Discussion in 'Project: Sonic Retro (Archive)' started by test-object, Jan 24, 2009.
This is a slightly edited spring from SSV, feel free to edit it or take any ideas from it.
I didn't changed the speed, just added a pair of in-between frames. Now it seems 1/2 slower than before
It's not bad but maybe take away a few frames of the full speed spin would help. I still like the second idea better though.
<!--quoteo(post=278215:date=Feb 11 2009, 08:54 AM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Feb 11 2009, 08:54 AM) [/quote]
This is seriously cool—I love the in-between frames where the spring's base changes shape! It shows a lot of personality and gives the object the surreal touch it deserves. I think if such a concept were to be applied to whatever spring format we're using that it could be substantially improved.
What do the rest of you think?
Perspective - it's being viewed from an angle rather than from level. In this respect, it looks more like something out of Ristar
The jello board is something that I'd expect to see out of Ristar (at best), or any number of other generic platformers. Style seems too soft for Sonic, unless I'm imagining it animating a lot slower than you are.
E: have the star spin faster if you trip it going at a faster speed.
It could work if toned down a bit, I always felt the spring animation was a bit lacking in the old sonic games but the rubber-like material these animations seem to give might be a bit too much as they are.
<!--quoteo(post=278215:date=Feb 11 2009, 05:54 AM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Feb 11 2009, 05:54 AM) [/quote]
I fucking love it.
That could be the deciding factor between the type of bonus stage you enter.
50 rings to set it off but if you set it off slowly you get the less benificial bonus stage, set it off going at speed and you get a bonus stage with better prizes.
With the run animation being so smooth and the weird jelly spring it looks like this game is going to have a very organic feel to it.
It's all kind of reminding me of Knuckles Chaotix at this point. The style we're aiming for seems to even be in the exact same vein as it.
I like your idea of the spring change it's shape but you need to fix the shading. I did my version of the 1st frame and pasted on the other ones only to hve an idea since I don't have time to make the "warp" effect:
Keep up the good work!
He doesn't need to fix anything since the spring was made for his game, not ours.
He's just pitching us the idea.
Which we are totally stealing.
If you want to avoid the anime / overkill warping effects just make the edges of the spring bend by 2-3 pixels at the most, it would help with the feeling of power.
Lol! The animation for Sonic and the spring is really good but I'm starting to think it is too fluent. One of the things that was cool about the old Sonic games was the frammy style of animation. Like watching Sonic move reeeaaalllly slow and watching him hold the same frame of movement for a whole second before switching frame. Did anyone one find the animation from Sonic Advance memorable. Nope. It was too fluent. For some reason less animation looks better. But that's probaply just me.
Yes, it is.
Well, if his game is still under production... he can still take the advice =P
<!--quoteo(post=278381:date=Feb 11 2009, 05:21 PM:name=Master Emerald)--><div class='quotetop'>QUOTE (Master Emerald @ Feb 11 2009, 05:21 PM)
Keep up the good work![/quote]
I hate the dithering on that, I say we use the other spring.
I love dithering but that is not the question, I tryied to highlight that we can't have dark red near to the white light spot (unless we have a textured surface). The same example without the dithering:
Ah, I see now. The dithering was too distracting for me to understand your case at first, sorry.
This is not a bad idea, I dare say.
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