Garfield: Caught in the act

Discussion in 'General Sega Discussion' started by ICEknight, Mar 29, 2013.

  1. ICEknight


    Researcher Researcher
    I just saw this game recently got its own page at The Cutting room Floor, and that made me remember how I had never been able to find a Pro Action Replay code to choose the current level you're in.

    The closest I got were two memory addresses that change with the current level, and take their ids for a list that's also used in the "this is a work in progress" screen. However, it turns out that those IDs are not their true internal level code.

    Those memory addresses were FFA52B and FFEE23, the latter one documented at TCRF along with FFEE20 as being part of said "work in progress" screen. So I thought, what could the inbetween values do?

    And there it was, FFEE21, which admits values between 01 and 3B:
    Code (Text):
    1. FFEE21:XX   Current level
    2.     00  Blank
    3.     01  SEGA logo
    4.     02  SEGA Interactive logo
    5.     03  Enter password
    6.     04  Scene "XXXX" This Level under construction
    7.     05  Life lost
    8.     06  Continue Screen
    9.     07  Game Over
    10.     08  Ending
    11.     09  Cutscene: Glitch zaps Garfield inside the TV
    12.     0A  Title
    13.     0B  Cavecat 1
    14.     0C  Cavecat 2
    15.     0D  Pirates 2
    16.     0E  Cavecat boss
    17.     0F  ???
    18.     10  ???
    19.     11  ???
    20.     12  Movie countdown
    21.     13  Pirates boss
    22.     14  Terror 1
    23.     15  ??? Ending with intro music and garbled Jim Davis signature
    24.     16  Pyramid 1
    25.     17  Noir 1
    26.     18  Noir boss
    27.     19  Intro
    28.     1A  Info screen
    29.     1B  Credits
    30.     1C  ???
    31.     1D  ???
    32.     1E  ???
    33.     1F  Overworld
    34.     20  Moon
    35.     21  Pirates 1
    36.     22  Pyramid boss
    37.     23  Terror boss
    38.     24  Final boss
    39.     25  ???
    40.     26  ???
    41.     27  ???
    42.     28  Commercial break
    43.     29  Bonus stage
    44.     2A  Level password
    45.     2B  Options
    46.     2C  ???
    47.     2D  ???
    48.     2E  ???
    49.     2F  ???
    50.     30  ???
    51.     31  ???
    52.     32  ???
    53.     33  ???
    54.     34  ???
    55.     35  ???
    56.     36  ???
    57.     37  ???
    58.     38  ???
    59.     39  ???
    60.     3A  Opening blue window
    61.     3B  Level select
    62.     ... Blank

    It's interesting to see how there's three distinct groups of unused levels. I'd say this would hint at them reserving space for Slobbin' Hood, Bonehead the Barbarian and whatever the Ancient Rome level was going to be called, but other lost levels might have belonged to those level slots at one time (the train stage in Catsablanca, for example).

    Oh yeah, the Moon level. How do I know that slot belonged to it? Try using the code FFEE21:20 in any level and watch Garfield jump with slower than usual physics. Also, light saber sound effect.
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  2. Shoemanbundy


    Chicago, Illinois
    selling shoes
    Wow, that's neat. I just found that ROM build date through corrupting and posted about it at the jul forums, didn't think it came from level select screen. Nice find.
  3. ICEknight


    Researcher Researcher
    Yeah I know, that was another thing that made me curious about this game again, I was just about to post about it over there.
  4. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    Always kinda bothered me that the game seemingly had levels being shown on the box that weren't present in the actual game - notably some kind of train segment from "Catsablanca".
  5. MathUser


    3rd top wiki contributor Researcher
    That's a interesting find.
  6. ICEknight


    Researcher Researcher
    For those still interested, I just found out while browsing randomly that three GCITA-related interviews were posted last year over at Hidden Palace:
    Garfield: Caught in the Act interviews

