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Games That Are Easily Hacked

Discussion in 'Technical Discussion' started by LordOfSquad, Oct 12, 2009.

  1. Namagem

    Namagem

    Member
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    How about a slightly harder question: Games with romhacking tools released for linux native. There are very, very few rom hacking tools for linux period, let alone game-specific ones.
     
  2. SegaLoco

    SegaLoco

    W)(at did you say? Misfit
    <!--quoteo(post=362626:date=Oct 16 2009, 04:52 PM:name=Namagem)--><div class='quotetop'>QUOTE (Namagem @ Oct 16 2009, 04:52 PM) <a href="index.php?act=findpost&pid=362626">[​IMG]</a></div><div class='quotemain'><!--quotec-->How about a slightly harder question: Games with romhacking tools released for linux native. There are very, very few rom hacking tools for linux period, let alone game-specific ones.<!--QuoteEnd--></div><!--QuoteEEnd-->
    2nd'd. Also, personally, I think "easily hacked" is a matter of perspective. I understand 68k asm, ergo, Genesis games are "easily hacked". Someone else may know 6502, Z80, etc.... Some may prefer hex editing, some may prefer split disasms, some may prefer savestate hacking. It all depends on what is easiest for YOU.
     
  3. Uberham

    Uberham

    King Of Oblivion Member
    <!--quoteo(post=362429:date=Oct 16 2009, 11:29 AM:name=Amistat)--><div class='quotetop'>QUOTE (Amistat @ Oct 16 2009, 11:29 AM) <a href="index.php?act=findpost&pid=362429">[​IMG]</a></div><div class='quotemain'><!--quotec-->Oh man that's a good point. I forgot about that thing. There's a reason the AI doesn't use any of my new units yet >.>

    In which case, I'm stumped. Maybe there really is no difference between modding and hacking. Regardless, we appear to be de-railing this topic somewhat so I'll end by just asking where the latest Ares talk is happening nowadays? Or is it all private?

    On a more topic-related note, instead of starting with actual hacking, I'd actually suggest trying out programs like my personal favourite RM2K. They're surprisingly powerful little bits of software hidden behind a user friendly interface which are great for really grasping the theory behind how games work internally. You start to work things through more logically which will help when you do move on to proper coding and cast off the safety net of the interface.

    And if anyone says RM2K is no good I simply respond with you're no good at using it :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    ares is over here: <a href="http://rp2.strategy-x.com/" target="_blank">http://rp2.strategy-x.com/</a> click the forum link to check out the forum side, or the bugtracker to view feature requests, and what's working already.

    edit your AI with this: <a href="http://dc.strategy-x.com/ai2" target="_blank">http://dc.strategy-x.com/ai2</a>

    RM2K rocks. end of.