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Game Concepts

Discussion in 'General Sonic Discussion' started by Rokkan, Dec 1, 2008.

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  1. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    Those seem like good ideas to me, but perhaps instead of mapping a button, they could make it an automatic/transitional thing. Like when a more precise platforming area comes up, a sign would pop up on screen to let the player know that he needs to take things down a notch, and that controls are slightly different.

    And vice versa for speed areas.

    Make the high speed/quick reflex gameplay exclusively for the 3D sections. And for 2D give it more Sonic 2 physics, where speed is gained and not given out. Thus solving the slippery controls issue.

    It's fun to dream. :)
     
  2. Nomad

    Nomad

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    If I were to make a sonic game... well, I wouldn't.

    Sonic, just like god and rock n' roll, is dead. =P





    Actually, I think I'd just rehash S3&K in the hedgehog engine.
     
  3. filmzombie

    filmzombie

    The real spindash... Member
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    England- The Land of Tea
    Sonic Synthesis
    Actually...after mentioning the gear shift system and the

    Act 1- Running
    Act 2- Exploration/Traps
    Act 3- Boss Rule

    I thought, "How can Sega make a really good 3D Sonic game that would please fans?

    The answer occurred to me, to make the old Sonic series revamped for 3d (taking out rusty gimmicks along the way)

    Then I thought to include elements of the new games that have proved to be very good (Shadow for example) they could make the plot (if it urgently required one) something alone the basis of time travel. Robotnik goes back into the past to eliminate Sonic before he can cause him any trouble in the future. Sonic and a very SMALL amount of his "friends" must then go back in time to stop him.

    This way, by constantly "time jumping" to different levels as different characters you could get a new perspective of the nostalgic Sonic experience whilst having an excuse to incorporate the new, decent gameplay elements.
     
  4. Axielicious

    Axielicious

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    Oh, this occurred to me too. And probably to more people. But this is extremely tricky. What can be successfully put in a game as "3D classic" and what can't?

    Shadow probably can't, for one. D=

    How do we defeat Eggman before he finds Sonic in the past? D=
     
  5. filmzombie

    filmzombie

    The real spindash... Member
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    England- The Land of Tea
    Sonic Synthesis
    It could be that you jump out at different time zones before he arrives.

    Alternatively, it could just be that the different characters hunt him down in seperate zones.

    In anycase it wouldn't be too hard to get around. May as well ask the same regarding any other game or television show that essentially uses time travel as the main macguffin.

    However, with regards to Shaodow I don't think it would be a bad idea to include him. He could be one of the playable characters who must avoid trying to mess everything up.

    I also like the idea of him mocking Sonic, Tails and Knuckles in their former glory.
     
  6. Malgra

    Malgra

    Studium Member
    I like this idea, taking the 2D games forward into 3D but at the same time taking them back to basics. I also like the idea of time travelling back and forward through the levels, and it's an idea that could be coupled with my earlier sugestion of the older zones being changed in the future (Some are decayed, some have been changed by Robotnik to make them metallic/robotic and so on).

    I would limit the main characters to just the 3 though, Sonic, Tails and Knuckles. Though I have to admit it would be interesting seeing Shadow playing through 3D versions of old zones like Green Hill and Starlight.
     
  7. Axielicious

    Axielicious

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    I would include Amy, too. She appears in Sonic CD (and I believe that, for this idea to work, it would have to be similar to Sonic CD, so the time-travelling doesn't become Sonic '06), and her gameplay is always a lot of fun.
     
  8. The Pulse

    The Pulse

    GLUTHAWK, KING OF THE HAWKS Member
    I got an idea for level design in my head, so I might as well say it.

    Hubs. They've been in three major-3D titles now.

    One was remembered as a genius move.

    One was remembered as a confusing disaster.

    And our newest one is simple enough to navigate and lively with activity, but is disregarded by "professionals" who want to OMGRUN.

    So, I came to thinking what I would want in a new Sonic game with hubs. The answer was obvious.

    Make the whole levels into hubs.

    Think back to Mario 64. They had expansive levels that were larger than the hub world itself. Of course, the way I think of it is Banjo-Kazooie, the game these levels were perfected in.

