253
    67
    28
    Atro City
    I DONE MAKED GAMES.
    The rawness of the inbetweens is very noticeable to me, but I'm an animator anyway.

    I would, however, recommend that these rough inbetweens be used as placeholders/tests and cleaned up later. Although the important thing is to get the key frames finished before anything.
     
  8. Question, do the frames in Sonic's running animation in the game occur every frame, every few frames, or what? If it's every frame then that's a big problem because we'd have to double it to 120 FPS to include the in-between frames. That's clearly a bad idea. If it's at least every other frame then it's not an issue.
     
  9. nineko

    nineko

    I am the Holy Cat Tech Member
    6,377
    531
    93
    italy
    It depends on his speed.
     
  10. muteKi

    muteKi

    Fuck it Member
    7,910
    160
    43
    Yeah, Sonic doesn't, to my knowledge, use an animation frame each game frame unless he's running (which uses an entirely different animation anyway).
     
  11. nineko

    nineko

    I am the Holy Cat Tech Member
    6,377
    531
    93
    italy
    Here is a more detailed answer to Blue Streak's question:
    [​IMG]

    Unfortunately, yes, it is possible to have an animation that updates every frame.
     
  12. Chimpo

    Chimpo

    Toastiest Retro Poster Member
    9,626
    2,476
    93
    Los Angeles, 2029
    Banana
    Then as an animator, you should know that it's better to have an animation that's a work in progress raw then have it complete. We're not dealing with simply redrawing existing frames anymore. We're making completely new ones. Vincent didn't really have to worry much about the flow of the animation (in terms of movement), but now he does.

    Again, don't criticize the quality of the frames yet. Criticize the animation. Once the animation is smoothen out and the frames are being finalized, then you can complain if Sonic's right thumb is too fat or not.

    The solution is simple, don't make extra frames for it. Just twiddle with the speed of the animation. If you want to smoothen out the running animation, then leave the legs alone, but and make changes to the upper body instead of it being repeated after 2 frames.

    The running animation is one of the animations in the game that doesn't really require additional frames, but you can still improve if you work on the other areas.
     
  13. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    Amazing, keep up the good work you guys! I'm so proud of how well you are working together. This is a true community project :D
     
  14. Endgame

    Endgame

    Formerly The Growler Member
  15. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
    1,253
    0
    16
    Sonic 2 HD
    Here we go!!

    [​IMG]

    As usual, it's still in WIP status, and that includes the little offset in the shine during frames.

    (P.s. Theoretically I should had stopped progressing before 5th May, but.. Sonic frames are like a drug :( )


    Next Sonic animation will be A BOMB!! :D
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    You might want to tweak some parts so they don't go outside the sphere (for example, the shoe in the third frame), but it looks really awesome.
     
  17. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
    1,253
    0
    16
    Sonic 2 HD
    Thanks, I'll fix that tomorrow!
     
  18. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    VERY nice, dude, your work is truly professional
     
  19. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    That jumping/rolling animation should have some extra frames.
    I'd like to see, what it looks, when it have some extra frames in it.
    I hope it save orginality, even whit extra frames.
    (I will fix this post, when my head is clear... Im drunk right now.)
     
  20. ICEknight

    ICEknight

    Researcher Researcher
    Something else I've just noticed. The original "sphere" frame seemed to have a sligthly more prominent shadow. Here's both for comparison:
    [​IMG]

    EDIT: About any extra frames, I think we should take care of that after all the others are done.