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Hack GameTap, Cup Noodles, and Bitter Tears (32X)

Discussion in 'Engineering & Reverse Engineering' started by Ollie_Ollie_TechDeck, Sep 27, 2024.

  1. Asagoth

    Asagoth

    Behold! The mighty, the flawless, salted cod eater Member
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    Portugal
    wiki stuff... and a beer... or two... or more...
    As Portuguese as I am... I have to confess... that's a pretty cool nickname... :) ...
     
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  2. From _HaHaHyena ("Ollie_Ollie_TechDeck"):
    From JunkDrives0:
    From @Devon ("Foda-se"):
    This is the end of the journey for Ollie_Ollie_TechDeck. I hope those who were following along enjoyed the ride. However, the three of us are not done working together. We may have something in store for the future... that's not a ROM hack.

    [​IMG]

    Also, for those who care, here's additional context to the overall story.
    [​IMG]
     
    Last edited: Oct 14, 2024
  3. TheBlad768

    TheBlad768

    Tech Member
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    Sonic 1 in Sonic 3 (S.C.E. Version)
    It was my favorite project on this SHC. Great work!
     
  4. [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]

    I'd like to thank the judges and the community again for the trophies, and giving our hack a chance.
     
  5. Surprise! We are releasing the source code!

    It should be noted that towards the end of development, we were beginning to crunch. As such, there will be chunks of code that are outright sloppy (particularly in regards to RPG mode cutscenes and NPC movement). Keep that in mind if you choose to look through the code.

    Also, provided in the "assets" folder is the script for Aseprite used for loading and saving 32X-specific sprites and palettes, alongside the original project files for the sprites.

    We are also releasing the source code to the original GameTap Pro Gamer 6, and a previously unreleased RSDKv4 remake of it!

    We hope you enjoy this!
     
    Last edited: Nov 21, 2024
  6. v1.1
    • Fixed health meter appearing behind some graphics
    • Fixed spin tunnels not making the player spin
    • Fixed being able to jump over the Blockbuster
    • Fixed gender on Jessicka's post in the Sonic CulT flashback
    • Sadako's attacks get slightly faster and faster the more times you hit her
    • Reduced hit count in Majora fight from 8 to 6
    • Majora's veins home in on the player instead of just randomly picking a spot
    • Added a couple of sound effects for the vein that lunges into the ground and wiggles
    • Added background eyes from flesh stage into the background of the Majora fight
    • Reduced hit count in Slenderman fight from 8 to 6
    • Slenderman's fists move slightly faster and faster the more times you hit him
    • Simplified hospital hallway layout
    • Added chase music whenever Ao Oni is nearby
    • Changed Ao Oni's sprites to the actual default sprites
    • Fixed droning sound being stopped if Ao Oni catches you
    • Toad's movement get slightly faster and faster the more times you hit him
    • Added voice clip of Toad when he gets hit
    • Fixed the same button being chosen sequentially in the final boss
    • Added music to prison ending