Character Art Coordinator: Vincent ****Contributors Guideline Below The Images**** In order of submitted Character Art to be "Officially Accepted" on the database, it must follow the SET STYLE: Sonic Standing - Eggman by Vincent Ricky/Squirrel animal by ICEKnight *** Approved HD Methods -------------------------------------------------------------------------------------------------------- Just keep in mind that if you are going to do HD graphics, don't give yourself the limitation that it has to look right scaled down. If people want to play the game with scaled down graphics, they'll play the original. If they're playing in HD, they want an HD experience. -------------------------------------------------------------------------------------------------------- --------ICEKnight's Character - Animals-------- Using the official art as reference improve the animals from the original frames to something more HD, adding shades while keeping the same basic animations from the original art. **Note that we decided to add a fourth "scared frame" for when the animal is freed from the evil machine that keeps it captive** --------Yarharhar's method--------
I think Eggman's looking more to the right on the original screenshot - note that his right eye is 'thinner' than his left, giving us the impression he's looking more to the right than the rendered ones.
<!--quoteo(post=186769:date=Apr 3 2008, 07:12 PM:name=Cinossu ???)--><div class='quotetop'>QUOTE (Cinossu ??? @ Apr 3 2008, 07:12 PM)
The only thing different between the two sprites, save for the missing hand, is the yellow changed to bright orange, the eyes changed from blue to black, and the darkest red being replaced by dark red. All of these changes simply reflect pallete limitations. Your sprite fails to capture Eggman's feel. In the original games, that little bend at the bottom of his moustache made it seem like he was smiling. Your sprite makes him seem like he's just... staring into the horizon. (It actually reminds me of DSS what with one of his eyes being higher than the other and stuff.)
<!--quoteo(post=186791:date=Apr 3 2008, 09:07 AM:name=Neo)--><div class='quotetop'>QUOTE (Neo @ Apr 3 2008, 09:07 AM) I really can't see what you're talking about... About the new sprite... -I think the head can still improve a bit. His shape looks a bit bloated, and his glasses and mustache feel disconnected from his nose. -Also, his mustache looks a bit uneven, his right side being a bit more upwards. -The yellow parts from the body still don't feel in perspective. -The white buttons might be a bit too tall. -But the most important thing might be the way the brights and shadows are being handled for the mustache. It's supposed to have some brights right on the topmost part, and darker shadows in the lower part of the edges. In the newest version, there's a dark outline where the brights should be applied, which kinda screws up the lightning used by the original sprite. Here't the higher quality version of the modifications I made, so you can see the way I applied the brights:
<!--quoteo(post=186791:date=Apr 3 2008, 03:07 PM:name=Neo)--><div class='quotetop'>QUOTE (Neo @ Apr 3 2008, 03:07 PM)
I want to stay as close as possible to the original frame, not an hybrid one. Also blue or black glasses, which one do you prefer? (The Growler's image let me think about changing them to black.) For today, that's all.
Is there any particular reason as to why Eggman's head is so orange? <see attachment> EDIT: Is there something with image attachment thumbnails, or is it just on my end?
Eggman's an anthropomorphic egg, isn't' he? I'd say it looks nicely egg-coloured actually - although I suppose it could do with the orange toning down just a touch. The original definitely has a perfect egg-colour
lol @ your avatar Growler. I have to say, I also prefer the black glasses. I mean, in the original Sonic 2 sprite his glasses are clearly black. And in the Japanese Sonic 2 art work that has been posted, his glasses are black. I'd say that black shades clearly looks cooler than blue too. Also, I agree his skin colour should be a tad paler.
Vincent's newest is the first I'm happy with. I hadn't noticed before, but his shirt was nowhere near red enough. His feet still seem a little strange, though. The perspective makes them seem like his right foot is directly in front of his left. His right foot doesn't seem very well drawn, either. It's hard to tell how he's managing to stand up. Though he is supposed to be a comic character and, as such, isn't supposed to make complete anatomical sense, but at the moment he just looks weird. EDIT: Looking through Robotnik's Wikipedia page I realise that all Sonic art has given him blue glasses; even when he was the infamous Teddy Roosevelt caricature.
I'd give him black glasses when using the sprite in Sonic 2, but I'd also remove the right hand completely, just like in the game. Just a few modifications here and there: -Besides removing the hand, I've changed the lightning in his left feet to make it appear more like it's facing a bit towards the camera. Still not perfect, but I think it looks a little better now. -Also, the right leg's shape is now a bit more natural, and made his shoe less pointy. -Changed some shapes in and around his arm, adding stuff that appears in the original. -Changed the shape of his back sligthly since it's not perfectly round. -I noticed the line for his trousers was a bit too curve for the perspective, so I changed the shape a little. -About his head, I really think it's still less flat than it should... -I'd like to know your oppinions on the mustache's shape. I've tried to keep the original's shape while not adding too much detail to its shadows, so it looks more cartoony than realistic. -Also, regarding the mustache, it didn't have much shadowing in Sonic 2, so I think it should be kept simple... And I don't think it should have a black outline, since the original doesn't. That's it for today's suggestions.
I've never been comfortable with that near foot. To what extent can one take certain liberties in 'correcting' the old art? Here's what I mean: This was a quick 30 second job (IE, just an example), but I drew more of a highlight on the top of his foot, just to show what I'm talking about. Maybe this could be made thinner, I don't know. That shading on the original is just weird. Also, where is that lightest shade of grey from, exactly (In the original sprite)? I included it, but I'm not so sure about it - his rump shines like that, but not his foot. Also, why are his feet nigh on the same size if one is pointing toward the 'camera'? I corrected this on my example. EDIT: Yes, I know I made his near foot the wrong shape. Just an example, for somebody more talented to have a look at.
I really like the new head, and I agree with love.self.hate's comments about the near foot. I don't really like the changes to his back, though. It looks like he's got a lump growing there, now. Maybe it's just an improvement that hasn't quite been perfected yet?
I like ICEKnight's flatter head, I agree that it was previously a tad too large. I don't like ICEKnight's mustache colour though. I prefer the shading that Vincent gave it. To me at least the the cartoony feeling of the sprite is not at all harmed by the shading on the mustache. I think the mustache colour is also too red in ICEKnight's version (it looks to me almost the same colour of his shirt). Though you might be right about the black outline on the mustache being a tad intrusive. ICEKnight's mustache shape seems slightly better now (The left side in particular seems bushier and more even). And about the flatter back... it's very hard for me to say whether or not it's an improvement...maybe it is, slightly. A tough call I'll leave to others.