    Each level would be an expansive area, with room to run and slopes, loops and all the interactive physics of the original Sonic games. There'd be shit to collect, of course, but leave it at that, and some will cry foul that "OMG SONIK SHULDN'T B XPLOARN."

    This is where the idea I came up with comes into play: Act Courses.

    So you pop up in these wide, open levels, and come across gimmicks that seem to be following in sequence. You decide to follow them backwards until you find...lampposts? You wonder what they're there for, so you activate them.

    Welcome to the Act Course.

    During an act course, you'll be trying to get to the end of the course in order to reach the Goal Ring. The timer that is in every Sonic game pops up, as well. During your time in the Act Course, there will be some exploration, some challenge, and of course, some Omgspeed. Once you get to the goal ring, you will be graded In-game (camera will pan in, results pop up, you get ranked), then be put right back into the action, with the option to either go back to the start of the Act, or go on and explore from here.

    That way, the goal rings could work like Stars/Jiggies/Etc., and unlock the next Zone. The first act would have course be near your starting point, the Second would be near the end of the first, and there could, perhaps, even be some secret acts that take a little more effort to find.

    Beat the required amount of acts, you get to enter a boss area. Beat the boss, unlock the next world. That way, the flow wouldn't be nearly as disrupted.

    As for Chaos Emeralds...I guess there would be some way to enter the Special Stages. Right now, my ideas are drained.

    EDIT: Forgot to mention one thing. The way I see it, you would be barred off from exiting the area of an act course, save for a few, select areas where you can exit the Course and save your progress in the middle of an act. Only, you would only be able to re-enter that certain act either through the exit you took, or by starting the act over altogether. Anywhere else and the whole area would be barred off.
     
  9. muteKi

    muteKi

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    Very reminiscent of what Sonic Jam did. I'd play a decent game with that setup.
     
  10. Hodgy

    Hodgy

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    Games programming :)
    Bear with me bacuse I'm crap at explaining

    I'd like to see a sonic game where all of the acts are stringed together, So that you can continually go from start to finish without any loss of pace. This means that the whole game would have to be streamed from the disk, so that you don't get loading screens at the end of each act.

    There would be a short cut-scene at the start of each boss to carry the story along and introduce each boss. Between each act there would be a a long stretch of strait plain level while the results are reeled off, as soon as this is over the title card for the next act/zone would be shown, or if it's the end of an act, it would gradually build up to the next zones area and then show the title card.

    E.g Imagine sonic was leaving an area like green hill zone and was moving into a town themed level, it could start off by sonic moving off the hills onto a country road with a couple of houses, the regularity of the houses gets more dense until you are in a town, the title card is then shown and the next zone begins.

    It would make a very short game though :psyduck:
     
  11. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    I don't like "hubs". Plural. What I don't mind is a very minor hub that just links all of the levels in a simple manner. But when I think "hubs", I get reminded of the way it is done in the Sonic series... a logistic mess where hubs link into more hubs and the levels are obscured and by the end of the game the whole thing gets discarded for you to do stage select with trials anyway. When I think of a hub world, I want something that does the necessities. A level should probably never be more than 30 seconds away from any given position in the hub world. If you are going to give the player an opportunity to play with configurations like equipment and stuff, thats a good reason to have a hub world. But all of that sort of thing can be slapped into a short region regardless.

    Back when I was talking about making a 3D game, I had resigned to having a hub world containing a simple base of operations to do configuration stuff like spending X-points to upgrade Y attribute or using parts A, Bx2, and C to build item D and manage equipment as well as provide a small obstacle course to test stuff and then just have one point in the complex where you select your next stage and whatever optional mission if that applies.

    While I object to lots of hubs, one thing I don't mind is the seamless/persistent world style.
     
