I wouldn't be adverse to it if there was a reason, like knocking that bouncing mushroom guys hat off, even then I think thats the only multiple hit badnik I can think of. Im not a fan of having larger badniks acting like miniature bosses within the level though
It only made sense in Sonic Heroes because you had three characters anyway. If you're doing it right, one homing attack should knock out most enemies, since they have what effectively amounts to 3HP. Keeping that in Sonic 06 was a horrible idea.
Badniks should never be more then 1 hit unless they trigger something, 06 was terrible due to how you could keep bouncing off their head untill they die, it added nothing apart from stupidity and wasting time.
I disagree, partially. I think a badnik should never be a threat after being hit once. The gorilla badnik could be de-armed after being bopped once, at which point it stands there waiting to be spindashed through. Not unlike those mushroom thingies in S3&K. I'm not saying that this is what I want, just saying that having a multiple hit badnik isn't necessarily a bad idea.
There was a two-hit enemy in Sonic & Knuckles after all. Remember that spring badnik with the mushroom cap? It goes to show you make multiple-hit enemies in a much more practical way than just adding a lifebar.
These are much harder to draw then I first thought. Its supposed to be an armadillo, not too keen on the feet (that and I kept the same colours as the mouse just to make things easier for the time being). EDIT: changed the background colour to make it easier to see
<!--quoteo(post=283954:date=Feb 26 2009, 01:26 PM:name=Matwek)--><div class='quotetop'>QUOTE (Matwek @ Feb 26 2009, 01:26 PM) Its supposed to be an armadillo, not too keen on the feet (that and I kept the same colours as the mouse just to make things easier for the time being).[/quote] We need to recolor this to look like Mighty and have it pop out of that giant Motobug if it appears.