    Some stuff:
    -The game was in development hell and had to be "rebooted".
    -Cavecat level was supposed to be the first, as the internal level order suggested. Everyone was mad at the spooky level being the first one in the final version.
    -There was some kind of "fake 3D" mouse hole maze minigame, at one point.
    -Garfield's animations were sent in by PAWS, in a similar fashion to how Disney sent Aladdin's to Virgin.
    -All game design was set in stone in form of a "thick design document".
    -It was stated to be the last in-house SEGA game for the Genesis.
  7. Shoemanbundy


    Chicago, Illinois
    selling shoes
    Ah, those are my interviews. Still always meant to get them compiled into a blog post of sorts in the future. I also have one I did with Konami America's former CEO. Thought these would sit obscure forever since Hidden Palace isn't exactly known as somewhere to find interviews :v:

    I still have a lot of people I need to reach out to who were involved with the game. There's one guy who msgd me back a few months ago but then vanished again. One of the artists also did the same a few years back. Finding these people has been a super slow process. Always hoped I can somehow eventually cover every single name in the credits. Maybe someday..

    Also, I mentioned in that Assembler thread one guy had a garage he was going through. Sadly got word back from him he couldn't find anything. He made it sound like there could be a possibility there may be some box he missed, but yeah, this game is probably lost to time unless some other Sega Channel CD shows up.
  8. Iicr, I think the PC version by Expert (Renamed Garfield in TV Land) had the levels in a different order than the Genesis version.

    Dunno if they follow the same order as it was initially suggested.
  9. Yeah, I remember having that game. I really sucked at it, though. If I'm remembering it correctly, the first level was the prehistoric one (that I could never beat), but I did accidentally find the code to reach the Casablanca level.

    EDIT: To clarify, I had the PC version of the game.
  10. Blastfrog


    Frog blast the vent core! Member
    I grew up with the PC version. I tried the Genesis version later and was aghast that Cave Cat didn't come first. Looking into it more, I learned that the PC version has the correct order all along, no wonder the devs were pissed that they were forced to mix them up.

    Apparently the 3 cut levels were released on Sega Channel, but the wiki says no backups exist. That's massively disappointing, is there really no backup anywhere in the world? Sega's private archives don't count, obviously. At least the space level made it into the PC version.
  11. Blue Spikeball

    Blue Spikeball

    Unless Sega rereleases Garfield: The Lost Levels at some point, I don't think we'll ever see a dump of it. Unfortunately, there was no way for players to preserve Sega Channel downloads AFAIK, as it didn't use or support any kind of non-volatile storage.
  12. biggestsonicfan


    Model2wannaB Oldbie
    Formerly Sonic the Fighters
    Well, we kind of found the guy who bought the lot of Sega's backups from a defunct company which had Sega Channel backups, but after getting some files out of the deal, everything went dark. :argh:

    I doubt PAWS would agree to that at this point, considering the specifically outlined document was clearly not followed. That bridge got burned.
  13. Yash


    CHOCOLATE! Member
    I'll always think it's weird how they threw these games in a PC collection together.

    Truly the new peanut butter and jelly.
  14. ICEknight


    Researcher Researcher
    Not sure if this should go here (it's not really E&RE-related) but, since I think this is the only topic about researching this game...

    Here's a screenshot with the old face in the lives counter and an earlier energy meter featuring a sleeping Garfield with many Z's:

    Where was it? Right in front of our noses.
  15. ^ Yeah, I think I remember seeing that in another forum somewhere. I want to say that I can also kinda recall seeing that before on the back of the box and questioning wtf that was as a kid when the game was released, as I'm usually always looking at everything on the boxes and manuals (Sonic 2 title screen comes to mind)
  16. ICEknight


    Researcher Researcher
    Found a few seconds of footage from the cut viking level, here:


    Since this turned into a more general topic for the game rather than just a "reverse engineering" one, perhaps it can be moved to "General Sega Discussion", please?
    EDIT: Topic moved, thanks!
    Last edited: Oct 25, 2019