  12. Don't skewer me for this, but maybe a Sonic game that combines elements from Sonic Adventure, Super Mario Galaxy and old-school Sonic games might be pretty cool. For example, Sonic could do the traditional stuff (loops, grinding, hi-speed, etc.) and he could also circumnavigate and jump across small planetoids. I don't necessarily wish for the Mario Galaxy thing to make up the whole stage, though, but rather see it combined with traditional Sonic games intermittedly (without the annoying interruption from Unleashed, of course). In addition to Sonic, Tails and Knuckles would also be playable (and be the only playable charaacters in the game). Eggman would finally, for the first time in years, be the last boss and the sole villain of the game. If anything, only 2 or 3 other characters (like Amy, Cream, Shadow, etc.) would appear but as cameos at the most. And, as any rational Sonic fan and/or SEGA executive would do, I'd have the original VA's (like Ryan Drummond and Lani Minella, for example) return for good to be the heart and soul of Sonic and crew (yes, I know Deem Bristow died 4 years ago). The rest is all up to you guys :).
     
  13. Nitrosoxide

    Nitrosoxide

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    Well this is my first post, so I wanted to bring around an idea that has been boggling around in my head for while now: Sonic for the Virtual Boy.

    Let me start, by trying to inspire all of you.

    Gunpei Yokoi is probably a hero to many of you. He created Metroid, Kid Icarus, Gameboy and helped developed many of Miyamoto's early creations like Donkey Kong. The creation of the Virtual Boy, however was a failure.

    I personally don't blame it on the hardware. The Virtual Boy was rushed to market, poorly advertised, and nobody wanted one simply because the system didn't have a “system seller”. The Virtual Boy deserves more then that. Its capabilities were never realized and someone needs to start changing that.

    Planet Virtual Boy has made strides in opening up VB development. Furthermore they have started selling Flashboys (Virtual Boy Flash Cartridges). So it's the perfect time to get a good game working on the VB.

    The sonic fan community is one of the strongest I know. Usually I'm against Sonic appearing on retro Nintendo consoles simply because there's no need for it. He's a Sega character and belongs on Sega consoles. But, because of the unique nature of the Virtual boy it should be allowed. The most dedicated and talented game makers are here and that's why I think this group should make a game for it.

    Anyone else think this is a good idea?


    Check out planet virtual boy for more information on it.
    http://www.vr32.de
     
  14. ^

    Hmm... Sonic for Virtual Boy. I beg to differ in a way. Not necessarily because it's a retro Nintendo system nor because it flopped, but because personally I think hi-speed and black & red colors don't seem too good on the eyes.
     
  15. Phos

    Phos

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    Sonic on the virtual boy? Hmmm, I think that's a no-go, Sonic is blue :)

    Can the Virtual Boy render solid polygons? I've only ever seen it display wireframes and sprites. And besides, I own a Virtual Boy, and I totally agree with this review. But Teleroboxer is awesome.
     
  16. Nitrosoxide

    Nitrosoxide

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    Forget using the actual Virtual Boy. What about just the emulator and some red-blue 3D glasses to achieve the 3D effect.
    You Hook-up your computer to your TV and your Playing a nice 3D game on your couch in comfort.

    I think that would be cool for sonic. Plus this way it wouldn't hurt your eyes. I'd totally dig a sonic game like that.

    Also, because we're using red and blue glasses wouldn't we be able to make sonic blue?
     
  17. Arctides

    Arctides

    I am a bloated bag of hate. Oldbie
    I have a few ideas of my own, though I'm certain IF there's a character limit to posts.. I'd hit it by listing all of them.

    I'll leave it at this:

    Sonic should be voiced by Jaleel White again. /thread
     
  18. Hayate

    Hayate

    Tech Member
    This is exactly what I am <s>making</s> procrastinating by making over 9000 other things. :)
     
  19. Chris Highwind

    Chris Highwind

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    While I do like Jaleel White as the voice of Sonic, I'm unsure if he still wants to do it. I saw the interview on the SatAM DVD, and I can't remember if he said anything about voicing Sonic again. I do know that his voice has changed from the voice he used as Sonic (And I swear, Sonic and Steve Urkel sound nothing alike, despite the same actor o_o)

    But anyway, if I had to make a Sonic game, maybe I'd go for the classic 2D Sonic. I'd say "I want good reviews for this game. That could get more sales than hyping the game up. And if it doesn't, then fire me."
     
  20. muteKi

    muteKi

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    I recall him saying he'd like to do it but that he didn't anticipate any opportunities to do so.
     
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